That's a bold assumption. And even if no one used it, advertising a feature while not supporting it in the native app in such a closed operating system is not acceptable.Like I said, nobody really uses it.
That's a bold assumption. And even if no one used it, advertising a feature while not supporting it in the native app in such a closed operating system is not acceptable.Like I said, nobody really uses it.
It's nothing like that is it?
The correct comparison would be, Apple has a game that would benefit from hardway ray tracing that comes pre loaded on every iOS device, then they release and new SOC that supports hardware ray tracing but doesn't add support to the pre loaded game.
But the iPhone supports ProRes natively soooooWhat's dumb is expecting Apple to provide default applications which take advantage of advanced features.
Let's say Apple adds real-time hardware ray tracing support to the SoC. This is a feature which is most useful in games. Should they really have to provide a default game with this feature?
Buying a third-party applications lets you support developers too!
It makes perfect sense if it’s just a bug that will be fixed in the next update. Legally they wouldn’t market a feature that requires a third party app.Wait, but it is supported on the iPhone Pro's native camera app? This makes zero sense.
I vaguely recall seeing various ios games in apple ads ... AND YET I HAVE TO *PAY* FOR THE GAMES???? Why aren't all those games included with base iOS?That's a bold assumption. And even if no one used it, advertising a feature while not supporting it in the native app in such a closed operating system is not acceptable.
Tim Cook is what's going on at Apple.What the hell is going on at Apple?
Yeah well, Apple kind of made sure of that for you then.Shooting ProRes video on an iPad? That’s the last thing I would reach for to shoot high quality video.