You are correct about the midi and you also do not need to go into it if you do not want. It is not bloat for audio since midi has so little overhead.
How on earth would I do advanced audio routing in Logic without touching the environment? How is MIDI overhead relevant to the use of audio objects in the Environment? I define "bloat" as more than just processor overhead. It is anything which is larger or more unwieldy than it needs to be to get the job done.
You can do multi channel outs on your multi channel virtual instruments. You then have access to busses and auxes.
You can also do this in Pro Tools. Without needing the Environment.
You are starting to sound like a novice Logic user... This is really straight forward unless you have not learned the program, which seems apparent.
Feel free to disagree with me - I enjoy a good debate, and am open to being persuaded (I have already conceded points in this very thread). But please do not stifle debate by picking me up on semantics (accidentally saying "track" instead of "object") and then using that to belittle my ability as a professional. I give you the benefit of the doubt in this debate and assume that you are participating as an experienced user of both Logic and Pro Tools (since we are comparing). Please extend me the same courtesy.
Tracks are not in the environment, audio objects are in the environment. Tracks are in the arrange window.
There are different types of audio object. I meant "audio track object" as opposed to an aux, bus, output etc.
You could never have two identical audio ojects in the environment.
Alt+drag an audio object in the environment. Voila! Two identical audio objects. This has caused confusion in the studio before when someone who is not too Logic-literate has an idea and tries to do something while I am out of the room. With Pro Tools even the most clutzy artist/producer can try out their idea without too much trouble. In Logic they end up causing problems.
Wrong, they can be moved without "chopping" them. You cut them when you want to non destructively edit them. You can move or resize them with out cutting them. This is really straight forward unless you have not learned the program, which seems apparent.
So if I have one long region, say a minute long, and I want to copy 10 seconds from the middle of it, I can do it without chopping? Even if I alt-drag using the marquis tool, it actually chops the region (yes, non-destructively, I know) and then sews it back up again once I've completed the operation. Except that under some circumstances it forgets to sew them back together.
Please understand, I am not trolling Logic here. I love it and would not base so much of my livelihood on it if it was not an amazing, and professional, program. But that does not mean that there are not
significant areas where the competition has it squarely beaten. If this was a Digidesign forum, I could just as easily find lists of things that are better about Logic - I can happily argue this from either side. The truth is, I am waiting for the day that
either Logic or Pro Tools does everything I need it to do. I am passionate because I want Logic to succeed, not because I want to bash your favourite program.
🙂
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