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When I build a new rig for VR, I'll be very sorely tempted by these (knuckles being unobtainable for all intents and purposes here):

Interesting controllers - wonder if they will catch on? I have definitely needed to hold something or type and it breaks the immersion big time. I'm really looking for that killer app that will put me over the edge to get an Apple Vision Pro. I'll definitely wait till after the Sep 9th event.

Why are knuckles hard to get in Australia (right?)??

I want to do some architectural visualizations (walking around in buildings and able to adjust the lighting, etc), mechanical repair (exploding views of engines or other components), all kinds of stuff. Guess I need to shut up and schedule a demo.
Also raised my curiosity. All 'Bay searches seem to be for Apple's infinity fabric bridges or for the Mi100 (4-connections). They probably share design but Apple changed the orientation.

Since the Pro VII was based on Mi50, there may be similar parts, but likely incompatible.

I'm guessing from your image the 2-slot is "adjacent" and the 3-slot is "non-adjacent."

199-999762 AMD Infinity Fabric Link 2P Adjacent
199-999763 AMD Infinity Fabric Link 2P Non-Adjacent

199-999849 AMD Infinity Fabric Link 2P Adjacent (Pro VII)
199-999850 AMD Infinity Fabric Link 2P Non-Adjacent (Pro VII)
Yes, both ebay vendors (although I really suspect they are the same shop 😂) told me the Pro VIIs had their own 2 distinct IF bridges and were not compatible with any other GPU. I am looking for a pair of the 2P adjacent.
 
Interesting controllers - wonder if they will catch on? I have definitely needed to hold something or type and it breaks the immersion big time. I'm really looking for that killer app that will put me over the edge to get an Apple Vision Pro. I'll definitely wait till after the Sep 9th event.

I'm not sure there's ever gong to be a killer app for AVP - most commercial use of VR requires the precision of lighthouses (Film & TV production) built around Vive MARS.

I think Apple is trying to find a way to use a headset to do traditional computing a different way, rather than to to the sort of innately 3D tasks that can't be done with a flat screen computer.

It's telling to me that there seems to be very little like Open Brush on AVP. It seems very much the content consumption device the iPad was initially criticised for being.

Why are knuckles hard to get in Australia (right?)??

Valve doesn't like having to provide a 1 year minimum warranty, from what I understand. EB Games (Gamestop owned) was set up as a distributor for Valve VR gear for a while, but seems to have given up on it.

I want to do some architectural visualizations (walking around in buildings and able to adjust the lighting, etc), mechanical repair (exploding views of engines or other components), all kinds of stuff. Guess I need to shut up and schedule a demo.

I'd be interested to see if any of that actually had AVP apps, beyond tech demos. It's a device very much caught between being the onboard processing of a cheap portable standalone headset, with the optics of an expensive tethered headset.

What Apple should have made, was a peripheral that talked to an iPhone, or Mac, rather than a dedicated platform device (which could VNC in to a Mac).
 
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...I'm really looking for that killer app that will put me over the edge to get an Apple Vision Pro.
...
I want to do some architectural visualizations (walking around in buildings and able to adjust the lighting, etc), mechanical repair (exploding views of engines or other components), all kinds of stuff.
Shapr3D is an app that I have used on the iPad. Very easy to work with. But, and this is a big but.
The subscription model is expensive for anyone who aren't doing a lot of 3D work.

I got the 1-year sub upon starting out 4 years ago. But ended up using it only for the first 1.5 month after having paid $209. 😕
And starting all over would require me to relearn the app, as it has added a lot of new stuff.
That said, I would have been very happy to pay for it again, if I got a lifetime license, even with no free future upgrades.

 
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Shapr3D is an app that I have used on the iPad. Very easy to work with. But, and this is a big but.
The subscription model is expensive for anyone who aren't doing a lot of 3D work.

I got the 1-year sub upon starting out 4 years ago. But ended up using it only for the first 1.5 month after having paid $209. 😕
And starting all over would require me to relearn the app, as it has added a lot of new stuff.
That said, I would have been very happy to pay for it again, if I got a lifetime license, even with no free future upgrades.


Does that actually let you edit the model's geometry on the model, by interacting with it directly, or is it using the 3D as just a live preview for stuff you change in palettes / dialogues / other devices?
 
Does that actually let you edit the model's geometry on the model, by interacting with it directly, or is it using the 3D as just a live preview for stuff you change in palettes / dialogues / other devices?
I believe so. The website does not say there is any restriction on the Vision Pro, compared to the other platforms.

"With Shapr3D on Vision Pro, you can create fully editable digital prototypes that allow for quick adjustments without committing to physical builds."

Screenshot 2025-09-04 at 16.26.58.png


When I used it on the iPad, it was just a matter of editing any value in degrees or length, with mm precision.
It can not import usdz files. Created in Apple's PhotoCatch (photogrammetry).
But you can export files in the usdz format.

The free version is very limited, but I would suggest to try that for several weeks, before considering subscription.

Free version:
2 draft projects. Delete them to create new.​
Low-res STL and 3MF only export​



* I also checked the subscription prices. Still high, and then VAT added (25% in Sweden) 😢
But you have all platform options included
 
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An example when I used Shapr3D, compared to using photogrammetry.
I spent over 100 hours drawing and learning, and I was still not able to complete this complex model.
Sorry that I don´t have the rendered model to present.
But you can see the precise measurements.

IMG_0685.jpeg
IMG_0686.jpeg


100+ photos in PhotoCatch rendered the model in about half an hour on my iMac Pro with Vega 56 8GB.
I have not tested rendering speed on my Mac Pros yet.
No idea if any measurement is possible.

front.png
side.png
 
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An example when I used Shapr3D, compared to using photogrammetry.
I spent over 100 hours drawing and learning, and I was still not able to complete this complex model.
Sorry that I don´t have the rendered model to present.
But you can see the precise measurements.

Thank you for clear illustrations - cool stuff. Yes I would like to be able to scan objects in the field, then ingest that data on MP and possibly AVP.

I just upgraded to Sequoia from Big Sur, and Luxmark maxed all 8 GPUs immediately. Unfortunately neither my admittedly underpowered UPS nor the motel wiring were happy with it (shut down 15 seconds in), so no further benchmarking for the moment. Was grin-inducing while it lasted.

Screenshot 2025-09-06 at 9.52.57 PM.png
 
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