Small developers would otherwise face struggling to sell software into physical stores at the time.
Article Link: Phil Schiller: App Store Levels Playing Field and Supports Developers
Too bad the internet didn’t exist in 2008
Last edited:
Small developers would otherwise face struggling to sell software into physical stores at the time.
Article Link: Phil Schiller: App Store Levels Playing Field and Supports Developers
There isn’t a monopoly to start with, though, going by the definition of “monopoly”.Then the monopoly goes away.
No, it’s more like being told that if you buy a car you can ONLY drive it to certain businesses, buying the car anyway, then being surprised that you can ONLY GO TO CERTAIN BUSINESSES!It's like buying a car and only being able to drive it to certain businesses.
"One of the things we came up with is, we're going to treat all apps in the App Store the same - one set of rules for everybody, no special deals, no special terms, no special code, everything applies to all developers the same. That was not the case in PC software. Nobody thought like that. It was a complete flip around of how the whole system was going to work," Schiller said.
if you’re a small netflix, you can.Then explain why Netflix and Amazon get special exemptions but the small guys can’t.
Apple's 30 percent commission on sales via the App Store has been criticized by developers. Airbnb and ClassPass have, for example, recently claimed that Apple's demand to take a cut of all online sales through their apps was wrong. Schiller argued that Apple's commission helps to fund an extensive system for developers and that thousands of Apple engineers maintain secure servers to deliver apps and develop the tools to create and test them.
Because once Apple sells the device Apple no longer owns it. So why can't the device owner load whatever software they want? Simple to understand really.
It's like buying a car and only being able to drive it to certain businesses.
sony or microsoft doesn’t allow that with their game consoles.In the Android world Google’s store has similar policies, but they also allow competing stores. The user/customer is free to decide where they want to get their software from.
and if you want to reach playstation customers, you have to go through sony (even if you plan to sell only at best buy).If you need to reach customers who happen to use an Apple device, you are forced to go through the App Store.
If your customers are using iPhones, then you are stuck using Apple's app store and paying Apple's prices.
Because once Apple sells the device Apple no longer owns it. So why can't the device owner load whatever software they want? Simple to understand really.
It's like buying a car and only being able to drive it to certain businesses.
The solution is quite simple...if you do not like the rules then go somewhere else. Apple makes a proprietary product and gets to set their own rules. Other people make competing products with different rules. The complainers are like those who move into a neighborhood with an HOA and then start protesting the HOA when they are not following the rules. The next step is to say it is too expensive or should be free.
You cannot go into a retailer and tell them to both sell your product, where to place it and how much they have to pay for it. You can try, but you will not succeed.
sony or microsoft doesn’t allow that with their game consoles.
nope. microsoft does not officially support this. sony too.They do too. You can sideload apps into your xbox. You can purchase apps from a 3rd party store. You can even buy a license straight from the publisher. It's nowhere near as seemless, but it's possible.
Poor analogy because despite the fact that you own the hardware, you do not own the software. If you do not like the terms and conditions associated with iOS, you can try to load a different OS.
So it is like buying a car and being told that the city you live in has rules regarding licensing, registration and how that car is driven. If you do not want to abide by those rules, you can drive it however you want on your own private property; just not on city roads.
Because once Apple sells the device Apple no longer owns it. So why can't the device owner load whatever software they want? Simple to understand really.
It's like buying a car and only being able to drive it to certain businesses.
I like this more than anything else, I refuse to buy apps from the MAS because of their restrictions. Also 70/30 split is trash, it's all about Apple touting how much they make a quarter. The same way they refuse to raise iCloud storage so they can have 20 million people pay $1 each month for what Google offers for free.The solution the whole mess is to allow apps outside of the Apple App Store. Then the monopoly goes away. It does not hurt Apple and if people want to take the risk outside of Apple's nanny rules they can. Everyone is happy.
Here's what I don't get. If you don't like the business deal one person offers, you do business with another person instead. If you don't like the price of a hotel, you choose another hotel. If you don't like the wages from your job, you hustle and get a promotion or get another job that pays more. So why does that logic suddenly disappear when it comes to (some) app developers? Apple forces absolutely no one to use their app store or their ecosystem. If you don't like Apple's percentages, don't publish your apps on the App Store. It's simple.
This is the usual corporatese excuse for high prices and markups: "the money all goes to provide a better customer experience..." blah blah blah. Short of detailed accounting, I'd like to see some indication that 30%, not 10% or 60%, is the magic number for maintaining the App Store services, rather than just generating profits. How much does it cost to evaluate an app? (mostly automatic, occasionally an hour of human labor, maybe?) How much does it cost to keep an app on the servers and have someone download it? (fractions of pennies). What financial justification do they have for a high flat tax (20x what a credit card company charges) on any transaction mediated by an app, which their servers have nothing to do with?Schiller argued that Apple's commission helps to fund an extensive system for developers and that thousands of Apple engineers maintain secure servers to deliver apps and develop the tools to create and test them.
how about actually point to a specific example of what apple is doing in terms of having full access to hardware vs third party devs? there probably is one, but the fact that you aren't stating one makes your point irrelevant as i have no clue what tf you're talking about.Sony doesn't prevent you from using all of the hardware functionality when you have a game similar to one they publish, in an effort to make theirs look better by comparison.
Here's what I don't get. If you don't like the business deal one person offers, you do business with another person instead. If you don't like the price of a hotel, you choose another hotel. If you don't like the wages from your job, you hustle and get a promotion or get another job that pays more. So why does that logic suddenly disappear when it comes to (some) app developers? Apple forces absolutely no one to use their app store or their ecosystem. If you don't like Apple's percentages, don't publish your apps on the App Store. It's simple.