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Once Apple cracked the code, it was only a matter of time before the copycats introduced their imitations. But as they say, “Imitation is the sincerest form of flattery.”

Personally, I would never be comfortable wearing a computer on my face. Nothing’s better than the sight God gave me.
You'll still be using the sight God gave you, in this case to appreciate the digital world.
 
The Galaxy XR has a native Netflix app.

Vision Pro still does not.
I get Netflix for free and hardly ever use it. It's been months since I did, and it seems to be due to their mediocre programming (with some exceptions). And their web interface works very well, I don't really miss having a dedicated app; this means less clutter in the home page. Too many apps become a problem, specially when the apps are nothing more than disguised web interfaces.
 
You'll still be using the sight God gave you, in this case to appreciate the digital world.
I'm, like, a near-total hypocrite for saying this, but growing up I was so entertainment-deluged that nowadays as an adult I don't want to fall down another rabbit hole. May the glow of the sunlight warm my face, may the cold of the breeze cool my brow.
 
I could be wrong, but no matter how hard these companies try, and every company has tried for the last 40 years, VR has just never taken off, in any form.
I have to roll my eyes when I see comments like that. The tech to make decent VR experiences is only 10 years old. The original Nintendo console, which only had rudimentary 2d graphics by today's standards, came out 40 years ago.

The first pocketable TV came out in 1982, and watching video on a pocketable device didn't become popular until after the smartphone was released 25 years later.

VR has been moderately popular for the past 10 years. It's hung on much longer than, say, 3D TV.
 
I'm, like, a near-total hypocrite for saying this, but growing up I was so entertainment-deluged that nowadays as an adult I don't want to fall down another rabbit hole. May the glow of the sunlight warm my face, may the cold of the breeze cool my brow.
Unlike when you were younger, the glow of sunlight comes with a lot of harmful UV radiation. Don't forget to wear sunglasses.
It could become a rabbit hole if you allow it. Otherwise, it's a wonderful tool to have.
 
If that's what it was designed for then it's a failure from the outset because it's more than double the price of the Quest 3, which is way lighter, more mature, and has way more games.

I don't think it's designed specifically for gaming, but with controllers available out of the gate, they've clearly understood the market a bit better than apple's 'productivity device with no inputs other than pinching' concept.

Keep in mind that Samsung already have successful implementations of Samsung Gear VR in theme parks with VR roller coasters, and in high-end interior design stores with virtual designs. So they've proven that there is a market outside of gaming. This also does more AR and AI functions rather than just gimmicky VR functions, so the controllers + lower price + software open up a lot more opportunities for developers - with one specific developer being Google.

The fact that this runs Android XR, means that Google (who also own Niantic - the makers of Pokemon Go) have a strong incentive to develop for it. It means that this isn't Samsung Vs Apple in hardware, it means it's Samsung + Google vs Apple. And Apple isn't developing their own apps for AVP, whereas Google owns multiple companies that can develop apps for This headset.

That's why I think it will be interesting to see how this sells. The AVP is already a dead product. It's possible that Google developing for the Samsung version might be the thing that prompts developers to create AVP versions of those apps, so ironically this product might actually be the thing that keeps AVP alive.
 
Biggest advantage is it has real AI.

In terms of specs, this has a much higher resolution. Even Wi-Fi 7.
The screens are portrait, though, so for things like watching movies, you are actually getting a slightly lower functional resolution on the Samsung. And I doubt the processor can render an image of equal quality to the Vision Pro. With VR, resolution is a lot more complicated than a single stat on a spec sheet
 
72Hz (default) more likely could cause discomfort. Head strap is fixed and ridged meaning it can’t be changed for anything else and I am skeptical of how comfortable it is laying down or resting your head to the back of a chair.

There is a reason Apple Vision Pro uses soft straps. It’s like they copied Meta Quest Pro and Apple Vision Pro and took the tradeoffs from both. Battery is still tethered but keeping the rigid strap?
 
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Is there somewhere I can go to try it out? Or does Samsung have a two week trial / return period? It's not something I would keep, but I definitely want to see how it compares to the AVP.
 
Their "live" event and interaction with the audience was a breath of fresh air. They were clearly taking a jab at Apple by reminding us that their demos are being done live.

Hopefully Apple takes notes and returns to a similar format. I’m tired of the overproduced segments and special effects.
 
Lower Price + Controllers + Google Play Pass. It seems like this is designed from the outset to appeal to casual VR gamers, which is a much more natural fit for a VR product.
A VR product or game console? Pretty sure controllers are traditional for a game console of any variety.

The AVP was really just a monitor designed for passive media consumption, which other screens already do better, but being sold as a productivity device - which it definitely isn't. It will be interesting to see how this sells.
Spatial FaceTime, among other many features, begs to differ. But not surprised you don't know about that considering you've spent very little time looking at Apple's spatial computer :)
 
I have to roll my eyes when I see comments like that. The tech to make decent VR experiences is only 10 years old. The original Nintendo console, which only had rudimentary 2d graphics by today's standards, came out 40 years ago.

The first pocketable TV came out in 1982, and watching video on a pocketable device didn't become popular until after the smartphone was released 25 years later.

VR has been moderately popular for the past 10 years. It's hung on much longer than, say, 3D TV.
VR has flopped. Apple called it back in 2015 when they began work on their augmented reality products :)
 
Their "live" event and interaction with the audience was a breath of fresh air. They were clearly taking a jab at Apple by reminding us that their demos are being done live.

Hopefully Apple takes notes and returns to a similar format. I’m tired of the overproduced segments and special effects.
Why is live in quotes? Either it's live or it's not. Disagree strongly.
 
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The screens are portrait, though, so for things like watching movies, you are actually getting a slightly lower functional resolution on the Samsung. And I doubt the processor can render an image of equal quality to the Vision Pro. With VR, resolution is a lot more complicated than a single stat on a spec sheet
Agreed minus characterizing any of this as VR. VR is metaverse and Immersive Video/Environments. AR is the rest.

Spatial computing really just is an apt term, because it properly describes blending digital content with your real world.
 
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