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Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Also the platform only providing a proprietary graphics API rather than supporting Vulkan - which is where the rest of the industry is heading towards to replace the aging OpenGL.

If Apple just focused their support on open standards rather than on heightening the barriers for entry, it'd be a lot better overall for the Mac.

I wouldn't be surprised if most developers just use a Vulkan to Metal library to support Apple's systems, anyways (provided they make their own engines).
 
Friendly reminder: This game has a meow button

I repeat, THERE IS A DEDICATED BUTTON JUST FOR MEOWING

FYBXf37WYAEDN5S.jpg:large
I pressed the Meow button on your screenshot. It did nothing. No sound. No meow.

Cat's got your tongue?
 
Looks good. I think what some developers are missing is the fact that a game such as this might have a higher % of Mac users because of the scarcity of this type of content. There are plenty of Macs in use, so the audience should be sizable.
This seems like a game for Mac users.
 
Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
+ Poor Apple GPU's performance
+ Pathetic Metal API
+ Expensive computers
+ No killer titles on Mac
+ Worst compatibility
+ No interests in Mac instead mobile
+ Poor Mac platform itself
+ Very limited amount of Mac gamers
+ Lack investment
+ Limited power consumption = low performance = no overclocking
+ Useless and meaningless higher power mode
+ And more...
 
This was actually pretty great on playstation... however, one reason why I will almost certainly NOT buy it for Mac is that most Mac versions of neat games that I've played on a different platform before, sucked hard.
This can be a problem. But it's not always that way. I hope the tools Apple provides nowadays makes this even less so, and it seems Metal helps and espeially the features in Metal 3.

+ Poor Apple GPU's performance
+ Pathetic Metal API
+ Expensive computers
+ No killer titles on Mac
+ Worst compatibility
+ No interests in Mac instead mobile
+ Poor Mac platform itself
+ Very limited amount of Mac gamers
+ Lack investment
+ Limited power consumption = low performance = no overclocking
+ Useless and meaningless higher power mode
+ And more...
Why is the Metal API pathetic? Metal 3 seems pretty capable to me.
 
I hope this trend continues and mac becomes an alternative platform for AAA gaming.

It won't, even Gabe Newell gets fed up with Apple, they spent years literally negotiating with Apple to bring Steam to the platform. And even then only a handful of games work natively. He said they would talk with Apple, the team there would be all excited and make all these promises and nothing would happen, then a new team at Apple would take over and the exact same thing they negotiate, make promises and then nothing. Year after year. And then they killed 32 bit apps..

Apple could literally not care less about Mac gaming, it makes token gestures and that's all, after all they are making literally billions from the biggest gaming platform on the planet, mobile.
 
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Also the platform only providing a proprietary graphics API rather than supporting Vulkan - which is where the rest of the industry is heading towards to replace the aging OpenGL.

If Apple just focused their support on open standards rather than on heightening the barriers for entry, it'd be a lot better overall for the Mac.

I wouldn't be surprised if most developers just use a Vulkan to Metal library to support Apple's systems, anyways (provided they make their own engines).
Outside of ID and Valve, almost no one is using Vulkan. It’s DX12 in Windows land, and Sonys API on PS5.

All of the recent announcements/releases are targeting metal 3 directly.
 
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Apple has got its fault. But the fact that in 15 years Valve couldn't get someone to update their games to 64bit, which isn't even an hard thing to do, and that Steam is such a train wreck is not Apple's fault.
And let's not talk about the fact that Steam still lists many 64bit games as 32bit, and says they can't be used when they just run fine.
 
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Both are good games but if this is a good year for Mac gaming then that says a lot.

Apple are going to have to do a lot better if they want gaming to be taken seriously on Mac.
Whether we go from "one" to "many" depends entirely on the consumer reaction to "a few", and it's ok to be excited about a few and the possibility of a few more.
 
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