I’ll just leave this here
That monologue that Jobs is giving there has extremely little overlap with the current situation.
1. Operations and engineering isn't "sales and market"
Apple has no monopoly control of the VR/AR market at all.
It is the engineers and executives that are trying to actually ship a product. It is the concept-no-engineering folks that are stifling the product release.
2. Steve also famously said
"...
Steve Jobs famously said; “Real artists ship”. He was referring to the fact that everyone has ideas, but real artists deliver on them or ship them, as he put it. ..."
Real artists ship! Find out who said this and the meaning behind it. The answer may surprise you.
www.creativethinkinghub.com
The industrial design team wants to kneecap the AR/VR headset because they don't have tech to make a AR only lightweight product. That would have been like don't ship the iPhone because we haven't finished the design on the iPad yet. It is two substantively different products (yes there is overlap (both will likely lean heaving on the AR aspects) , but also not). Holding up one for the other is a head scratcher.
Reportedly the industrial design of the AR/VR headset isn't the biggest problem issue. That the industrial design team is pointing at another different product only reinforces that. Supposedly software is a bigger problem. And that isn't really going to get fixed well in a super-duper secret Apple lab. Engaging more developers and users will expose and resolve issues better than even more secrecy for multiple more years.
The initial iPhone didn't really even have an app store (not anything like it is today). More time in the super-secret Apple lab wouldn't fix that. That's why ship product .. so can iterate in the 'daylight'.
Apple's strict policy not talking about unreleased products has as implicit premise that "great artists ship" .. that they will at some point push the product out so that can talk to larger/broader groups of folks about what they are working on.
3. The "monopoly power corrupts , absolutely" from the monologue is likely more so applicable the Industrial design folks, than it is the rest of the company
Six years .... they have had enough time to figure things out how to balance the available tech to the industrial design artificial constraints. One problem here is that there is industrial design to make some adjustments to the tech constraints as oppose to it just being a one way street where they are never told 'No'.
Better tech to make the AR only lightweight glasses even lighter will always be "just around the next corner". This is more a trendline of the never ending design process that doesn't have to ship mentality. Every year stay buried in the lab tinkering with the design , never having to ship.
The 'thinness politburo' from industrial got the MBP laptops the dubious butterfly keyboard that took
YEARS to unwind.
And Ive in charge of Human Computer Interface created at least as many HCI regressions and any steps forward.
The style over substantive Gold Watches... a doomed dead end product that should have been as obviious as a turd in a punchbowl . that Watch didn't need that all to be a better product that was useful to a broader set of folks.
Apple car with no steering wheel or operator controls ... just completely bonehead dumb if actually want to ship a product in a reasonable about of time. ( as oppose to create a lab only product can just play with in the lab for next 7 years. )
There is a slippery slope tension between Industrial design coming up with 'insane constraints" that engineering has to stretch to come up for solutions for and just coming up with "insane constraints" so the design process is as long and as expensive as possible for 'job security'.
Reportedly Ive killed off any AR/VR headset that was tethered in any way. There are upsides to having free movement without dragging behind a cable to another unit and forced to operate in a fixed radius. But if get to the point that the tech allows to put the headset and battery on a person , it is time to 'ship'.
4. The only area where Apple has some semblance of a monopoly is USA smartphone sales. The AR/VR headsets would broaden Apple's product coverage. They are not a direct substitutable good for the iPhone. $700-1200 iPhone and $2000-3000 headset ... those are not in any way highly overlapping user bases. The price points are widely different.
This whole point of working harder trying to
diversify Apple's base of product lines runs completely contrary of the extremely complacent (don't really need any new products ) attitude that Xerox had.
Neither the AR/VR or lightweight AR headset are going to get rid of the iPhone any more than the the cellular Watch did.