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Except that Vision Pro means that AAA game developers are already all-in on Apple platforms. The games just haven’t been released yet.

All this “debate” and pearl-clutching here on the forums about Apple & gaming is pointless:
if Vision Pro succeeds, AAA gaming is guaranteed to come to Apple platforms
.

And what if another surprise today (or next spring) is a $499 M2 Apple TV Gaming Console (or G1?) to match the capabilities of the Vision Pro in 2D?

There's no way Vision Pro will succeed for two reasons.

1. Currently, VR devices tend to cause nausea due to spatial overload. We humans simply aren't used to attaching an immersive device like that to our heads. Some people are more sensitive, some people less. You would need a technology that doesn't make us as prone to nausea.

2. It's too expensive. Apple plans to sell it starting from $3000. For some people, even buying a console is expensive enough – let alone a $3000 device that will need to be upgraded every 2-4 years.

I do see the possibility of Vision Pro excelling at a niche, but mass success? Not a chance.
 
with Nintendo, you purchase the right to use it forever
I’d like to introduce you to always-online software package to render your prestigious Nintendo cartridges useless in a whim by no other than Nintendo themselves.
If Apple is smart, they're not too concerned about the game not selling well and this is part of a longer-term strategy to consolidate their devices as good options for gaming as well.

But considering Apple's history, I'm not too thrilled. ESPECIALLY under Tim Cook.
Tim Cook being a bean counter, will not sink money into gaming market to appeal that group of customers. All they will do is drip-fed the community with decent but not outstanding games to keep Mac folks hopeful yet still no full commitment.
But you don't get my point. Apple allows this out of cortesy. They don't have the obligation to allow it, and can simply pull it out at any time (which is also awful for software preservation).
The very fundamental definition of production company is in direct conflict against software preservation. In fact, should they feel like it, they can lobby the government to criminalise production of mass storage devices to regular citizens such as SSD and hard drive, as those enable financially feasible software and content preservation.
 
It's 60% off right now. Good deal to get it now.
Village is great $16 is a steal
There is same price for Mac version, iPhone a iPad version and PS5 as well.

As I like the idea that iPhone 15 Pro/Max is able to play it and It runs great, I do not know the reason why I should buy it for iPhone or even my M2Max when I have PS5..

But I can not buy it for PS5 because I do not have time for games and I still have new Spider-man 2 and would like to try Alan Wake 2 as well.. so it looks like I will buy any version :)

Btw, I tried on iPhone 15PM for 1 hour and than on iPad Pro M1. Save game did not synch and when I went back to iPhone, there comes error and I can not play anymore..
 
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So how does this game play on an Apple Silicon Mac? Still the same ray tracing or whatever features being touted?
 
There's no way Vision Pro will succeed for two reasons.

1. Currently, VR devices tend to cause nausea due to spatial overload. We humans simply aren't used to attaching an immersive device like that to our heads. Some people are more sensitive, some people less. You would need a technology that doesn't make us as prone to nausea.

2. It's too expensive. Apple plans to sell it starting from $3000. For some people, even buying a console is expensive enough – let alone a $3000 device that will need to be upgraded every 2-4 years.

I do see the possibility of Vision Pro excelling at a niche, but mass success? Not a chance.

Apple Vision Pro will be successful but not in its current form and not for a few years until the tech matures and lessons learned from gen 1 buyers (beta testers really) gets filtered and taken into further development and refinement. Later models will be released with tweaks and enhancements based on customer feedback. You can expect there will be a much lower cost version in the next few years and some variant of eyeglasses. This is Apple’s plan. The gen 1 headset is really just for developers and enthusiasts to figure out how the device can be incorporated with software and new experiences. Apple is playing the long game here, over the next decade.

Not any different than when iPhone, iPad, and Apple Watch launched. Look where they are now, they’re part of daily life for most people.
 
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Did anyone notice from the game settings menu that the GPU memory is different between 15 Pro and 15 Pro Max? 15 Pro has 5.86GB while 15 Pro Max has 7.86GB. Takes a video game to find this out.

[EDIT] Someone pointed out that the 7.86GB GPU memory is from an iPad, which is true. I didn't notice that at the beginning and got misled.
 
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I’d like to introduce you to always-online software package to render your prestigious Nintendo cartridges useless in a whim by no other than Nintendo themselves.
While some games may use that mechanism (e.g, Sonic Mania did on PC, and then backed off to only activating once online), the Nintendo switch CAN be played offline.

And by definition, when you play a console, the company that supports it (e.g, Microsoft, Sony, Nintendo...) tend to support that game throughout the console's lifecycle. There's no such promise on PC, but we know that MOST games tend to remain playable and/or available for many, many years – for example, a game released in the mid 1990s is still playable today on PC. And if those games do break, there's usually someone to fix them, or there's a way to play them with virtualization / PC emulation (for the more finicky games).

Now, what promise has Apple made that if I buy a game now, it'll be playable 6 months or even 1 year from now? None. And they HAVE been known to break compatibility without warning. If, however, they do make a pledge to support games through a given lifecycle, we can start talking.
 
Apple Vision Pro will be successful but not in its current form and not for a few years until the tech matures and lessons learned from gen 1 buyers (beta testers really) gets filtered and taken into further development and refinement. Later models will be released with tweaks and enhancements based on customer feedback. You can expect there will be a much lower cost version in the next few years and some variant of eyeglasses. This is Apple’s plan. The gen 1 headset is really just for developers and enthusiasts to figure out how the device can be incorporated with software and new experiences. Apple is playing the long game here, over the next decade.

Not any different than when iPhone, iPad, and Apple Watch launched. Look where they are now, they’re part of daily life for most people.
Right, but it's not just about cost. They need to solve the nausea / overloading that people feel when using a VR device, and that's not as easy to solve (I'm pretty sure makers of VR devices would love to get this issue solved for a few years now so they can mass produce their appliances).
 
With the difference in RAM, I suspect the higher RAM screenshot came from an iPad with 16GB RAM (the 1TB or 2TB models). I can check later on both 8GB and 16GB RAM iPads and see if that's the case.
 
Happy for iPhone/iPad folks, but I personally can't understand where's the joy of playing this game on a small touchscreen. Having played all the RE games, I think it needs the keyboard and mouse. It needs a screen larger than 13 - 14 inch for full immersion. You need to sit comfortably in your chair to enjoy games like that, even if you just walk around and look at the details of the locations. Keeping your screen in front of your eyes with both hands just doesn't sound right. This version is like a sugar-gluten-fat-free vegan product to me (which is my personal opinion only). But, then again, I'm happy for Apple to have such a big title in their stores now.
i play COD mobile with my controler on my iphone it has a holder for the phone works great
 
Just tried with my 15 Pro. Settings that use the maximum memory available. MetalFX upscaling is off.
Incredible graphics (read the edit below), but the phone struggles a bit with the fps. I would say around 20-25.
However, the game sometimes crashes.
And definitely a no without a controller.

Edit: I didn’t mention that I’m not a gamer so take this in consideration. I assume that the Console version is much better
 

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I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?
What? The battery life is amazing. It was terrible around the super thin 6 and has gotten very good. Right now they last all day for most people. Expecting that is not possible with current tech.
 
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