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I’m sure that every time in life that you were selling something that you took the lowest offer instead of the highest offer to avoid being greedy.
There's a difference between selling something privately and selling something as a business.

I've sold a **** load of stuff in my life and yeah of course I want the most I can get for it but I'll take what I can get. I'm not being a greedy ass. Pixelmator has been one of the most popular apps for who knows how long and still it just isn't enough for them. They want even more money now.

The same can be said of Apple! They make obscene profits and this year we will get another price hike alongside more ads in the OS. Greed at its very definition yeah that's Apple.

Moving forward, I would rather just have Apple improve their own apps (like they already did with Photos, Notes, Reminders) and create their own pro apps (Final Cut, Logic).

I’m done with these subscription based apps. I rather just pay for one.
Calm down there. Poor Apple can't afford to spend time/money on improving their own apps...unless, of course, it means adding in more advertisements!
 
I am not a fan of subscriptions. But I understand that a developer needs to have a steady source of income to support software in the long term.
Yeah, I think we have to accept that some App pricing is totally unsustainable.

I impulse-bought Pixelmator (Classic) for Mac when it was on offer for something like $10 almost 10 years ago - it got several significant updates and, even though I passed on the PixelMator Pro upgrade, stone me if it's not still getting occasional minor patches (last one 2 months ago). I mean, kudos to Pixelmator for doing that but it is way beyond any reasonable expectation of developers who like to eat hot meals and sleep indoors.

I don't really see any problem with Pixelmator's pricing structure - extortionate monthly subscription (but might make sense if you just needed it for one job), far more reasonable annual subscription, or lifetime purchase for the cost of about 2 years.

The general problem with subscriptions, though, is the danger that your software could turn into a pumpkin the millisecond the publisher ceases trading - but then, on iOS, that applies to pretty much anything in the App Store and reluctant to buy any software on iOS that costs significant money because of the number of things that have just unexpectedly vanished with an iOS upgrade.
 
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My thoughts exactly. Everytime there is a subscription announcement - the same comments.



It really isn't.



Subscriptions are not exploitation. I mean, they can be, like anything else - but just because something requires a subscription doesn't mean it's exploitative on its own.



It is good because this will allow the developer to continue existing and continue making and updating apps. Or would you prefer abandonware?



Ok. What do you suggest? The current model is not working for many developers.



Yeah, um, most customers don't do that.



There are those who use these apps daily and professionally. You can find cheaper or even free alternatives for your usage case.



There's also no need to make silly, undermining comments like calling developers greedy. Yet here we are.
Most of your replies are actually adding to my point point of view.
I'm in no way a pro in this domain, but I think I'm experienced enough to recognize something that is not designed with the end user in mind.

Apple's App store customers are the developers, not the end users. They should listen to the developers and not try to push them towards a model that may be beneficial for them on the short term, but is not sustainable on the long term.

Let's say I have 50 paid apps on my phone/ipad. As an standard user, if I can afford an Apple device, I can probably shell out 100, or even 200$ for these apps over the lifetime of my devices, so that means over several years at least.
It looks reasonable to me, and if some apps become dated, I can replace them with a newer version on my terms, if I still find them attractive. I don't expect new features with my current apps, just compatibility with the latest OS unless there are major changes.

Now if all my 50 apps become subscription based as Apple wants to, that means I have to shell out at least these 200$ each year, probably much more. Subscription are almost always more expensive on the long run, with the argument that you would have had to buy the upgrade anyways, which is fallacious.

I don't agree to this system as an end user, but I also think it's only profitable to Apple because it's indeed a better solution on the term for them as it brings a steady cash flow. But for the developers, they will probably lose customers, or at best end up having a bad reputation like the first posts on this thread suggest. Pixelmator is a huge player in the field that can afford this, but what about smaller developers ? We have already seen so many games turn to freemium and the poor result it is for the end users (and oh the irony, you can now subscribe to Apple Arcade to get back the experience you had before). Now should we accept the same fate for our favorite apps, limiting their features unless you add to yourself yet another leash with a new subscription ?

I stand to the fact that this situation is something designed by Apple and the likes, and I'm NOT happy about that. Not only is my app consumption more and more controlled by Apple, but even if I jump ship to Android, I will face the same issue because developers can't afford to have too many different selling strategies and Android apps will mimic this scheme.

In the end, what I suggest doesn't really matter, because it's Apple decision to have the store work like that. Unless everyone, users and developers complain enough, they won't move an inch. I can only raise awareness, and hope the developers will one day be able again to do what they want (having fun making weird and marvelous apps) instead of struggling each time Apple decides a new direction.

Yes I'm bitter, because I don't like what I'm currently seeing and I am old enough to have experienced better days.
 
Subscriptions. On the App Store it seems no matter now small, there are subscriptions for nearly everything. PDF readers? Subscription. Note taking? Subscription. No, I will not pay monthly. This business model is a cancer. Thank you, Adobe.
I want a a calculator app for my iPad (wtf Apple?) and one of the best seems to require either putting up with a lot of ads or subscribing.

SUBSCRIBING TO A CALCULATOR!?

Insanity!
 
"A lifetime purchase option will remain available for $59.99"

Im in favor of this moving forward if apps feel they need to go subscription. Just have a high price one time purchase for people who still want that.
I actually do agree. Give me the option for a life time license. I'm just not paying you $x.xx/Month!!
 
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I don’t do subscriptions so I guess I won’t be using this app.
According to MacStories, there is an option to buy a lifetime purchase for $54.99.

 
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I stopped using LR when they went down the subscription based model. Started using FOSS editing software like Darktable and haven't looked back. A bit of a learning curve but once everything is understood it's better than LR.
 
Apple's App store customers are the developers, not the end users. They should listen to the developers and not try to push them towards a model that may be beneficial for them on the short term, but is not sustainable on the long term.
Well, Apple’s customers are both the developers and end users. But tbh, Apple will choose the end users over the developers… that’s always been the case. But they have made strides to improve developer relationship… with offering them 15% fee for small developers.

Yes I'm bitter, because I don't like what I'm currently seeing and I am old enough to have experienced better days.
Well, yeah.. I remember back when the App Store first arrived. It wasn’t much competition in the space and it allowed developers to flourish. And the end user was able to take advantage of getting lifetime updates. It benefitted both the developers and the end user.
 
Yeah, I think we have to accept that some App pricing is totally unsustainable.

I impulse-bought Pixelmator (Classic) for Mac when it was on offer for something like $10 almost 10 years ago - it got several significant updates and, even though I passed on the PixelMator Pro upgrade, stone me if it's not still getting occasional minor patches (last one 2 months ago). I mean, kudos to Pixelmator for doing that but it is way beyond any reasonable expectation of developers who like to eat hot meals and sleep indoors.

I don't really see any problem with Pixelmator's pricing structure - extortionate monthly subscription (but might make sense if you just needed it for one job), far more reasonable annual subscription, or lifetime purchase for the cost of about 2 years.

The general problem with subscriptions, though, is the danger that your software could turn into a pumpkin the millisecond the publisher ceases trading - but then, on iOS, that applies to pretty much anything in the App Store and reluctant to buy any software on iOS that costs significant money because of the number of things that have just unexpectedly vanished with an iOS upgrade.
One of the problems with the current App Store model is that developers cannot charge for updates in an easy way. In the past, most updates that weren't mere bug fixes cost money. Even iOS updates used to cost money, at least for iPod users. Then developers could justify improving their software as it would bring in more revenue when customers updated. Now people expect new features for life after splurging on an app for 99 cents. The most convenient way around this for developers today is thus, unfortunately, to start a subscription service.
 
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I know, right. Bunch of jerks...wanting to eat and provide for their families and stuff. The temerity, the audacity of them to seek a sustainable model for their business and to keep the lights on for their employees. In a time of significant inflation and a high cost of living these guys should be living on less so that I can continue to have a cheap app for my photos.
I totally understand and agree, developers have to eat. BUT... they also have to develop.

What I mean by that is that, in exchange for a subscription, I expect very regular (monthly) updates and premium support (personalized answers within 24 hours).
Next, quite some monthly subscriptions have the same cost as the lifetime app itself used to cost before, in which case I expect an important chunk of new functions and improvements on a yearly basis.

So, hoping that my above expectations sound reasonable, I invite anyone to name a developer that indeed delivers. I have yet to meet one, hence I deleted all of my subscriptions.
And the developers that don't live up to this - I fear I call them, indeed, just greedy.
 
I've sold a **** load of stuff in my life and yeah of course I want the most I can get for it but I'll take what I can get. I'm not being a greedy ass. Pixelmator has been one of the most popular apps for who knows how long and still it just isn't enough for them. They want even more money now.
If they was greedy. They wouldn’t offer lifetime subscription to their existing users.

I recall some developers put clauses when they transition to subscription model… indicating that those who purchase at a certain date is eligible for the lifetime subscription.

And as a iPad user, they acknowledged that the development of Pixelmator for iOS slowed down due to this decision. Which has me wondering that a huge update is coming for the iPad.
 
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While a little angry about this change, I’m more worried about the possibility of them changing their minds and charging existing users in the long term, like what Darkroom and Halide did.
 
I really wish there was a subscription model where you only paid for the weeks or months where you used an application. If someone asks me to build a website for them then I might use a web design application and all the associated graphics packages solidly for a month or two, then I might not touch them again for a few months. There are quite a few applications where I use them very infrequently.

Generally if an application changes to subscription then I tend to look for alternatives. I normally look for a free or cheap alternative that does what I need, even if it is inferior or harder to use.

Subscription systems are fine for things that you use non-stop, day in day out, perhaps for your work. But for apps you very rarely use they seem very unfair.
I really wish there was a subscription model where you only paid for the weeks or months where you used an application.

Developers can already support this if they want, can't they? I know I've used apps that had a weekly, monthly or yearly subscription price. I have a need to fax things exactly once per year. So, I pay for a one week subscription to my favorite IOS Fax app, use it a couple times, and then cancel the subscription.
 
As much as I hate adding more subscriptions, it's much better than Skylum's business model where the quietly abandon everything and slap a new suffix on Luminar and call it a new product.
 
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Among other reasons, Pixelmator also noted that the App Store does not allow paid apps to offer free trials or upgrade discounts for major new versions.

It’s about time for sideloading and alternative AppStores, as you see it’s Apple fault. Apple enforces subscriptions, because it’s a 30% anticompetitive cash cow. Apple is destroying the de facto standard way people used to buy and upgrade software.
Please shout this in the back for all the iPhone phone warrers who cringe at the idea of downloading software outside of an App Store.
 
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while existing users of the app will continue to have "unlimited access" without having to pay again
Thank goodness. For a second I thought I was going to start being charged to use the app I already purchased. I don't like subscription based models so I'm happy to see that they are still offering a lifetime purchase option as well.
 
What I mean by that is that, in exchange for a subscription, I expect very regular (monthly) updates and premium support (personalized answers within 24 hours).
Next, quite some monthly subscriptions have the same cost as the lifetime app itself used to cost before, in which case I expect an important chunk of new functions and improvements on a yearly basis.
I don’t expect monthly updates. But I do expect improvements as far as visually or speed enhancements from time to time. Perhaps, anything to improve my workflow and bug fixes are mandatory.

But some subscriptions are based on server cost… so you have to consider that as well.
 
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