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I had looked a few times for the original Angry Birds and downloaded a couple others just to be able to play something like the original. I didn’t know a classic version came out. Just bought it for $.99. Have to admit, it feels good and nostalgic to see that classic app icon on my home screen.
 
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At least they're being honest. Microtransactions have largely ruined the industry.

I wonder if it really is still possible to just sell games, and it's the huge amount of money of microtransactions by comparison that makes it seem like it's not.

I remember a youtube video where someone did the math to show that Valve will never make Half-Life 3. Even if they charged $90 for it and it sold twice as much as HL2, they would still make less money total than they do in a year on DOTA microtransactions.

Buying once really is a pre-internet idea. You used to buy a game/item/software from a store and that was it. That’s how it shipped.

With the internet we got spoiled at little with free updates and new features during the transition.

But it really doesn’t make sense for developers to do this, outside security and bug fix updates. Why work for free after the initial purchase? Or how long should said purchase give you.

Microtransaction and subscriptions make so much more sense for companies and they’re so lucrative cause they lower the cost of entry for people who may not have had the fund for the bigger upfront cost. The removal of the other option is what annoys me (let me buy outright at a deal price with say 5-7 years support).

The really crappy part in all of this is the deliberate abuse by making half baked products and seeking what should have been included originally.

Don’t get me wrong I hate microtransactions but a good game that I can buy and expansion for $10 for is great!

A game that is half built trying to force me to buy the expansion for $10 is a rip off.
 
Does anyone remember "Flight Control", the game where you land airplanes? It came out around 2010 but kinda just got abandoned. Wish that game was still around...
I do!! Here’s a very similar one if that helps?

 
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Sadly I guess this proves the Free-to-play microtransactions model is far more successful than a pay-once model. Going to go buy the classics app now before they decide to pull it altogether…


EDIT: turns out I already bought it and forgot lol

The fact that you bought it and forgot kind of illustrates the problem. People pay for mobile games once and expect developers to keep maintaining it indefinitely. I’m not a fan of the IAP model but no one would buy these games if they actually charged the full amount upfront.

This isn’t sustainable especially compared to PC/console games where games are regularly sold for $50 where it would be possible to build in the cost of maintenance and updates.
 
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Buying once really is a pre-internet idea. You used to buy a game/item/software from a store and that was it. That’s how it shipped.

With the internet we got spoiled at little with free updates and new features during the transition.

But it really doesn’t make sense for developers to do this, outside security and bug fix updates. Why work for free after the initial purchase? Or how long should said purchase give you.

Microtransaction and subscriptions make so much more sense for companies and they’re so lucrative cause they lower the cost of entry for people who may not have had the fund for the bigger upfront cost. The removal of the other option is what annoys me (let me buy outright at a deal price with say 5-7 years support).

The really crappy part in all of this is the deliberate abuse by making half baked products and seeking what should have been included originally.

Don’t get me wrong I hate microtransactions but a good game that I can buy and expansion for $10 for is great!

A game that is half built trying to force me to buy the expansion for $10 is a rip off.
With a lot of things, other than security and bug-fix updates there isn't a ton I'd expect or need, to be honest. I'd be happy still using Adobe CS6 today if it worked properly on newer MacOS versions.

I almost bought the full Affinity suite when they were having that discount at the start of the year, simply to have apps I can use for various tasks for years to come and no subscription BS to deal with (why pay a monthly subscription on apps I could go months without using?). Unfortunately the discount expired, but I'm on the lookout for another one at some point.
 
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No one's going to have a clue what is "Red's First Flight".
Which is exactly the point! If they can stop the original game coming up in searches for Angry Birds people will stop 'paying once' for the game and instead be pushed towards the versions that are chock full of manipulative/exploitative monetisation mechanics and schemes. Scummy business management 101! (It's so sad this is what the AppStore has become and how Apple are onboard with it)
 
That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
I think there is some middle ground. I agree that selling games for $1-5 is not a viable business and nobody is going to pay $60 for a mobile game. Yet Rovio is worth almost $700 million with more than $300 million in annual revenue because a lot of people people spend $5 - $99 every few weeks to make the game progress because they have no clue how fast even paying $5 here and there adds up and being stuck on a level is psychologically frustrating.
 

Rovio Renames Angry Birds Classic on iOS​


Really glad they abandoned the forks of iPhoneOS and iPadOS and just call it iOS now. Steve Jobs wept at that nonsense.
 
I will not buy MT unless I like the game, and it's something that boosts you forever, but nothing like eggs that you can use for one time boosts. And I definitely miss better games with a one time fee.
Exactly! Some games do MT. Fortnite only has MT for cosmetics, for instance - you can get the same full game experience without paying anything extra. On the other hand, as you said, games that say “pay 99¢ to to skip the four hour wait so you can play more” are purely despicable to me.
 
Buying once really is a pre-internet idea. You used to buy a game/item/software from a store and that was it. That’s how it shipped.

With the internet we got spoiled at little with free updates and new features during the transition.

But it really doesn’t make sense for developers to do this, outside security and bug fix updates. Why work for free after the initial purchase? Or how long should said purchase give you.

Microtransaction and subscriptions make so much more sense for companies and they’re so lucrative cause they lower the cost of entry for people who may not have had the fund for the bigger upfront cost. The removal of the other option is what annoys me (let me buy outright at a deal price with say 5-7 years support).

The really crappy part in all of this is the deliberate abuse by making half baked products and seeking what should have been included originally.

Don’t get me wrong I hate microtransactions but a good game that I can buy and expansion for $10 for is great!

A game that is half built trying to force me to buy the expansion for $10 is a rip off.

I’m thinking more along the lines of Diablo Infinite. As in, the amount of money they can make is infinite. It has been shown that one can make a game just like that, charge once for it, and make money. But by comparison to infinite money, that no longer seems like enough. They used to make new games and sequels. Now they just re-skin in-game items forever.

They don’t lower the cost of entry, they cause exactly what you complain about in the very next sentence.

It’s not a pre-internet idea. That’s kind of what I was getting at. No other industry keeps charging forever. Why build a house and just sell it? Or a car? Or a cell phone? Why isn’t everything subscription based? In each of those cases people already have the choice to rent forever instead of own, and it’s a horrible financial decision. Except for the lending companies.

Sounds like a horrible world to live in. And we’re barreling towards it.
 
Buying once really is a pre-internet idea. You used to buy a game/item/software from a store and that was it. That’s how it shipped.

With the internet we got spoiled at little with free updates and new features during the transition.

But it really doesn’t make sense for developers to do this, outside security and bug fix updates. Why work for free after the initial purchase? Or how long should said purchase give you.

Microtransaction and subscriptions make so much more sense for companies and they’re so lucrative cause they lower the cost of entry for people who may not have had the fund for the bigger upfront cost. The removal of the other option is what annoys me (let me buy outright at a deal price with say 5-7 years support).

The really crappy part in all of this is the deliberate abuse by making half baked products and seeking what should have been included originally.

Don’t get me wrong I hate microtransactions but a good game that I can buy and expansion for $10 for is great!

A game that is half built trying to force me to buy the expansion for $10 is a rip off.
No buying once is not a pre internet idea. I take it you were not around in the 90s/ early 2000s. The internet was around long before app updates. The reality is that the modern App Store era (post 2010) has given us unfinished products, apps and games that “ship” with loads of bugs and filled with tons of updates and micro transactions. Before the App Store developers had one shot to get it right and that’s it. And guess what? Most stuff worked pretty well. Including early apps in the App Store. Because they were in the mind set that they had to get it right.

If the norm is to release half baked products then everyone is gonna do it. Apple is guilty, AAA game devs are guilty. Things are infinitely more complex than they were 20+ years ago but instead of allowing for more time, the quality suffers. It’s a garbage mind set . The psychology now is that they‘re enhancing the game or adding things to the game ….yeah ok. Imagine if your favorite movies and books started getting updates to make changes….oh wait. That’s actually starting to happen.
 
Classic game for a classic price comes up in search, gets bought instead of gimmicky, spendy crap. I think I understand the “problem.”
Yep. Instead of, “hey, people really like the old game, let’s make some new game like that and charge a good price for it (“FooBar, for the makers of Angry Birds!”), instead, let’s make it harder to buy the old one, so people will buy our current microtransaction-filled mess.

For bonus points, we’ll put out our announcement as a white-on-mottled-red image, to make sure as few people as possible read it.
 
Don't give a single dollar to these cynical buggers and 99% of other "mobile gaming" casino sharks.

These evil bustards care nothing about gaming and about fun. They care only about your jewel purchases.

Instead, do your gaming on real gaming platforms by Nintendo, Sony, and Microsoft. Pay for your games, and never buy gems coins jewels or other casino buggery tokens.
I’m surprised you mention Nintendo and Sony, considering they heavily punish third party and community derivatives and any attempt to preserve classics.
Besides, those companies have done their research. They know very well how to lure as many people as possible into this micro-transaction model for as long as possible. There will always be enough stupid people spending thousands to keep a company afloat, if the game isn’t universally hated.
 
That's one way to say it. Another way is: stay in business.

I get that some people are not fans of subscriptions and micro transactions, but I wonder if they (you) appreciate at all that they are what allows you to have the content in the first place.

The usual retort is: Just charge a reasonable 1-time fee. OK. How many people would pay $59.99 for a mobile game? And when they don't, the game fails, nothing else is developed, no updates are issued, and the two people who did buy it are SOL.
I'd rather not have the content than be nickel and dimed to death. I hope Rovio goes under.
 
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I have a confession to make. I play Angry Birds 2 and even have made some purchases on the game. They really do suck you in, especially if you have some gift card balances and want to advance. I didn't know Angry Bird Classic (Is that the first ever game?) was a thing.
 
With a lot of things, other than security and bug-fix updates there isn't a ton I'd expect or need, to be honest. I'd be happy still using Adobe CS6 today if it worked properly on newer MacOS versions.

I almost bought the full Affinity suite when they were having that discount at the start of the year, simply to have apps I can use for various tasks for years to come and no subscription BS to deal with (why pay a monthly subscription on apps I could go months without using?). Unfortunately the discount expired, but I'm on the lookout for another one at some point.
Yeah the thing is software will always eventually cease working or be incompatible.

I just wish these companies made outright for X time still available.
 
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