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No, I didn't miss any point. Nobody wants to pay for anything therefore it takes very little revenue to make it to the top. Where is the surprise in this? Where is the point I missed? Of course it's going to be easy to get to the top putting a halfway interesting app out there.

You're still missing the point. The top iOS apps can gross $1M/day. This app in the Mac app store is in the top 10 with $300. The point: Mac app store is generating embarrassingly minimal revenue, especially compared to the iOS app store.
 
What do you do to promote your apps? Do you send free versions to bloggers or what do you suggest?

BTW: Nice article about an iOS developers journey:
http://blog.jaredsinclair.com/post/93118460565/a-candid-look-at-unreads-first-year

I've heard of one thing NOT to do....
put it for free for 2 weeks. Depending on circumstances, even 1 week might be too much. When they do put it out for free, at most a few days. Some devs have commented putting it out for free for a week or 2 will kill your revenues (much to the chagrin of those suggesting it :\ ).

OTOH, giving an introductory price for a bit may be one path that's viable.
 
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I haven't even bothered with Mac this generation - there's hardly any point putting time into it. The money is in throwaway 99c iOS apps.

Tell me about it.

On the customer side it's getting harder and harder finding those really well polished apps that used to be almost the norm on Mac.

Now with the Mac App Store it's almost taking me back to Windows days, crappy software, crappy icons, runners for the quick dollar everywhere.
Except the crappy software on Windows I had back in the day usually was free and not freemium like nowadays.


Give me a 10-20 dollar application over 10 99 cent applications all trying to fill one specific need only any day of the week, please.
The offered software's quality is getting lower and lower as more people come into the Mac world.
Coincidence or not, I don't know, all I see is that Apple is kicking some of their own software titles, scale down on advanced features, application developers that are only in it for the quick buck are getting more, I have to sift through more bad software, a lot of the non-App Store programs these days are not even native, but just some crappy Java-"applications" (quotations to express sentiment, I know they are factually applications) or other forms of "how do I get this application with a 1990's GUI out to as many platforms as possible?".


I mean, the software offered for Mac still is usually higher quality than on Windows, but boy, the edge gets smaller and quite frankly Apple's also resting on former success.

Glassed Silver:mac
 
You're still missing the point. The top iOS apps can gross $1M/day. This app in the Mac app store is in the top 10 with $300. The point: Mac app store is generating embarrassingly minimal revenue, especially compared to the iOS app store.

Um, it's top with regards to downloads. When an app is free, there is nothing surprisingly about tons of people downloading it just to try it out. But to get people to actually spend money on unlocking features means that it has to much better.

Has there actually been any reviews about this Redacted app to see just what it is, how good it is and whether it is worth the money?
 
There are so many apps out there that are complete garbage, what do you expect? $.99 may not be a lot, but buy enough of them and it adds up. IMO developers should always offer a free version, filled with ads, etc. If I like it, I will pay to have the ads removed. If it's crap, I'll delete the app. If you're expecting me to pay for an app based on questionable reviews and screenshots, without the ability to try first, forget it.

So much this, of course people prefer free apps, it's because most are complete junk and the interesting ones you may only use a few times then delete. In other words most cool apps games or otherwise are hugely disposable, who in their right mind wants to pay over 99cent for something used only once or twice?

I've paid $30 for an app, I have absolutely no regrets paying that because it's one super awesome app, hands down the best I own, however after the first Three weeks of owning it i noticed I haven't really touched it since and I bought it last year. Apps I've purchased since that $$$ app? ZERO. All have been free apps I simply can no longer justify paying for apps.
 
We do have a very different perception of time. I consider one hour to be a long time, especially if you consider the return trip will be another hour.

I don't have to drive an hour to go to the cinema. My point about Cleveland and Pittsburgh is simply if I want to see a world class sporting event or whatever, it's not unreasonably far away for the occasional event. I originally was replying to the overpriced city of San Francisco. I'm sure things are very very different in Europe. Many American cities are still reeling from rust belt issues, outsourcing, rotting cores, high crime, etc. Some of them are different and some are starting to turn around, but culturally speaking, cities here are not the same in Europe at all.
 
Apps I've purchased since that $$$ app? ZERO. All have been free apps I simply can no longer justify paying for apps.

I guess it all depends on the nature and quality of the apps.

If I could buy apps tomorrow that offered comparable features to Adobe's subscription-based Creative Suite, then I would jump at the chance to buy them.

I feel like I'm throwing money down the drain every single month.
 
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