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Cute design with an interesting rotary controller, but its very basic basic controls hints at the more simplistic games this device will run. It’s also way, way too expensive. With mobile gaming approaching console fidelity now, the PlayDate device faces a really difficult sell, and there’s no idea what future software support will be. I wouldn’t invest in that thing.
Since when did “fidelity” improve gameplay? The answer is never.
 
To me, the biggest problem is that Panic is not yet disclosing what "over 20 games" Playdate will include. For all I know, there are some great games in there, but that's a huge leap of faith.
The games have been listed in part with numerous short demos for a long time.
 
I might be mistaken and I certainly do now want to insult anyone, but my impression is that the Apple press in the states is like a family, where everybody supports each other, even when the products are just bad. Apple Journalists with their podcasts always support developers (which are also their friends) and do not support Apple's position and also mention a lot how better 3rd party apps are. I find that not to be true and this Playdate thing is just another example of this family. Who would really consider such a device? Only people with lots of money who are bored of their life and need something new. Of course you will hear about how great this device is, mainly from all podcasters and tech journalists, which as I wrote before belong to this big family (more like a Mafia) and have to support each other. Normal people should just stop believing what the media is feeding us.
 
I think that beyond "looking cool" and "feeling retro" there is no actual point of a device like this. Back when you couldn't game on the go and color screens were expensive or non-existant, anything that would do the job (the original GamBoy) had huge charm and solved a real problem. Now though there is no need for such a device and as charming as it is, it's nothing more than a very niche product for people who have money to buy stuff they really, really don't need. Limitations are pointless if they are artificially imposed just for the sake of limitation.
 
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I don't understand all the hate for this (not just here, but other comments/forums). This device is not meant to compete with the switch or stream deck. For me this is a nostalgia machine that puts a modern spin on the original game boy (which I grew up with). The debate on pricing I understand, but not whether it should exist.
As someone who loves games of all kinds, I don't really understanding someone "hating" any game. It's a thing designed for fun and to bring joy into people's lives – something we can only use more of. Candy Crush isn't my cup of tea, but I don't hate it.

Glad they're doing well and rolling out another season of games. I'll definitely consider picking this up or putting it on my wish list.
 
I think that beyond "looking cool" and "feeling retro" there is no actual point of a device like this. Back when you couldn't game on the go and color screens were expensive or non-existant, anything that would do the job (the original GamBoy) had huge charm and solved a real problem. Now though there is no need for such a device and as charming as it is, it's nothing more than a very niche product for people who have money to buy stuff they really, really don't need. Limitations are pointless if they are artificially imposed just for the sake of limitation.
Almost nothing on any of this site or most other tech-focused forums is anything anybody “really, really” needs. As for the comments on limitation…no. The word you’re looking for is “constraint”. They are not the same thing. You have no idea what the PDS was (you understand what that is, right?), what the project budget, scope, intended outcome of anything else was.
 
After my dad passed, my brother and I took over his business manufacturing scientific toys in China, mostly cheap meters to measure electromagnetic field radiation… which a lot of people use to hunt ghosts and spirits.

What many don’t realize is the first run of a very technical product like this one, particularly from a company that’s brand new to offshore manufacturing, can be fraught with troubles. For anyone who ordered an original Pebble smart watch in those early days, you’ll remember they replaced thousands of them for faulty displays that went to garbled lines within hours or days of meeting their owners. Little glitches in a production run that majors like Apple or Samsung can catch, and small volume makers inherently cannot. When we design a new meter or gadget, the first batch is somewhat “prototype”, you catch stuff nobody else did when they enter the world. I can’t help but think those ordering in the 2021 Play date batch are in this group. Even Apple does early field failure analysis on every new product they launch, if you’ve ever had a dud replaced at the Genius Bar, they’re capturing your faulty iPhone or Mac for EFFA engineers to assess and quietly correct. I tended the bar for 7 years.

Lastly… 20,000 units is a fairly tiny order by Asia manufacturing limits. We’re a $2M/year revenue shop and we’re usually ordering around 50-100k units and we order 2-3 times per year for about 300k units sold… in a good year. Our factory still considers us a “small customer”, so 20,000 would probably be in their “boutique” category.

It’ll be interesting to see how this goes. If they could get their orders to 100,000 units, get their build price down to $70 and get the retail price down to $129, they’re in a hugely better place.
 
We have a different definition of nostalgia I guess?

I have nostalgic feelings from gaming in that period from the games themselves, the specific devices and the feelings of using them and limitations and specific features of the time that contributed to the feelings and memories.

For example...just the feeling of my gameboy in my hand and Tetris on screen can literally teleport me to a spot in life and a few physical locations.

A completely new device, with new unknown games, a new form factor, capabilities that didn’t exist back then, brand new interactions (crank)...

Literally nothing about that maps to my nostalgic feelings of specific games on specific systems with distinctive usage experiences and hundreds of hours of muscle and brain memory from a time in life back then.

The playdate is all new...

Hopefully a new generation forges many formative and lifelong gaming memories with it...but nothing about it teases out nostalgia from my gameboy era for me. My Gameboy and my gameboy games do that.

(And other systems...but each uniquely based upon the when and what and specifics of each time and system)
So by your definition, nostalgia can only come from using/playing with something old from your past? Weird. I’ve definitley had nostalgic feelings from completely new things that simply remind me of the old things I used to have or use.
 
I like Panic, I’ve used Coda, Transmit (remember CandyBar?!) for almost 15 years, but this is going to flop big time. With the Nintendo Switch and Steam Deck, there is no market for this.
i disagree , there is a market....but not at 180$ , this should have been a 50$ device. it would be very successful at that price.
 
So many negative people here. It is a privately held company that is spending its R&D money as it sees fit. Be thankful with have a plethora of entertainment devices. It is far too easy to criticizes ones work than to get off your own ass and make or do something. It is not for me, but I certainly hope it is successful as choice is good.
 
Is there anything in this yellow box that an iPhone cannot achieve, with or without a standard gaming controller?
That is not the point. For almost every object there is another one that does exactly the same thing. It is a gadget and it has games that do not require a lifetime commitment to play. For many it is fun to play a game that has starts and is completed in a few minutes like nearly every arcade game made. It is the nerds who value playing games that never end.
 
I love that there is experimentation in gaming and games devices, Playdate is wonderful. As has been said above, good and interesting gaming is not necessarily about fidelity, but about interaction and game mechanics, this looks like a great way to encourage new things.
 
That is not the point. For almost every object there is another one that does exactly the same thing. It is a gadget and it has games that do not require a lifetime commitment to play. For many it is fun to play a game that has starts and is completed in a few minutes like nearly every arcade game made. It is the nerds who value playing games that never end.
You can develop the same type of games for iOS
 
Lots of cynicism here, but I think it’s a breath of fresh air. Playdate was never positioned and should not be considered as a new entrant in the competitive handheld console market: rather, it is a nifty, kind of charismatic curiosity that promises 24 free games.

At $179 the games are most certainly not free.

For an extra $5 you can purchase a Switch Lite and have hundreds of classic games available to you. Is it as niche as this? No, obviously not. But if you’re going to game don’t you want to have fun, and options rather than empty promises?
 
I’m sure someone has mentioned in all the comments, but this is not for anyone who would blink at dropping $180 on something they think is cool, and/or interesting and fun. The BIG thing that makes it cool is they have all these well regarded indie devs on board with games lined up. Nobody who buys this is debating whether to get this OR a Switch or etc. They already have all the game hardware they want, and maybe they’ll buy this unique novelty too. Looks fun.
 
They're not selling it for gaming. They're selling it for nostalgia.
It’s cute, but as far as nostalgia goes I still have all my stuff old stuff except the Nintendo clamshell that I gave to a neighbor’s kid. So of course that’s the one I miss the most. The only game that never gets old for me is Tetris.
 
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Requires WiFi? For initial setup or for continuous use? if that's the case than its an utter failure.

Also requires external power source? LOL...
It requires wifi to receive the free games they will send you.

It's comes with a usb cable so it requires a power adapter to charge it.
 
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