I don't think you understand well how 3D calculation and displaying work on your Retina... When you run a 3D game on your Retina iMac at 2560x1440, it is not crisper than on the classic 27" iMac, it is EXACTLY the same! Only 2560x1440 pixels are calculated by the GPU, and then a square of 4 pixels display the same value to light them all.I believe that this is completely flawed logic. My understanding is that on a Retina iMac when you are running in 2560x1440 you are still moving around 14.7 million pixels (even if you are not in 5120 x 2880 resolution). That is how it is able to achieve a significantly crisper 'retina' display.
If you weren't using all 14.7 million pixels on the display than 3 out of every 4 pixels would be black. That is certainly not the case.
Try to run a bench or a game at the native resolution of your panel (5120x2880): then your game will be crisper than on the classic iMac, but performances will obviously be lower.