Piracy happens. Whether we're talking about black flag sailing scallywags plundering ships for bounty, or the unauthorized duplication of 1's and 0's, piracy has always happened. It will always happen.
In the context of software duplication and distribution, the onus is on the software developer to plan and account for unauthorized users. (Why? Because piracy happens.) Developers have been doing so for decades. Product keys, phoning home, DRM schemes of several varieties, etc.
It would seem in this case the developer didn't effectively stop unauthorized players from joining their server. The only party at fault is the developer. (Why? Piracy happens.)
Other games in the Appstore with similar features and similar or higher levels of success (and piracy; it happens.) haven't folded. This would indicate there are effective ways to manage online access. Could Apple help more by offering x, y, or z? Absolutely. Is is absolutely necessary? Nope.
People here complaining that pirates ruin everything aren't seeing the forest for the trees. Because software copyright infringement (The unauthorized duplication/distribution of 1's and 0's) is impossible to stop, complaining about it is wasted energy. The onus has been on software developers for decades. And that's who/what failed here.
That's not to say I'm pro-piracy; I'm not. I just see it as an unavoidable fact of life.
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An analogy to the argument of utilizing piracy for try-before-you-buy would be trying on shoes at a shoe store before buying them or putting them back on the shelf. Not shoplifting said shoes to try on at home.
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And, if you buy a burger at a fast food outlet and it tastes off/bad, you can generally return the uneaten portion for a refund. Same scenario in a sit down restaurant, you definitely get a refund.
In the context of software duplication and distribution, the onus is on the software developer to plan and account for unauthorized users. (Why? Because piracy happens.) Developers have been doing so for decades. Product keys, phoning home, DRM schemes of several varieties, etc.
It would seem in this case the developer didn't effectively stop unauthorized players from joining their server. The only party at fault is the developer. (Why? Piracy happens.)
Other games in the Appstore with similar features and similar or higher levels of success (and piracy; it happens.) haven't folded. This would indicate there are effective ways to manage online access. Could Apple help more by offering x, y, or z? Absolutely. Is is absolutely necessary? Nope.
People here complaining that pirates ruin everything aren't seeing the forest for the trees. Because software copyright infringement (The unauthorized duplication/distribution of 1's and 0's) is impossible to stop, complaining about it is wasted energy. The onus has been on software developers for decades. And that's who/what failed here.
That's not to say I'm pro-piracy; I'm not. I just see it as an unavoidable fact of life.
----
An analogy to the argument of utilizing piracy for try-before-you-buy would be trying on shoes at a shoe store before buying them or putting them back on the shelf. Not shoplifting said shoes to try on at home.
----
And, if you buy a burger at a fast food outlet and it tastes off/bad, you can generally return the uneaten portion for a refund. Same scenario in a sit down restaurant, you definitely get a refund.