Well, I just started playing it and it won't play smooth on my 2009 27"iMac i5 (8GB ram) at 1920x1080 (8x or 6x AA and AF), so i'm gradually reducing the graphics options to see how low i have to go to get it to run nicely - shame - forget 2560x1440! Wonder if newer iMacs will have better luck with 5 series GPUs. Guess its back to playing it on my PC's GTX580!
just a quick note, if you guys have a PS3, buy that version of the game- the PS3 version has steam support and you'll get the windows and mac versions too for free.
Because you're buying a game. Not a box for one. The argument could be made, "why is the boxed version more expensive than the download version? That's one expensive useless box!"
Unless Valve is in the business of selling boxes it makes perfect sense.
I wish I could buy this dang gameI hate living abroad sometimes
Anyone interested in gifting this to me for a payal xfer?
How is $50 for a new video game "kind of steep"? The price of video games has not changed too much in the past several decades. I paid $45 for Quest for Glory 2, which came out in 1990, which is not too far off from $50 (inflation not included, either). With the exception of new A-list games on PS3 and Xbox 360 (generally starting closer to $60), the price of many games has gone down, especially for PCs.
It might be interesting to see if games for phones become a profitable revenue stream for game developers since they can skip several of the middle men via downloading games, instead of through traditional retail.
One thing which has surprised me is how many Portal 2 advertisements I've seen on buses or billboards. I've rarely seen video games advertised to such an extent, so that was certainly different.
Has anyone tested the game on a Macbook Pro 13' Mid 2010?
I want to buy the game, but I don't know if it will work fine.
so if you computer crashes you left with nothing.. again why they should discount this.
Another factor is that downloadable games don't have printed materials, shipping costs and other middleman costs associated with them. The average price of a downloadable game tends to be $10-20 cheaper than a physical version of the same product. Similarly Aperature costs $200 in brick and morter retail stores but only $80 from Apple's App Store.
The only thing that I do not like about Steam (or ANY of those digital content stores) is that you cannot sell the game once you no longer want or need it and transfer it to the account of somebody else. You can only do this when you purchase an item as a gift. This actually deprives me of a legal right that I have as a customer in Germany - we CAN legally transfer even OEM licenses that were bundled with some hardware.
about 9.7GB was my pre-load and then later a 300MB file was downloaded. So expect about 10GB of download.