What is the market, then? Apple is not interested in game consoles, and if you've ever used one of these, then direct hand manipulation > clunky controllers.I don't think it's designed specifically for gaming, but with controllers available out of the gate, they've clearly understood the market a bit better than apple's 'productivity device with no inputs other than pinching' concept.
Uh.... no. That was a complete failure lolKeep in mind that Samsung already have successful implementations of Samsung Gear VR in theme parks with VR roller coasters, and in high-end interior design stores with virtual designs. So they've proven that there is a market outside of gaming. This also does more AR and AI functions rather than just gimmicky VR functions, so the controllers + lower price + software open up a lot more opportunities for developers - with one specific developer being Google.
As opposed to Apple, who has an App Store of 2 million apps and millions of developers? How is Niantic in any way relevant here?The fact that this runs Android XR, means that Google (who also own Niantic - the makers of Pokemon Go) have a strong incentive to develop for it. It means that this isn't Samsung Vs Apple in hardware, it means it's Samsung + Google vs Apple. And Apple isn't developing their own apps for AVP, whereas Google owns multiple companies that can develop apps for This headset.
If anything, killedbygoogle.com would prove you wrong.
News to Apple, given they literally got 10% of the market lol, and just release a second gen. Is it possible your opinion is clouding your vision?That's why I think it will be interesting to see how this sells. The AVP is already a dead product.
You just said this, but it's no more true than 3 sentences priorIt's possible that Google developing for the Samsung version might be the thing that prompts developers to create AVP versions of those apps, so ironically this product might actually be the thing that keeps AVP alive.