Apple Arcade needs better games.The internet: Apple Arcade sucks, we want better games.
Also the internet: Better games suck because they drain the battery.
🤣
Apple devices need better batteries.
None of this is contentious.
Apple Arcade needs better games.The internet: Apple Arcade sucks, we want better games.
Also the internet: Better games suck because they drain the battery.
🤣
Yeah, but then Id have to buy one of those... and a nice TV.Xbox/PS5
I know what you're saying. You're saying they have the ability to remove redownloads of things you've purchased, even if they haven't actually done it before.But you don't get my point. Apple allows this out of cortesy. They don't have the obligation to allow it, and can simply pull it out at any time (which is also awful for software preservation).
Yeah, but then Id have to buy one of those... and a nice TV.
I know what you're saying. You're saying they have the ability to remove redownloads of things you've purchased, even if they haven't actually done it before.
But this isn't unique to Apple, every company that runs a digital storefront have this potential capability. "Potential capability" does not always translate to "they'll actually do it".
We could have a special chip, the M3-Pippin. 😀The hardware is finally there and both M3+ and A18+ and future Apple Silicon should provide for console capable gaming.
Apple should release an Apple TV Console edition and more importantly an Apple Console+ initiative similar to Apple TV+ to finance production, get exclusives, develop first-party IP and fund studios to port their games over.
If only you could magnetically attach a battery to the back of your phone so you didn't have to carry that weight all the time.Apple Arcade needs better games.
Apple devices need better batteries.
None of this is contentious.
Doesn't load properly on iPhone 15 max in UK.
It gets to a page where it says it needs to download 7.7GB and a virtual gamepad appears but you can't press any buttons so it doesnt start downloading the extra content.
It means the Mac and mobile versions are two separate App Store listings. If you've bought the Mac version, it won't carry over to iPhone or iPad. However if you buy the iPhone version, it'll carry over to iPad (and vice-versa) but not Mac.I am curious as I saw the fine print saying it doesn’t support universal. Does this mean they expect you to buy one for your iPad and one for your iPhone if you own both devices and want to have the game on both?
If anyone has both can you please report.
Thanks in advance.
It is because I am on mute. Looks like I can’t be on mute if I want sound😅No sound when I tried. Not sure why.
And it doesn’t support family sharing!
It was just $4.99 on steam....
Ibwajt parity in pricing:
I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?
If you have a PC, you can also get it from Steam.
Can you name a smartphone that has a better battery than the iPhone? 😅
And if you want it to run on CURRENT AppleTVs, install the free Moonlight app: heavy lifting on the PC that then streams the video of the game to AppleTV. Play any PC game on the biggest screen in the house and through the best sound system.
I didn't think this would work so well but it is AMAZING!
I know Moonlight, but the problem is that it only works if your connection stable. And sometimes it does work, but expect hiccups.
By the way, if you want to host a game and DON'T have an Nvidia device, you can try Sunshine, which makes a non-NVIDIA device pass as a Gamestream client (Gamestream, which Moonlight is based on, is originally an Nvidia-only implementation).
Except that Vision Pro means that AAA game developers are already all-in on Apple platforms. The games just haven’t been released yet.Prediction: it will sell poorly (mostly because users consider it “too expensive”). Resulting in no AAA developer releasing a title on iOS/iPadOS/Mac for several years until Apple pays them to do so in yet another experiment to make Apple a viable gaming platform
Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!buying a digital game from Apple is no different then from buying a game digitally elsewhere. I own a ps5 series X and switch and haven’t bought a physical game in 3 years
😄 I agreed, which is why I would buy the console version and get the VR version included for the same price.I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?
First, Apple Ultimately can only do so much for battery life short of turning it into a literal dumb phone. Second, you have the option to not play the game on the go.I was thinking to myself that with horrendous battery life in modern iPhone's & Apple not interested in addressing the issue, what we really need is a battery draining game to play on the go. What could go wrong?