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I downloaded it, seems to run fine, but I would have rather had them render text/UI at full res and just scale back the 3D graphics if they had to. The blurry looking text is a bit annoying.

You can do this, but requires some editing of one of the files. I tried turning on various other render options in one of the other config files, but then couldn't start a game.
 
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You can do this, but requires some editing of one of the files. I tried turning on various other render options in one of the other config files, but then couldn't start a game.
Oh heck, why didn’t I see this before I went on holidays without a computer :D

Has anyone else run into a graphics freeze mid game? I’m around turn 93, and can only do a turn at the time before the graphics freeze. The game still runs, as FX still play when pressing UI elements, but the screen itself isn’t updated.

iPad Pro 10.5
 
Yes but that’s fine you can delete the other one. And if you know you want to buy it in the first place and don’t care for the trial you can just go for the full download directly.

No one would complain about that minor annoyance if it enables family sharing, and it doesn’t take anything any from anyone as they can leave the IAP in the free download if someone prefers that.

Many apps I use are doing that already.

Or Apple could just add trial functionality to the App Store.
 
Of course that’d be better. But the absence of this functionality is no excuse for not providing family sharing, as there is a an alternative way to do it.
What’s the problem with family sharing exactly? Does it not cover IAPs?
 
What’s the problem with family sharing exactly? Does it not cover IAPs?

Yes the IAP will only work on the account from which the purchase was made, whereas a regular purchase would let any account which is part of the family use the app with full functionality.

I am willing to support premium games at premium prices on iOS, but probably not if the publisher is being stingy and not letting me use that $60 game on all family devices.

It is not a new issue and most smaller app publishers who use IAP as a trial mechanism have acknowledged it for a long time and offer a separate complete download which works with family sharing. Many will even go as far as offering a free download code for the full purchase if you can prove you have made the IAP (Infuse and Scanbot have done it for me).

Civilization is not the only game with that issue alright, but others don’t charge nearly as much and at that price point it becomes pretty hard for me to forgive.
 
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Really good port of the game. I am pleasantly surprised that it runs so well on 1:st gen iPad Pro 12.9. Prefer to play the game on the iPad than on MBP (a 15' from 2014), because of the fans and fast battery drain.
 
Yes the IAP will only work on the account from which the purchase was made, whereas a regular purchase would let any account which is part of the family use the app with full functionality.

I am willing to support premium games at premium prices on iOS, but probably not if the publisher is being stingy and not letting me use that $60 game on all family devices.

It is not a new issue and most smaller app publishers who use IAP as a trial mechanism have acknowledged it for a long time and offer a separate complete download which works with family sharing. Many will even go as far as offering a free download code for the full purchase if you can prove you have made the IAP (Infuse and Scanbot have done it for me).

Civilization is not the only game with that issue alright, but others don’t charge nearly as much and at that price point it becomes pretty hard for me to forgive.
Ah, didn’t know that. Thanks for the info.
 
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Sensational game on the iPad. Could never get into it on the desktop, but it’s perfect for couch play and touch controls. Also if you have an iPad pro, make sure you edit the game options to enable retina and then use the console to enable “ui scale 2”. Also added a whole bunch of mods.

No phone view app needed for any of this by the way. It’s all available in the File Sharing tab in iTunes.
 
Come on man! First of all, it's a very complete and expensive game. It's 60 on other platforms. Also, it's on sale for 50% off for the rest of the year.

LOL yeah I bit the bullet and bought it at half off. Not disappointed. Best iPad game, hands down. Now if they could just speed up those marathon games on huge maps, I'll be set! Still it is a very complete game and I hope other companies take notice.
 
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How does it run on the iPad Air 2?

I’ve only played one complete game on my iPad Air 2 (chieftain, Earth map, quick moves). The first 100 moves were fine, played like its desktop or console counterpart. However, after a 100-150 moves it gets kind of buggy. At move 250 or so it may take about 2 to 3 minutes per move. But it’s still a good playable game considering it’s an iOS game.
 
I’ve only played one complete game on my iPad Air 2 (chieftain, Earth map, quick moves). The first 100 moves were fine, played like its desktop or console counterpart. However, after a 100-150 moves it gets kind of buggy. At move 250 or so it may take about 2 to 3 minutes per move. But it’s still a good playable game considering it’s an iOS game.
Thanks, that's all I wanted to know!
 
If they put it back at $30 or even $40, I would buy it (sorry I missed the into price)! Although it has watered down graphics (at least on my 12.9), the portability and touchscreen play-ability would be worth it.
 
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