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But let’s be honest here. How many of the included games are going to be good? From what I’ve read these are pretty short bite sized games.

I will say I am pretty impressed by Panic’s genius in what basically amounts to a cash grab.
Lol. They clearly only made a limited run and there was plenty of demand. From what I’ve heard a lot of the games are also quite good and have a lot of replay value (although this will obviously be subjective).

Ultimately this is never going to reach beyond a niche audience, but it appears to be pretty well made and caters to a dedicated group of retro gamers. I really don’t see how it’s a cash grab.
 
There's a pretty good variety of devs contributing games for this thing. It's an interesting concept. I'd say it's closer to something like Nintendo's Game & Watch than a Gameboy/DS/Switch. There is an SDK also, so more developers could make stuff for it. They already sold out of their initial pre-order batch of 20,000, so it seems pretty popular so far.
 
This is the single ugliest product I have ever seen. Why in the world would anyone buy this when there are far better products. I thought the Tesla truck was ugly but this is absolutely BLAH.
The Steam Deck and Switch are way uglier as they are very utilitarian. You clearly have a weird taste in design if this is the ugliest product you have ever seen. If it weren't for the fun and inviting design I probably wouldn't have given this a second thought.
 
Almost $200 for a gameboy design knockoff with no game information other than what looks like a Galaga Knockoff?
 
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I will say I am pretty impressed by Panic’s genius in what basically amounts to a cash grab.

Ah yes, the ever popular "spend more than half a decade of time and risk loads of your own money on R&D to create and release a tiny quirky hardware device to the world" cash grab. :rolleyes:




Anyway, sure this seems expensive on the surface, but as others have said with 24 original and exclusive games included it's actually kind of a deal. Software in general but especially games are already devalued to a depressing degree nowadays. If you don't even consider the hardware at all you're still paying less than $10 per game.

Now, maybe not everyone will like or even want all of those 24 games, and think it sucks you're forced to "buy" them all up front. Then I would say this: The Playdate is not for you. You're not just buying a device that plays games, you're buying the experience of having those games be weekly surprises. That was one of the earliest concepts that drove them to make this in the first place. Panic's Greg Maletic in an interview with iMore:

"Once we decided that we'd make a device like a 1980s Nintendo Game-N-Watch, we had the bright (or maybe not-so-bright) idea: what if the device magically morphed into a new, surprise game each week? That's where the idea of the Season came from: surprise games, delivered on a schedule."

So yeah, this thing is a whole concept, not just a handheld and some games. Can you buy something cheaper that plays a larger number of games? Yes. I can also buy like 10 cars for the price of a helicopter, but they are not the same thing. I don't WANT 10 cars, I want a freaking helicopter. This thing is about fun, quirkiness, and offering something that nobody else is. I think about how many people laughed off the Switch when it was announced, and now look.

If you want regular ass video games then by all means, there's nothing stopping you. But if you want wacky graphing calculator with a crank games made by some of the most revered developers in the history of gaming then you gotta hop on the Playdate train. And trust me, nobody will blame you for waiting to see how it all plays out before buying one if you're hesitant. But to mock or instantly dismiss this as a failure and paint everyone who likes it as some sort of idiot is downright ignorant and more importantly outs you as a joyless sack of meat.
 
Cute design with an interesting rotary controller, but its very basic basic controls hints at the more simplistic games this device will run. It’s also way, way too expensive. With mobile gaming approaching console fidelity now, the PlayDate device faces a really difficult sell, and there’s no idea what future software support will be. I wouldn’t invest in that thing.
They sold every single one they made. It’s not seeming like too hard a sell to me, for the right audience. I pre-ordered two, one for me, one for my brother. Been waiting like 2 years, and I am all about it. :)
 
I’m not disinterested
I quite like the prospect of a small and simple system, as there’s elegance in games programmed within constraints.
However; it is a little highly priced for a toy that could probably be outperformed by a handful of RPi components at a quarter of the price.

You realise you are on a Mac forum and basically explained a the difference between a Mac and PC ( well not the toy part )
 
They sold every single one they made.

People love Panic (as they should - great people) and I think the demographic that follows and supports them simply has $180 to throw around just for the hell of it.

I really believe it's just nerds with loads of disposable income more than anything about the device itself.

This isn't some new Nintendo Switch competitor or anything.
 
They're not selling it for gaming. They're selling it for nostalgia.

Certainly nostalgia, but I wouldn’t completely discount the gaming aspect.

It’s just not the typical kind of gaming often produced today.
It’s also a bit of a throwback to analog, with it’s tactile buttons and crank arm. It’s a decidedly non-touch screen interface and I love that.
 
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