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I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?
What horrendous battery life and what issue Apple is not addressing are you talking about? You never owned an iPhone 4S or similar, did you?
 
Doesn't load properly on iPhone 15 max in UK.

It gets to a page where it says it needs to download 7.7GB and a virtual gamepad appears but you can't press any buttons so it doesnt start downloading the extra content.

What you mean it doesn't load properly?

Use the virtual gamepad that is on the screen and press download.
 
I don’t personally have the devices to support it, but a new AppleTV could be the next buy I make and would love to try these on that. Love playing games on the ATV.

Controller support is key for the iPhone/iPad IMO. Being able to output to HDMI @4k/60 means you can move from portable to “docked”, which makes the iPhone potentially the best platform for gaming - I wish Nintendo would add controller support for their games. I use DualShock 4s but I know people use joycons, backbones and other controller “cases”.
 
Curious for a throttling and display dimming test on this one, considering mobile games already did that
 
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The hardware is finally there and both M3+ and A18+ and future Apple Silicon should provide for console capable gaming.

Apple should release an Apple TV Console edition and more importantly an Apple Console+ initiative similar to Apple TV+ to finance production, get exclusives, develop first-party IP and fund studios to port their games over.
 
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It's 60% off right now. Good deal to get it now.
Village is great $16 is a steal
It was just $4.99 on steam....
Ibwajt parity in pricing:
The current hardware in the Apple TV might not be powerful enough to run the game. What I'd love to see in the future is Apple releasing an A17 Pro-powered Apple TV for gaming.
that would make too much sense. Apple would never do that.
 
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I don’t personally have the devices to support it, but a new AppleTV could be the next buy I make and would love to try these on that. Love playing games on the ATV.

Controller support is key for the iPhone/iPad IMO. Being able to output to HDMI @4k/60 means you can move from portable to “docked”, which makes the iPhone potentially the best platform for gaming - I wish Nintendo would add controller support for their games. I use DualShock 4s but I know people use joycons, backbones and other controller “cases”.
my current gen apple tv is an emulation beast. I've been playing through Mario 64 and Mega Man legends with my youngest son on our Apple TV 4k. Sideloading is a fun way to make your apple tv fun.
 
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Are the graphics settings the same? I would expect M1/M2 to outperform the A17Pro without ray-tracing, but the comparison with ray-tracing on (if it's available) would be more interesting.
The settings page is the same, there's no direct ray-tracing toggle. Actually, I don't know if the game has ray-tracing support on iOS at all. Capcom didn't mention it in the specs.
 
I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?
Explain how to “address the issue”. You have a Bugatti Chiron, you drive it at full speed and you complain that you can make only 100km with it. Do u want an iphone to “drive at full speed”? Buy a power bank and stop arguing, or become a chemistrian/engineneer and develop a better technology than lithium. But u have to be a better one than all those already existing because otherwise we already had that technology...
 
In any case, I bought the base game + expansions eventhough I already own it on PC, Mac and Xbox Series X simply to support AAA gaming on iOS, so that hopefully more titles will come.
this is the right mentality, gotta support the idea in the hope more AAA franchises come to iOS
 
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People say it’s expensive but my daughter’s Nintendo Switch games are about the same cost.

Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!
 
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This should have been released on the Apple TV as well. Would have been a perfect fit and estavlish it as a viable gaming console. iPhone / iPad only is a mistake.

I was about to say that. And not only that, now it occurred me that it also means no Macbook or iMac either, even though they're much more capable in theory than an iPhone is.

This just shows that Apple's strategy is not very well thought out.
 
Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!
Actually with the right hardware you can still redownload. Case in point, I bought the 2009 mobile version of Resident Evil 4 for iOS and while it's no longer supported and has been delisted, on an older device if I log into my Apple ID I can still redownload it from my purchase history.
 
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Prediction: it will sell poorly (mostly because users consider it “too expensive”). Resulting in no AAA developer releasing a title on iOS/iPadOS/Mac for several years until Apple pays them to do so in yet another experiment to make Apple a viable gaming platform

If Apple is smart, they're not too concerned about the game not selling well and this is part of a longer-term strategy to consolidate their devices as good options for gaming as well.

But considering Apple's history, I'm not too thrilled. ESPECIALLY under Tim Cook.
 
Actually with the right hardware you can still redownload. Case in point, I bought the 2009 mobile version of Resident Evil 4 for iOS and while it's no longer supported and has been delisted, on an older device if I log into my Apple ID I can still redownload it from my purchase history.

But you don't get my point. Apple allows this out of cortesy. They don't have the obligation to allow it, and can simply pull it out at any time (which is also awful for software preservation).
 
Both are valid points.

It's questionable that it's even a better game. A modern RE game is designed to be played on a UHD TV, not a piddly little screen.
And yet handheld games are very popular, including like the Steam Deck to play full PC games. And you can project your iPhone on your TV with high quality on the iPhone 15 Pro.
 
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