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That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
There've been some incredible games on iOS with reasonable one-time purchase fees and no microtransactions. Monument Valley is one example that didn't cost anything close to $59.99.

No one said that a mobile game would have to cost $59.99 to fund its development. The problem is that nowadays when everyone is used to free-to-download apps because of the greed of large companies, it becomes harder for a smaller developer to charge an initial price and still have a sizable user base.
 
I can't say I recommend anyone take a page out of Apple's Product Naming Convention "Guidelines."

Why on EARTH would they drop the equity that comes bundled with the Angry Birds franchise? Their other games maintain the Angry Birds branding; Angry Birds Friends, Angry Birds Journey and Angry Birds 2. If they have to change the name, why would they not land on something like Angry Birds: Red's First Flight?
I don't get it. And not sure why I cared enough to post. 🤪😂😳
 
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That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
Not paying those crazy Squaresoft Mobile prices. But I used to like when games were either free or 99 cents for a lite version, and the only transaction was the full game. Then I could try for a low total cost instead of sifting through of freemium garbage today.
 
Does anyone remember "Flight Control", the game where you land airplanes? It came out around 2010 but kinda just got abandoned. Wish that game was still around...
Never played one on mobile. Used to play Flight Simulator a lot on PC when I was younger though.
 
Don't give a single dollar to these cynical buggers and 99% of other "mobile gaming" casino sharks.

These evil bustards care nothing about gaming and about fun. They care only about your jewel purchases.

Instead, do your gaming on real gaming platforms by Nintendo, Sony, and Microsoft. Pay for your games, and never buy gems coins jewels or other casino buggery tokens.
 
I understand stopping support on old games/software - but is there a way that I can transfer all the coins I've won on these old games to the current games such as friends or Angry Birds 2?
 
That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
 
Shame they just want more and more microtransactions. Everything basically has a microtransaction in it these days, because I guess you can make more money that way. Was nice to pay just $1 on iOS and $60 for console games a few years ago. Now everyone follows the microtransaction (or subscription) model.

The news about the app being renamed/going away though seems to have helped Rovio, actually. It's currently the #1 Puzzle game in the US App Store right now.

Also, obligatory link to the game: https://apps.apple.com/us/app/rovio-classics-ab/id1596736236.
 
Ever since micro-transactions started becoming the norm on mobile games, my interest in mobile games has plummeted. I even used to play Angry Birds way back in the day! Most mobile games today are just stupid, no innovation, just getting players to the micro-transactions as quickly as possible.

On the other hand, I can't blame the game makers if so many fools are willing to give them money little by little. I just don't understand the thought process behind the players/addicts. Waste $1 at a time, to get what exactly in return? At least with gambling addicts there's the miniscule chance of winning actual money, but mobile game addicts? Beyond all hope.
 
That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
ROVIO equity comp is generous amirite?
 
by coincidence I tried to play this today for the first time in over a year, and promptly deleted it. It shoved three ads in my face before launching the level…nope. Not going there.
 
That's me done with rovio from now on.

Was hoping for the extra levels to be added, even if it cost a few quid, but instead this happens.
 
Does anyone remember "Flight Control", the game where you land airplanes? It came out around 2010 but kinda just got abandoned. Wish that game was still around...
Look up Planes Control in the App Store.

You’re welcome in advance 😉
 
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