Glad he got paid after all those scumbags copied his work. He should have copyrighted it!
Copyright or trademark what exactly? He didn't invent the game, like hangman it's been around forever.I'm not sure why he didn't copyright it or trademark it. I guess it was a fun project. Glad to see he got paid for it![]()
It's usually not the complexity of the code but the idea behind a game that makes it popular. You could code it in a day maybe, but you couldn't come up with this idea.
I'm sure NYT can recoup the cost just by running ads next to it even before selling it on the App Store.
Install it as a PWA. Apple is very aggressive with Safari re: automatically deleting a web app's local storage when it is used in a browser. It appears they have relented some when the web app is stored locally as a PWA where your local storage is not going to be deleted. However Apple's wording about this is not 100% clear, so at some point I guess (should PWAs start gaining share), they have the lattitude to screw PWA by changing this policy so as to mention "that's why we have the App Store" when users scream bloody murder.I love Wordle but I have been bitten by the free aspect twice. My cookies were erased twice, and my streak data thus lost. That might sound small but I wanted to play every single day's puzzle and see how that data played out long term. So I'd much prefer Wordle to have proper support and expectations of quality and reliability like any other paid product.
Well I guess the question is would NYT make more ad revenue from the massive amount of people that play the game, or a much smaller group that are willing to pay? I'm sure NYT will take that into consideration.
Oof, I mean sure one could technically do that, but that is still a fairly obscure thing for people to know how / think to do. I think even you are saying there is less deletion, but not a full guarantee, when installing as a PWA. I would rather just have either iCloud sync or some account attached to my email address, so some fragile cookie state is not the sole source of truth for my game record.Install it as a PWA. Apple is very aggressive with Safari re: automatically deleting a web app's local storage when it is used in a browser. It appears they have relented some when the web app is stored locally as a PWA where your local storage is not going to be deleted.
It’s also just a play on the game mastermind.So he's getting paid at least a million dollars for a gift he made for his girlfriend.
Best gift ever!
?
Imagine using the WWW to make money, instead of an app on the app store. You guys out there who want to force payment options on Apple...take note.multiple app developers attempted to capitalize on its success and created clone apps in the App Store. Wordle has always been a web-based browser game and is not available on iOS devices through an official app, so these clone apps capitalize on the Wordle idea and charging people money.
They’re not buying the code; they’re buying the name and the hype. A million dollars is not very much money to a company the size of the New York Times, and they’re clearly betting that of the users it will attract to their site, now, at the peak of its public moment, some fraction of them will stay long-term and earn the NYT more than a million dollars in subscription and ad revenue.It’s also just a play on the game mastermind.
It would have been super easy to code as well. I don’t get why companies buy these fads.
Certain things, yes. Why are you surprised? They already make daily crossword and Spelling Bee puzzles free.I guess if you owned the NYT you would make everything free ? Great Business model huh ?
How does one ruin 6 chances at guessing only words that are 5 letters?
They already have the vastly-superior Spelling Bee anyhow
Copyright is automatic. It's not a process you do. You're thinking of trademarks.Glad he got paid after all those scumbags copied his work. He should have copyrighted it!
Oh is that a game you can play on the web where you guess five letter words in six tries that has a new word every day? Oh it's not? Then it's not the same.
Lingo, it's an 20year+ old game on Dutch TV...![]()
As I understand it, he'd have automatic copyright on the source code, UI elements of original creative design, and original descriptive materials. Trademarks aren't automatic, but can take so long through USPTO, that a one trick pony can grow old and die before the trademark is granted.Glad he got paid after all those scumbags copied his work. He should have copyrighted it!
He couldn't copyright it because he didn't actually create it. It's been around for years. He just gave it a cool name. Why on Earth would you worry about him copyrighting it? The point of copyrighting a work is to get paid for it, which he did do.I'm not sure why he didn't copyright it or trademark it. I guess it was a fun project. Glad to see he got paid for it![]()
I only started playing it a week ago. Unfortunately it’s too easy and I am not good at other word games such as crossword puzzles.
The New York Times today announced that it has purchased popular web-based game "Wordle" for low-seven figures. Created by Josh Wardle, Wordle has gained millions of users over the past several months and has become well-known on the internet thanks to its simple score sharing features and straightforward gameplay.
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Wardle said in a January interview with TechCrunch that "part of the point" of Wordle was that it was free to play and that he had no interest in monetizing it, but at the time, he also said it would be "foolish" not to speak with those interested in investing in Wordle in some capacity.
The New York Times says that Wordle will be free to play for new and existing players "at the time it moves" over to the NYT site, but there is no word on whether it will be monetized and locked behind a paywall at a later date. Specific wording in a New York Times story says "the game would initially remain free to new and existing players," so the "initially" could imply future changes.
In a letter announcing the acquisition Wordle, Wardle said that he is working with The New York Times to ensure that wins and streaks will be preserved during the transition.
Wordle made headlines in early January because as it rose to popularity, multiple app developers attempted to capitalize on its success and created clone apps in the App Store. Wordle has always been a web-based browser game and is not available on iOS devices through an official app, so these clone apps capitalize on the Wordle idea and charging people money.
Apple ultimately decided to remove all of the Wordle clones that used the Wordle name from the App Store, and to date, there have been no additional Wordle clones released for sale on Apple's platform. With Wordle now owned by The New York Times, we could possibly see an official Wordle app in the future as the NYT does already offer an app for its crossword puzzles.
Article Link: Popular Browser Game 'Wordle' Sold to The New York Times, Will Remain Free 'Initially'
You want to make it more challenging? Don’t start with the same high-yield words every day. My wife and I pick a different word-of-the-day to start with, entirely based on the context of the day. Sometime, that’s an amazing win and we beat both the NYT averages AND the NYT Wordle Bot (a web app they created that analyzes your play). Sometimes it makes it a LOT harder. Also, turn on the “hard mode” option, which forces you to play any reveal hints in your next pick.I only started playing it a week ago. Unfortunately it’s too easy and I am not good at other word games such as crossword puzzles.
Pic confirms I’ve solved it twice on my 3rd guess.
Can’t understand why such an easy game is so popular, but like so many others, I still enjoy it!