Shigeru Miyamoto Hopes 'Super Mario Run' Will Draw Users to Nintendo's Hardware for More In-Depth Experiences

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One of the first major surprises out of Apple's September 7 event was the appearance of game designer Shigeru Miyamoto, and the announcement of an all-new Mario game for iOS called Super Mario Run. In the game, players will help Mario navigate various worlds by tapping on the screen to help the plumber jump, dodge, and slide past obstacles and enemies until they reach the flag pole at the end of the stage.

During Apple's event, Miyamoto and senior product marketing manager for Nintendo, Bill Trinen, explained the mechanics of the game and its intent for quick burst, one-handed smartphone gaming. Now, in a recent interview with The Verge, Miyamoto divulged more information on the iPhone game, potentially hinting at what the company's outlook on mobile gaming could mean for the other two upcoming DeNA iOS games, Animal Crossing and Fire Emblem.

Image via The Verge


In its time with Super Mario Run, The Verge commented that the game underscores the company's strategy of introducing addicting, but modest experiences on mobile in order to win more players over with full-fledged console games. Super Mario Run ultimately started as an idea that "was too simple for a home console device," Miyamoto said, and that the company's "main focus" is still convincing players to migrate over to its first-party hardware.
Still, Miyamoto said he hopes people are "going to want to play a much more in-depth and a more challenging Mario experience ... it's going to increase the population of people interested in coming to our platforms, which is of course is our main focus."

It looks to be everything a Super Mario game should be, but also, what it shouldn't be. Miyamoto's game has been carefully designed so that it's simple enough to attract a new audience of iPhone lovers, but not satisfying enough to supplant a console experience.
As suspected, the success of Pokémon Go has helped Nintendo push forward in the smartphone space, and helped dictate the experience of Super Mario Run. In the way that Pokémon Go is inherently tied into the GPS and camera functions of a smartphone, Super Mario Run was built around a similar, play-anywhere universality, leading to its "simple... one-handed gameplay" and "shorter play time."
Miyamoto cited the success of Pokémon Go as validation of this smartphone-centric approach. "Pokémon Go is obviously a game that uses your GPS and it's synced into the camera and Google Maps, so it's a piece of software that's really geared towards that mobile play experience," Miyamoto said. "So, similarly with Mario, what we're looking at is simple game play, one-handed gameplay; shorter play time, playing in shorter bursts; and then really bringing the joy of Mario to that much larger audience."
With its new iOS Mario game -- which will eventually make it to Android -- Nintendo is also admitting that most kids' first interaction with technology is no longer with one of the company's consoles, but the smartphone or tablet of a parent. This convinced Nintendo to finally put its most famous IPs on mobile devices, and helped them decide to make Super Mario Run a one-time-only paid game, so parents don't have to worry about their kids spending large amounts of money on in-game ephemera.

Miyamoto noted that there was a point in time when "[Nintendo's] hardware system was really the first device that kids would interact with, and that's starting to shift." The first device kids interact with now, he says? Their parent's smartphone. This notion of the smartphone "being the first place this kids are encountering games, is what helped us to decide to bring this to smartphones," Miyamoto said.
The first Nintendo and DeNA partnership game was Miitomo, which launched earlier in the year, but failed to gain much traction due to its social-focused features that lacked much in the way of a main gameplay hook. Coming next, besides Super Mario Run, are Animal Crossing and Fire Emblem, but details on the games have been scarce. In the original announcement, Nintendo said that Fire Emblem will be "more accessible" in comparison to the console entries in the popular RPG series, and Animal Crossing "will be connected with the world of Animal Crossing for dedicated gaming systems."

With the new context of Miyamoto's interview for Super Mario Run, it's possible that the two other upcoming mobile games will continue Nintendo's focus on introducing a pared-down version of each franchise, so that players are encouraged to play the full-fledged titles on Nintendo's consoles. Animal Crossing and Fire Emblem are also said to support a free-to-play structure, so there still remains a chance that Nintendo will differentiate the two titles from its simplified mobile gaming strategy and present gameplay closer to the console titles.

Super Mario Run will launch in December, and Nintendo has said that Animal Crossing and Fire Emblem would debut sometime in the fall, but the company has yet to give more specific launch details for those games.

Read The Verge's full interview with Shigeru Miyamoto here.

Article Link: Shigeru Miyamoto Hopes 'Super Mario Run' Will Draw Users to Nintendo's Hardware for More In-Depth Experiences
 

Dilster3k

macrumors 6502a
Jul 20, 2014
790
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I mean it is huge to have Mario join a non-Nintendo platform, this will draw in a lot of money for Nintendo. And I was pleasantly surprised to see Miyamoto on stage.

However, besides the graphics the game seems very basic sadly. I wish it had a bit more depth than your average run & jump iOS game... Maybe a more traditional side scroller would've been great.

Or something like that Super Mario 64 Fan remake?

 
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avanpelt

macrumors 68030
Jun 2, 2010
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I'm not sure why he hopes the new iOS game will draw people to Nintendo's hardware. Does he get a cut of hardware sales? I suspect that like many people my age (mid-30s), I'll buy the Super Mario Run game in order to briefly experience a part of my childhood again on a device that I always have with me. Nothing more. I stopped doing console gaming by the time I was about 14 or 15 years old.
 

AngerDanger

macrumors 601
Dec 9, 2008
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I was initially disappointed with the prospect of another endless runner—it seemed like such a waste of the Mario IP. But on second thought, the endless running doesn't seem all that dissimilar to trying to speedrun a standard level of Mario. If anything, maybe Mario's game mechanics slate it to be one of the better versions of such games.
 

Saipher

macrumors 6502
Oct 25, 2014
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I'm stoked to see Mario coming to iOS but I cannot help to think Nintendo is cannibalizing its own mobile maket share. It's just a matter of time before we see other Nintento "exclusives" coming to iOS and Android.
 

Koodauw

macrumors 68040
Nov 17, 2003
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Madison
I don't understand how Nintendo always misses the mark. Kids who grew up playing Mario, want to play on their phones, when they have time, not sit down and play it on a console. Just make us an awesome Mario game for the iPhone. Let people buy items like the power up leafs, mushrooms, fireplants, Raccoon suits, sledgehammer suits, etc, or extra lives with some sort of in app currency, like other games do. Profit immensely. Everyone is happy.
 

AppleNewton

macrumors 68000
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people generally wont use Nintendo hardware...sans those for nostalgia purposes (N64, S/NES)...so they're best bet is to develop Nintendo software/app platform and expand on that and use the way better hardware that everyone has access to and is willing to use, then a select few at this point to stay relevant or financially sound.
 

swarmster

macrumors 6502a
Jun 1, 2004
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I was initially disappointed with the prospect of another endless runner—it seemed like such a waste of the Mario IP. But on second thought, the endless running doesn't seem all that dissimilar to trying to speedrun a standard level of Mario. If anything, maybe Mario's game mechanics slate it to be one of the better versions of such games.
This isn't an endless runner, it has discrete levels designed by hand. Take a look at the Rayman Jungle/Fiesta Run games to see how well it works for fitting a platformer on to mobile. Can't wait for this.
 

ArtOfWarfare

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Nov 26, 2007
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Pokemon GO is so successful, in part, because it's free.

If you're willing to move around to visit pokestops and search for pokemon, the game can be totally free. You only have to spend money to play if you insist on sitting at home - you'll need to buy pokeballs (since you won't visit pokestops where they're free) and you won't encounter pokemon without using lures (since again, you're not moving to them - they won't move to you without a lure.)

It's actually really neat. You can either exercise and move around to play, or you can pay money to not exercise and play. Neat incentive where they only collect money from people who refuse to leave their house.

I'm not going to pay to play a pared down Mario game though.
 
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AlphaHumanus

macrumors 6502a
Feb 12, 2012
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Nintendo misses the point. There is a HUGE market in mobile phone gaming. It shouldn't be about starting people to the console. It should be about giving people the games they want. I won't buy Mario Run as a boycott of Nintendo's business model.
 
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Berti10

macrumors regular
Jan 24, 2012
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Guess what. I am currently playing Super Mario Bros. on my Wii. The Controller are always disconnecting and this I why I lose all the time and got frustrated. As I watched the keynote, I was very very happy because apple's hardware is much more reliable. I even saw myself playing Super Mario on ATV. But as an endless runner, I'm not sold
 
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LordQ

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Sep 22, 2012
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It will sell, looks good. I can't wait for Fire Emblem though.

And of course, the usual request from almost everyone: port Pokémon Red and Mario Kart and you have a big winner there.
 

RobQuads

macrumors regular
Jul 11, 2010
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Have I missed something of is this essential just the original Mario game rehashed with slicker graphics?
 

arkmannj

macrumors 68000
Oct 1, 2003
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I keep hoping we can draw more of Nintendo's IP away form their hardware :)
I will buy plenty of Nintendo Games, but I don't want to carry two mobile devices.
and their console (at least the Wii U) just doesn't have a catalog of games I care enough about to buy a separate console for. I owned a Wii U for a few months last year then sold it because of the lack of a game catalog and because I just didn't enjoy the tablet experience that they provided (they would have been better off making a controller that connects to an iPod touch/iphone and use that).
 
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madsci954

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Oct 14, 2011
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It worked with Pokémon and Pokémon Go. Nintendo saw a surge of 3DS sales since it came out, and an increase in demand for the main series games (Pokémon X, Y, Omega Ruby, and Alpha Sapphire). And driving the hype for Sun and Moon in November.
 

jonnysods

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Sep 20, 2006
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1. I just want Goldeneye 64 on my phone
2. If they just redid every single one of their previous classic games for $3 they would stop haemorrhaging money. Or release Ocarina of Time for like $10, I'd buy it.

Don't release new games that would stop people wanting to play your new console games.
 

miknos

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Mar 14, 2008
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Those days are over. Nobody is going to buy an underpowered console. They'll buy a new iPad that'll be able to play any game (with a selection of thousands) and have a device for every other use, be it spending all day at Facebook and other crap.

Just port old games from the console. It'll be easy (there is already emulators for mobile (android and iOS-JailBreak). Practically no resources. Charge a single dollar for each game. No risk in there.
 

Porco

macrumors 68040
Mar 28, 2005
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Have I missed something of is this essential just the original Mario game rehashed with slicker graphics?
No, Nintendo would never release a Mario game that was in any way similar to any previous Mario game.

Mario gedt you next time! bud inna complet-a-ly different scen-ar-io tho!
 

napabar

macrumors 6502
Jun 12, 2008
317
481
I don't understand how Nintendo always misses the mark. Kids who grew up playing Mario, want to play on their phones, when they have time, not sit down and play it on a console. Just make us an awesome Mario game for the iPhone. Let people buy items like the power up leafs, mushrooms, fireplants, Raccoon suits, sledgehammer suits, etc, or extra lives with some sort of in app currency, like other games do. Profit immensely. Everyone is happy.
Nintendo doesn't "always" miss the mark. You have no idea what you're talking about. Nintendo has dominated handheld console sales since the 80's. They have 3 consoles that were the top sellers in their respective generation; NES, SNES, and the Wii. They are a multi-billion dollar company.

Nintendo's DNA is very similar to Apple's, in that they like to drive the entire experience. If Apple followed your suggestion, they would port the iOS over to Samsung phones to make a quick buck.

Bad idea.
 
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