Only for applications that are are being bottlenecked by 32-bit architecture, which are rare.
The best way to explain it is that jumping from 32 to 64-bit doesn't offer any performance gains in and of itself, but it's less likely to get bogged down, because it can handle larger amounts of data being thrown at it more gracefully. Like if you have a game that's been compiled for both architectures, the 64-bit version won't have double the framerate of it's 32-bit counterpart. But if you were to start throwing in complex physics models, and higher end AI, a 64-bit processor running the same amount of cores on the same CPU architecture as a 32-bit processor would be able to leverage all that information a little better, leading to slightly improved framerates.
It wouldn't be a massive, game changing, difference, but it'd be measurable. Thought that advantage could be matched by a slightly quicker 32-bit processor. Really, the best places to see the real advantages in 64-bit architecture would be in movie editing with large files, 3D rendering, and the like. Anything that has to do with tons of raw data being tossed around and worked on. Things you're not currently doing on iOS, in other words.
Do you think a 64-bit email app will allow you to type out words faster? Will it send your messages any quicker? What about 64-bit Angry Birds? Will it allow for...what...more birds onscreen? Will it suddenly be better because you can stuff twice the amount of data into a 64-bit register? Hell, these apps aren't even coming close to saturating a 32-bit chip. 64-bit won't do anything.