What code is that how to wait for other companies to bring products out and wait to see if it’s a success then tweak it a bit & over charge for it then say it’s the greatest thing since sliced bread is that not how the Vision Pro came about?Once Apple cracked the code, it was only a matter of time before the copycats introduced their imitations. But as they say, “Imitation is the sincerest form of flattery.”
Personally, I would never be comfortable wearing a computer on my face. Nothing’s better than the sight God gave me.
No, they haven't.And just like that with the $1800 price tag, Apple has lost
Google could have enabled it as there’s a developer toggle to get iPad apps AVP compatible but they’ve chosen not to. There was a 3rd party app available for a few weeks after the original was released but Google issued a ‘cease and desist’.the Native Youtube app and ability to finally watch spatial video from YouTube uploads is a HUGE upgrade.. I've never figured out how do to that on my AVP.
It could be free and I still wouldn’t be interested.It could be $1000 cheaper and I still wouldn’t be interested.
Please tell me you're joking. It's literally a really bad attempt at a rip off
Vision Pro would have been a success if it had been at this price.
Samsung today announced the launch of the Galaxy XR, a new mixed reality headset that will compete with the Apple Vision Pro. At $1,800, the Galaxy XR is $1,700 cheaper than the new M5 Vision Pro, but it is much more expensive than Meta's Quest VR devices.
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Samsung says that its headset was created with a "human-centric design" that's meant to provide long-term comfort. The headset has a frame design that is supposed to distribute pressure across the forehead and the back of the head, providing support and minimizing facial discomfort. A detachable light shield offers deeper immersion by blocking out light, but the headset can be used without it. The headset weighs 545 grams (1.2 pounds) with the forehead cushion, so it is lighter than the Vision Pro. The Vision Pro with Dual Knit Band weighs between 750 and 800 grams.
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Samsung included 4K micro-OLED screens with a resolution of 3,552 x 3,840 and a 109-degree horizontal field of view. There are 29 million total pixels with a 6.3-micron pixel pitch and 96 percent DCI-P3. There's a 72Hz default refresh rate, with 60Hz and 90Hz also available. Included cameras and sensors add support for hand and eye tracking.
The XR is powered by a Snapdragon XR2+ Gen 2 chip from Qualcomm. There are two high-resolution passthrough cameras, six world-facing tracking cameras, four eye-tracking cameras with iris recognition used for authentication, and a 6.5-megapixel camera for taking 3D photos and videos. The headset also includes five Inertial Measurement Units, a depth sensor, and a flicker sensor. Samsung is selling optical inserts for vision correction separately.
Other features include two 2-way speakers and a six microphone array, Wi-Fi 7 support, Bluetooth 5.4 integration, 16GB memory, and 256GB storage. Like the Vision Pro, the Galaxy XR has a separate battery pack with two hours of runtime (2.5 hours for video watching), but the headset can also be used while the battery is being charged.
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The Galaxy XR headset runs the Android XR platform, which Samsung developed alongside Google and Qualcomm. Google's Gemini AI is integrated at a system level, so it can understand the user's surroundings with the Galaxy XR cameras and microphones. According to Samsung, Gemini in the Galaxy XR is designed to feel like a "new type of AI companion."
Here's some of what Samsung says the headset can do:
Samsung is working on multiple form factors for future products, including AI glasses. Alongside Google, Samsung has teamed up with Warby Parker for its future smart glasses products, and it is also working with South Korean glasses brand Gentle Monster.
- Gemini in Google Maps can be used to navigate to any location and users can ask for personalized suggestions about nearby places.
- Users can use natural language to ask Gemini to find the content they want to see on YouTube and get more information about the video they're watching.
- With a passthrough mode, users can see the physical world and draw a circle with their hand to search for information about any object in their field of view.
- 2D photos and videos can be auto-spatialized to add depth and dimension, similar to Apple's spatial photos and videos.
- Shows can be streamed on a 4K screen that feels like a personal theater.
- Sports fans can watch multiple games at the same time.
- With XR games, Gemini offers real-time coaching and tips.
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The Galaxy XR is available for purchase in the U.S. starting today from the Samsung website and Samsung Experience Stores. It is priced at $1,799.99, and Samsung has a 24-month financing option.
Early adopters will receive 12 months of access to Google AI Pro, YouTube Premium, and Google Play Pass. Samsung is also selling a Galaxy XR Travel Case and Galaxy XR Controller for $250 each.
Article Link: Samsung's Galaxy XR Mixed Reality Headset Now Available for $1,800
Please show me another product that does Spatial Personas at any price.What code is that how to wait for other companies to bring products out and wait to see if it’s a success then tweak it a bit & over charge for it then say it’s the greatest thing since sliced bread is that not how the Vision Pro came about?
Better FOV than the AVP, though.The screens are portrait, though, so for things like watching movies, you are actually getting a slightly lower functional resolution on the Samsung. And I doubt the processor can render an image of equal quality to the Vision Pro. With VR, resolution is a lot more complicated than a single stat on a spec sheet
Just like the HomePod, eh?A desperate attempt to push artificial intelligence into your home with open microphones 24 hours a day
People definitely would’ve been more open to trying it and less critical of this product for that price yes.Vision Pro would have been a success if it had been at this price.
It actually is original, they've had VR for quite some time now, and the software that it's running is lightyears above what the AVP is able to do. And even with the Apple tax at a cheaper price point.Not an original idea outta that company 😂
Biggest advantage is it has real AI.
In terms of specs, this has a much higher resolution. Even Wi-Fi 7.
I said it is “VR (and MR)” product, yes it offers wide spectrum of modalities. (Mixed Reality encompasses Augmented Reality and Augmented Virtuality).I hate to break it to you, but Apple's spatial computer is *not* a VR headset. You're literally surrounded by your real world when you put it on, just like glasses. When you open an app, it opens in your room. It doesn't transport and replace your world with full digital content.
There *are* VR experiences on Apple's spatial computer 100%! Immersive Video and Environments, both which are loved. But that's not what the product is solely about. All about blending that digital content goodness into your real lifenothing like the crappy Miiverse clone that Facebook wants you to be in 24/7
HP releases a netbook.
And just like that, Apple lost the notebook war with its $1800 MacBook Air.
That's how your comment comes across
No the problem is these are headsets and that they don’t have longevity as a platform no matter how much technology companies push it with fancy tech inside now individuals will point to the 2nd meta headset and say look how many units that sold but the next one’s units are on the floor according to reports.The biggest problems with the Meta and Samsung-Google VR devices compared to Apple's, are the words "Meta" and "Google".