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Given how difficult it is to set up controllers on Tomb Raider for Mac (also ported by Feral), I would be wary of anything else put out by this company.

Depends. Feral (and Aspyr also I think) have FAQ pages telling us how to enable controllers like the PS3 and PS4 dual-shock controllers. I was able to use the PS3 controllers with Feral games.
 
Didn’t mean to step in it this morning! I guess I just assumed they took the PC version of the game to port to Mac, since it would have the mouse and keyboard integration and possibly better textures, but in hindsite, the PS4 version did get the 4K treatment for PS4 Pro, and the mouse and keyboard support probably isn’t that hard to add.

I forgot that MS had the timed-exclusive rights on the game. Xbox got it first, then Windows, then PS4, and now finally MacOS. If it weren’t for that, we may have seen this game a year ago already.
 
Being able to run the game is way different than being able to satisfactorily run the game.
Even iMac’s top GPU, which is Radeon PRO 580, cant run this game very well.
 
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How do you think this game will run on the latest 13" MBPro w/TouchBar. Granted is only has an integrated Iris Pro 650.
 
Being able to run the game is way different than being able to satisfactorily run the game.
Even iMac’s top GPU, which is Radeon PRO 580, cant run this game very well.
Uh, define satisfactorily. I was actually just running this game this weekend in what I would call a playable state (avg FPS ~30) on a Core 2 Quad paired with a GT 630. I'm betting any of the system configurations mentioned in this article will handle the game waaaaay better than that, which by extension would be pretty darn satisfactory for me.
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How do you think this game will run on the latest 13" MBPro w/TouchBar. Granted is only has an integrated Iris Pro 650.
I'll go on record as guessing "it'll probably run okay." You're not gonna get high settings at 1440p by any stretch of the imagination, but medium settings at 1080p? Possibly?
 
Can't believe this won't even run on '13 Macbook Pro late 2015. The machine is not even 3 years old yet.

Like has been mentioned it's not that much about age, but what graphics hardware the computer has. Not too surprisingly the (still?) slim and compact 13" MacBook Pro from 2015 has Intel Iris 6100 graphics which is pretty weak compared to a dedicated graphics card
 
Honestly if you’re a loyal Mac user and want to play this and other games like it just do yourselves a favor and buy a PS4. It runs every modern game well mostly at 1080p with good enough frame rates. If you want to play games on a computer you really need a PC with a current gen mid to high-end nVidia card. The games are optimized for the PS4. Yes the settings are not on ultra or high. You won’t have crazy AA and AF either but you won’t drive yourself crazy messing around will all the settings. It doesn’t feel good having to lower the resolution to 1336x768 and turning everything on low or medium when you’re consciously doing it. This game is over 2 years old as well. The PS4 also has really amazing exclusives like The Last of Us Remastered, Bloodborne, Uncharted 4 and the upcoming God of War and Spider-Man game which all have really incredible visuals and gameplay considering how old the custom AMD APU in there is. The GPU is very similar to a Radeon HD 7870 but the machine has 8GB of GDDR5 Ram which bumps the bandwidth up to 176 GB/s vs. the 80 Gb/s on all of the current 15” MBPs. The Pro 460/560 have nearly the same TFLOPS as the PS4 but less than half the bandwidth. The bus width on the PS4 is 256-bit vs. 128-bit on the Pro 460/560.

Remember that even with equivalent quality settings, games will tend to look better on a console since you’re not sitting right next to the TV. This has always been the case.
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Like has been mentioned it's not that much about age, but what graphics hardware the computer has. Not too surprisingly the (still?) slim and compact 13" MacBook Pro from 2015 has Intel Iris 6100 graphics which is pretty weak compared to a dedicated graphics card

The 13” MBPs always have poor GPU solutions. While the choices on the 15” models aren’t high-end, they’re much better than any integrated GPU. It’s a shame nVdia can’t deliver a lower wattage GPU for the MacBook Pros. If they had a 1060 or 1070 gaming would be viable since the mobile versions are now very close to the desktop ones but there would be a bigger hit to battery life. Apple refuses to use DDR4 RAM because of this and an nVidia GPU would reduce battery life even more.
 
How do you think this game will run on the latest 13" MBPro w/TouchBar. Granted is only has an integrated Iris Pro 650.

Very choppy, even with lowest graphics settings. Apple doesn't care about capable GPUs. But I suggest you try a eGPU setup. I have an Aorus Gaming Box with Geforce GTX 1070 for gaming on my macbook pro 15" late 2016.
 
Given how difficult it is to set up controllers on Tomb Raider for Mac (also ported by Feral), I would be wary of anything else put out by this company.
Well their other ports work great. They've been doing the Total War series.
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Macs are notoriously under powered when it comes to gaming, I’m surprised it runs on anything but the 2017 Macs.
That MBP just doesn't have a dedicated GPU. That's the norm for a laptop. The integrated Iris chip is the same as what you'd find elsewhere. Any problems besides that are probably due to incompatibilities or lack of optimization. For sure Windows is what gets the necessary attention from game devs for things to run well. Nobody cares about Metal, and Apple doesn't care about OpenGL.
 
I'm just glad that they did deliver on this, after the hints they dropped. I loved the first game, and will be picking this one up.
 
Probably the Windows requirements are much lower. Maybe Windows XP 32 bit.
Well at least I can use my eGPU on my Thunderbolt 1 port MBP in High Sierra, oh wait... Apple!
 
To be fair, controllers are just traditionally hard to set up on Macs. But... why would you want to use a controller?
Controllers are great. On the whole just plug em in and play. Any person and any game, don’t even need to read the manual sometimes.
 
Given how difficult it is to set up controllers on Tomb Raider for Mac (also ported by Feral), I would be wary of anything else put out by this company.

How so? Feral's gamepad support has been pretty extensive in all the games i've owned over the years. They even have a plugin system to add in support for those cheap ebay pads if you contact them. I had some cheap USB pads from ebay and one email and they got them all working! Even my third party Xbox 360 pad works.
 
The 13 inch models don’t have discrete gpus and so are just not powerful enligh to run it. What you said is akin to me complaining that my brand new iPhone won’t run it, or that my Apple TV won’t run it, or that my watch won’t run it for that matter

My 2.5 year old iPhone runs PUBG perfectly well - a game that struggles on anything less than a GTX960 on desktop.

With optimisation it can be done. The question is how much money they'd make in sales vs how much it would cost to optimise. The answer is virtually nothing - which provides a valid reason not to support older non-discretes.

This is a really great game though so kudos to Feral for porting it.
 
Controllers are great. On the whole just plug em in and play. Any person and any game, don’t even need to read the manual sometimes.
Do games still come with manuals??

Seriously though, this sentiment strikes me as kinda funny since... like... that's how keyboards and mice are. Any person, any game, just plug em in and play. That's how game design has worked since the late 90's pretty much. I'm not sure what your point was here.
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Nobody cares about Metal, and Apple doesn't care about OpenGL.
To be fair, pretty much nobody in the gaming world cares about OpenGL these days it seems like. The last few folks who did pretty much all jumped ship to Vulkan when Valve did a few years back.
 
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The 13 inch models don’t have discrete gpus and so are just not powerful enligh to run it. What you said is akin to me complaining that my brand new iPhone won’t run it, or that my Apple TV won’t run it, or that my watch won’t run it for that matter

Macs are notoriously under powered when it comes to gaming, I’m surprised it runs on anything but the 2017 Macs.

This is part of the problem, why does a $2000+ machine can't run a game released same year. The funny thing that, games released are usually able to perform like at least on 3-4 year older hardware/tech. So this is like saying a $2000+ 2015 Macbook can't give performance of a 2011 machine.

Why does Apple choose to make the hardware so underpowered? Like I understand in the Macbook line but the Pros?
 
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Do games still come with manuals??

Seriously though, this sentiment strikes me as kinda funny since... like... that's how keyboards and mice are. Any person, any game, just plug em in and play. That's how game design has worked since the late 90's pretty much. I'm not sure what your point was here.
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To be fair, pretty much nobody in the gaming world cares about OpenGL these days it seems like. The last few folks who did pretty much all jumped ship to Vulkan when Valve did a few years back.
I didn't really find that to be the case with keyboards. Lets face it, take a racing game, you can be pretty sure that left stick goes left and right and that the triggers are brake and accelerate before looking at any further info.
 
I didn't really find that to be the case with keyboards. Lets face it, take a racing game, you can be pretty sure that left stick goes left and right and that the triggers are brake and accelerate before looking at any further info.
Uh... racing games are W for accelerate, left and right on A and D, and S is brake. You can usually also use the arrow keys the exact same way. It's a stupid way to play a racing game, which is one game type I would agree is better on a controller, but the controls are always the same. This really isn't an argument in favor of controllers, game controls are pretty well standardized across genres no matter what your input device is.

In first and third person games, pretty much the only core control that sometimes differs from one game to another with a keyboard and mouse is crouch. Sometimes it's Shift, but usually it's Control. In my experience, that's usually also the case for controllers, except it can be between pushing one of the triggers, a d-pad button, or a face button.
 
This is part of the problem, why does a $2000+ machine can't run a game released same year. The funny thing that, games released are usually able to perform like at least on 3-4 year older hardware/tech. So this is like saying a $2000+ 2015 Macbook can't give performance of a 2011 machine.

Why does Apple choose to make the hardware so underpowered? Like I understand in the Macbook line but the Pros?

The MacBook is an ultra-thin fanless machine running a sub-10W CPU. It’s expensive for a completely different reason. You can put that same $2000 into a gaming PC, but it’s going to be much larger and draw hundreds of watts under load. Saying that all expensive machines should be able to play modern games is assuming everyone is buying with gaming in mind. For me, I used to game on PC, but for quite a while now I just game on a console.
 
There's no real standard for controllers, so you have to get lucky. You get lucky more often in Windows, but it can still be painful.

True. I'd like to mention this for setting up controllers in macOS: http://www.controllermate.com/
It's quite complex and takes some time to get into, but the possibilities are almost endless. :)
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The 13” MBPs always have poor GPU solutions. While the choices on the 15” models aren’t high-end, they’re much better than any integrated GPU. It’s a shame nVdia can’t deliver a lower wattage GPU for the MacBook Pros. If they had a 1060 or 1070 gaming would be viable since the mobile versions are now very close to the desktop ones but there would be a bigger hit to battery life. Apple refuses to use DDR4 RAM because of this and an nVidia GPU would reduce battery life even more.

Would be nice with that kind of GPUs, but… Look at the size of that thing! https://www.anandtech.com/show/12635/msis-gt75-titan-dtr-gets-core-i9-geforce-gtx-1080
 
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The MacBook is an ultra-thin fanless machine running a sub-10W CPU. It’s expensive for a completely different reason. You can put that same $2000 into a gaming PC, but it’s going to be much larger and draw hundreds of watts under load. Saying that all expensive machines should be able to play modern games is assuming everyone is buying with gaming in mind. For me, I used to game on PC, but for quite a while now I just game on a console.

I understand that but I am not asking for hardware that will run games from 2024 in 8K. It will not even run games from same year in 1080p which is the old standard btw. PS3 released late -2006-(12 years ago) can output in 1080p just for comparison. As I mentioned earlier, games released are usually compatible with at least few years older hardware.
 
I understand that but I am not asking for hardware that will run games from 2024 in 8K. It will not even run games from same year in 1080p which is the old standard btw. PS3 released late -2006-(12 years ago) can output in 1080p just for comparison. As I mentioned earlier, games released are usually compatible with at least few years older hardware.
The sentiment that a PC should automatically be able to run games released the same year as it was has never been true of AAA games on ultra-portable machines. The MBA, netbooks, laptops in the 90's, etc. This is how it's always been with PC gaming, it's not an Apple thing (though their ultra-portable devices tend to be under-powered for their price, which doesn't help the perception).

Honestly this happens frequently enough even in the desktop space. I was actually just playing around with an SFF Dell Optiplex from 2005 a few weeks ago, and I thought "hey, Half-Life 2 came out in 2005, I wonder if this PC will run it." It was a cheap office desktop with a Pentium 4 HT and Intel graphics on the motherboard and no PCI-e expansion slots, but I figured since they came out the same year...

Yeah, no. Even on the lowest in-game settings at 480p, I couldn't get a stable framerate. Any time you started to fire weapons it would drop into the single-digits. Totally unplayable. This kind of thing is far more common than you seem to think it is.
 
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