All these Psystar supporters conveniently ignore the fact that it takes more than $129 per copy to develop MacOS X.
What???? Do you remotely have any evidence what so ever to back that up?
Apple ships over 6 million Macs per year.
6 M * $129 is $774M a year. Let's cut it by 60% for taxes, marketing, markup, and some admin costs (being conservative, probably less than that). That is $309M. Let's say that the average Mac OS X Engineer makes/costs $280K per year (salary plus perks. that's conservatively an avg 'take home' salary of $140K which is high.). That pays for 1,103 engineers. You think there are
more than 1,103 engineers with those kinds of costs on the project? ( also exclude all the non OS applications that are shared across OS X offerings (Mac OS X and iPhone OS). Safari , Calendar , etc. We are talking just mostly core OS. ) Those costs are quite high could be more but that is still a ton of software folks.
According to Apple's 10Q , the company spends about $319M every quarter on R&D.
http://www.sec.gov/Archives/edgar/data/320193/000119312509085781/d10q.htm
So Mac OS X by itself brings enough money to pay for R&D (admin/marketing costs are elsewhere in the 10Q, so get back a bit of the $774 above ) for the
whole company for a quarter. Hardware, other software products , operation development, the whole thing.
Still haven't counted the retail sales for upgrades and folks buying for "hacking". Nor counted the substantially higher Mac OS X server revenue. Nor associated OS X revenues percentages from sales of iPhones/Touches.
There is about 40M macs deployed. If only 10% of those buy upgrades then that's another 4 million units sold retail.
$10 an iPhone/Touch and 40M of those per year...... another $400M in gross. ( $774M + $400M => over $1B per year).
a Billion a year operation that isn't profitable. Really?