It’s pretty hard to make that kind of comparison. The PS3 is old, yes, but it is also fixed hardware, designed primarily to play games. A developer targeting PS3 knows exactly what hardware his/her entire audience will be using, and they tune performance throughout the game accordingly. A developer targeting PC or Mac has to design around significant hardware and OS variability, with much higher overhead from the OS itself. You don’t get to pick the resolution or quality settings on PS3, but a PC game shoots across the board. Also consider that AAA developers targeting PC know their audience, and it’s not people running Intel integrated graphics. Intel graphics has never been considered capable of playing anything but old titles on low settings. And that 1080p on PS3 is a little suspect, as most titles ran at 720p with upscaling. Even the far more powerful XboxOne isn’t able to run all titles at true 1080p.I understand that but I am not asking for hardware that will run games from 2024 in 8K. It will not even run games from same year in 1080p which is the old standard btw. PS3 released late -2006-(12 years ago) can output in 1080p just for comparison. As I mentioned earlier, games released are usually compatible with at least few years older hardware.
Back to the MacBook. The Y-series is the only x86 CPU that can run in such a thin chassis, short of the Pentium Silver line, which would be ever worse. Both the CPU and GPU are very limited in clock speeds and power. There’s no way a dGPU could be added to the MacBook and still meet the thinness goal of the product. x86 just can’t be that much more efficient. It is altogether possible why Apple wants to switch to their own SOCs on Mac, though that might be what kills gaming on MacOS for good. Will that make it even harder to port titles over?
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