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"Stray," an adventure game that lets players take on the role of a cat, will soon be available on the Mac. Introduced in 2022, Stray has previously been limited to Windows machines and PlayStation consoles.


In Stray, a stray cat finds himself stuck in a walled city filled with robots and mutant bacteria. The cat must make his way back up to the surface with the help of B-12, his drone companion.

Stray offers third-person gameplay and it requires players to solve puzzles, bypass obstacles, and complete quests while avoiding monsters like Zurks (evil bacteria) and Sentinels (security bots). Much of the game is platform-based, involving climbing up various obstacles and interacting with the environment to open up new pathways. There are cat behaviors too, of course, such as sneaking, sleeping, meowing, and nuzzling up to NPCs to get pets.

On the Mac, Stray will take advantage of MetalFX Upscaling for accelerated graphics performance with high quality visuals, and it will be available to play on Apple silicon Macs.

There is no launch date for Stray as of yet, but it is coming to the Mac "this year."

Stray for Mac will follow the launch of No Man's Sky for Mac, which is available on Apple silicon machines as of today.

Article Link: Popular Cat Adventure Game 'Stray' Coming to the Mac
 
Friendly reminder: This game has a meow button

I repeat, THERE IS A DEDICATED BUTTON JUST FOR MEOWING

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Adding old games itself is already too slow and we cant even expect new games added to Mac right away. Such a shame.
New games don't even arrive on PCs fast enough at times. Final Fantasy 16 for example won't release day one and 6 months later might be pushing it according to sources. So it will probably be a year at least before even the almighty PC platform gets it.
 
Adding old games itself is already too slow and we cant even expect new games added to Mac right away. Such a shame.

Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
 
This was actually pretty great on playstation... however, one reason why I will almost certainly NOT buy it for Mac is that most Mac versions of neat games that I've played on a different platform before, sucked hard.
 
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New games don't even arrive on PCs fast enough at times. Final Fantasy 16 for example won't release day one and 6 months later might be pushing it according to sources. So it will probably be a year at least before even the almighty PC platform gets it.

People always move the goalposts as usual. A game that's not even 11 months old is not new enough. It has to be a day-and-date relase on a platform with only 2.5% of Steam share. Even if all the PC games had Mac ports at day one the next complaint would be "Shame that Macs are more expensive and Apple Silicon underperforms against RTX 8090". 😄
 
Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Game developers don’t use OpenGL and 32/64-bit is irrelevant. They use cross-platform engines.
 
Well, it's slowly starting to happen (gaming coming to the Mac). Hopefully Apple will prove the "naysayers" wrong who insist no matter what, gaming on the Mac will never be a thing. It's so funny how they get so butt-hurt on this topic. I'm not sure why. It's as if they can only look at the past and not the future.

I'm getting about 60 -80 frames in No Man's Sky, high settings on my M1 Pro MacBook Pro. The fan doesn't even come on.

Hopefully hardware raytracing will be a thing this WWDC. The dream is to not have to maintain an additional machine, especially for casual gaming.

Looking forward to what WWDC will bring.
 
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Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Lol. OpenGL and 32-bit? What is this, 2009? Macs are not hard to develop on, they just don't run Windows or use DirectX, so there's no way to entice developers that refuse to do proper cross-platform development.
 
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