I guess I don't understand why they would bother making Metal gaming friendly at all on the Mac if they dislike gaming as much as you imply they do.
Nowhere did I say “Apple dislikes gaming”.
What I’ve implied is that Apple is aware that there’s no point in going after desktop gaming and that it’s a huge waste of time and money.
You’ve likewise illustrated my point in that Apple HAS the frameworks for games to be ported to MacOS. They’ve done the footwork of making the tools available to devs.
The devs aren’t making anything for MacOS despite this.
I’ll outline the situation once again:
Culture:
1. Game devs (bigger game devs especially) flat out don’t care about MacOS. This should be readily apparent by now.
2. Desktop gamers HATE Apple. The diy mentality (which Apple is demonstrably against) is ingrained into the culture and Apple and Apple users are widely mocked. This crowd will not be convinced by any olive branch.
These top two points should be reason enough to convince anyone that whining about gaming on Mac is pointless. But I’ll continue.
Rebuttal to scenarios that I’ve seen proposed:
1. Apple should buy a studio and release Mac exclusive games:
Reality: Apple spends a ****tillion money on a studio and releases some well polished, fun titles that nobody plays because the core audience isn’t going to go out and spend $600 absolute minimum to play a handful of games at best. Moreover, sales of Macs specifically FOR this Apple exclusive game wouldn’t see any significant uptick in sales, and certainly not enough to justify the studio acquisition alone. Ignoring the costs of developing a AAA blockbuster game.
This also doesn’t solve the fact that many other games would still be unavailable.
2. Apple should build a gaming Mac!
Reality:
A gaming focused Mac needs to have a few things:
a. An x86 processor, because that’s the most compatible with games.
b. An off the shelf gpu, currently NVidia is the big dick so let’s go with them
c. Windows because that’s the most compatible OS with games.
That’s just a standard gaming PC.
The fact is that aside from the culture that is very resistant to MacOS, any avenues to capture any gaming marketshare are guaranteed failure.
3. Financial:
I’ve touched on this in my above points but here’s the big 600 lb gorilla:
Apple already makes the most profit from gaming. Mobile is bigger than console and desktop combined in dollars and amount of warm bodies. And Apple has exclusive access to 30% of revenues from the most powerful phones and an essential monopoly on the tablet market.
As much as desktop gamers want to wag their e-peen about being able to play GTA5 and Skyrim for a decade now or have fun finding bugs and crashes in Cyberpunk 2077, they’re a (very vocal and obnoxious) minority.
In fact, there’s something else I’d like to touch on about iOS vs. desktop.
Right now, I’m able to buy GTA vice city and roller coaster tycoon classic on the App Store. Genshin Impact and formerly Fortnite which I’ve heard are/were two of the most popular games on the planet are/was available for iOS but not MacOS.
This, despite sharing the same codebase (with even more strict requirements for iOS in terms of performance and such) Points towards developers simply ignoring MacOS.
Which isn’t fixable by Apple as outlined above.
In plain, unambiguous terms:
there’s nothing Apple themselves can do.