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Lol yes

All iOS are DEFAULT to be ENABLED to run on macOS Big Sur Mac M1

It’s is those ******* developers trying to be a DICK and deliberately opt out of MacOS to stop us from using their app on iOS

Don’t know what’s wrong with this thread , bunch of weird people saying lame ass excuses trying to deflect and spin from that behavior


As a refresher, Apple Silicon Macs allow users to run iOS and iPad applications on their Mac, but developers can opt out of allowing their apps to be installed on the Mac.
the first thing i got m1 last 2 week too see if my existing apps work on m1 . not . Dont be rude because Apple " this is the way"
 
Wow. You really think developers are all rich, don’t you.
I think professionals have professional tools. I expect mechanics to have tools, artists to have brushes and paint, and developers to have computers. If the app is free than sure, they get some slack. If they charge for their app, through upfront costs, IAP, or ads they are obligated to get the tools necessary to provide support. Not having enough to buy an M1 means they have a poor product or bad business skills. But there is a line they cross when they try and profit off their software and buying a new computer is in one that side.
I'm sorry that I'm directing this direct at you, but are you really this ignorant (meant in the "not an insult"-way) about what actually goes into professionally making sellable apps?

Also, that was clearly mostly a form letter; and probably sent by someone great at what they do, but couldn't code themselves out of a paper bag no matter what. All resources are not equal within all fields.
If the company is big enough the email is combining from someone who is coding the app than they have no excuse for not already implementing Mac support.
That is a stock email the tech support person sent, probably because he or she did not really understand the original email’s questions. However, the person who sent that stock answer, would not be the same as the person who would need to enable the app for macOS.

This is a free app that has no advertising and provides a free, ad-free social network (I have not used it, but that is the description from the developer’s website). Given that, level of antipathy these developers is astounding.
If it’s truly free than they do get some slack, in my book, for not updating as fast: But free apps should be available for side loading and Mac loading simply because the community could help the developer bug fix and use the software while they try and code official support.
 
I think professionals have professional tools. I expect mechanics to have tools, artists to have brushes and paint, and developers to have computers. If the app is free than sure, they get some slack. If they charge for their app, through upfront costs, IAP, or ads they are obligated to get the tools necessary to provide support. Not having enough to buy an M1 means they have a poor product or bad business skills. But there is a line they cross when they try and profit off their software and buying a new computer is in one that side.

If the company is big enough the email is combining from someone who is coding the app than they have no excuse for not already implementing Mac support.

If it’s truly free than they do get some slack, in my book, for not updating as fast: But free apps should be available for side loading and Mac loading simply because the community could help the developer bug fix and use the software while they try and code official support.
i'm not rich but sometimes people dont understand real cost of development.

Buying m1 just because my imac 2017 power supply kaput .
 
I think professionals have professional tools. I expect mechanics to have tools, artists to have brushes and paint, and developers to have computers. If the app is free than sure, they get some slack. If they charge for their app, through upfront costs, IAP, or ads they are obligated to get the tools necessary to provide support. Not having enough to buy an M1 means they have a poor product or bad business skills. But there is a line they cross when they try and profit off their software and buying a new computer is in one that side.
So… in the middle of a pandemic a developer with a successful iOS product would have to shutdown their source of income, removing their app from the AppStore, and stop being a professional iOS developer; unless they could afford a pre-launch M1 Mac and the resources needed to (no matter if they want it or not) have their app on Macs? Without extra cost? Because you also refuse to pay extra for using the app on the Mac, and instead demand that if they must charge extra they force their non-Mac users to also pay extra?

Just to get this right, according to you they can't just continue being a professional mobile developer?
 
I repeat, I did not sideload iOS apps onto my Mac that have paid equivalents on the Mac store. I loaded apps that are free and/or are part of a service I am paying for (I.e. banking apps, Spotify, eBay, Amazon). I did not make any support requests to developers as a result. If anything the presence of these apps on my Mac will lead to more profit for the companies that developed them, and made me happier to have a Mac. If the side loading capability was taken away because of developer pressure, they are misguided.
 
I repeat, I did not sideload iOS apps onto my Mac that have paid equivalents on the Mac store. I loaded apps that are free and/or are part of a service I am paying for (I.e. banking apps, Spotify, eBay, Amazon). I did not make any support requests to developers as a result. If anything the presence of these apps on my Mac will lead to more profit for the companies that developed them, and made me happier to have a Mac. If the side loading capability was taken away because of developer pressure, they are misguided.
Well, especially banking apps should be blocked if not tested. The banks have a vetted vector for you to securely bank on a PC: HTTPS website. They may be testing a platform agnostic app, who knows. But the iOS apps have links to iOS specific security features.
 
So… in the middle of a pandemic a developer with a successful iOS product would have to shutdown their source of income, removing their app from the AppStore, and stop being a professional iOS developer; unless they could afford a pre-launch M1 Mac and the resources needed to (no matter if they want it or not) have their app on Macs? Without extra cost? Because you also refuse to pay extra for using the app on the Mac, and instead demand that if they must charge extra they force their non-Mac users to also pay extra?

Just to get this right, according to you they can't just continue being a professional mobile developer?
No. They could make the app free. They could release the apk for sideloading. They could enable mac use and let people know it's not tested. They can continue to be a professional but they need to understand that their industry changes faster others. If they want stability they should write a book instead of an app.

There is a huge difference between building a native Mac app and enabling iOS use on the Mac. iOS ports shouldn't be paid a cent more than the initial iOS app price.

And the in the middle of a pandemic companies need to be providing their users more not less. I don't care if it's a one man operation. If they are profiting from their app they are effectively a company and they should be considerate of the needs of others. Yes, consumers have no such obligation to companies.
 
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Tl;dr developer can't do their job because they won't get the tools they need.
Obligatory car analogy: BMW uses a new screw and third party stereo company tells me I can't install the deck I purchased because they won't buy a new screwdriver.

No mac version should mean 0 star reviews. Can we add that?
1. An M1 Mac is not a need, it's a want. An Intel Mac works just fine for writing iOS apps.

2. Your analogy doesn't work here. Purchasing a screw driver and purchasing a Mac are very different.

3. No.
 
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1. An M1 Mac is not a need, it's a want. An Intel Mac works just fine for writing iOS apps.

2. Your analogy doesn't work here. Purchasing a screw driver and purchasing a Mac are very different.

3. No.
1. Your argument is that you need an M1 Mac to test iOS ports. As iOS ports are now an expectation it's therefore a need for all developers going forward.
2. How are they different. They are both tools. Nothing more.
3. Apps are rated on their total package not just what the developer thinks.
 
No. They could make the app free. They could release the apk for sideloading. They could enable mac use and let people know it's not tested. They can continue to be a professional but they need to understand that their industry changes faster others. If they want stability they should write a book instead of an app.

There is a huge difference between building a native Mac app and enabling iOS use on the Mac. iOS ports shouldn't be paid a cent more than the initial iOS app price.

And the in the middle of a pandemic companies need to be providing their users more not less. I don't care if it's a one man operation. If they are profiting from their app they are effectively a company and they should be considerate of the needs of others. Yes, consumers have no such obligation to companies.
apk ? apple only have ipa

most of your word thinking like epic .

Apple product hardly profitable for me and others and most of them just a portfolio jump.
 
apk ? apple only have ipa

most of your word thinking like epic .

Apple product hardly profitable for me and others and most of them just a portfolio jump.
Are your apps are really just ads to promote your personal brand? Than make them free and really show off what you can do. You have to spend money to make it.
 
1. Your argument is that you need an M1 Mac to test iOS ports. It's therefore a need for all developers going forward.
2. How are they different. They are both tools. Nothing more.
3. Apps are rated on their total package not just what the developer thinks.
1. We're not talking about ports. We're talking about running iOS apps on a Mac. An M1 Mac is needed if the developer wants to test their iOS app on a Mac. But, making an iOS app available for Mac is itself not a need.
2. Price, for a start. Most people could probably buy a new screw driver all day long if needed. A big purchase like a Mac might need to be budgeted for in advance.
3. The total package is defined by the developer. And technically, I don't think it's currently possible to leave a 0 star rating. You have to give at least 1 star. Unless Apple rewrites their review system to allow zero stars.
 
Are your apps are really just ads to promote your personal brand? Than make them free and really show off what you can do. You have to spend money to make it.
i make custom apps for client and custom web system. Ya on android platform some i give it free because cheap 25 dollar per life while apple not per annum 100 dollar and the cost of development cannot be justify. That's the most reason most apps is not updated and more branding .

Customize apps profitable but making apps for free are not free and costly is apple platform.
 
Well, especially banking apps should be blocked if not tested. The banks have a vetted vector for you to securely bank on a PC: HTTPS website. They may be testing a platform agnostic app, who knows. But the iOS apps have links to iOS specific security features.
Good point -- I guess. As a mere user I can only say that the banking apps have worked as expected, including using the fingerprint reader for authentication. I have only used them for checking balances, not for attempting to deposit a paper check (which would obviously require the camera on an iPhone or iPad, and wouldn't be expected to work on a Mac).
 
Good point -- I guess. As a mere user I can only say that the banking apps have worked as expected, including using the fingerprint reader for authentication. I have only used them for checking balances, not for attempting to deposit a paper check (which would obviously require the camera on an iPhone or iPad, and wouldn't be expected to work on a Mac).
Sometimes programmers build security based on how hard it would be for someone without certain technical expertise to run it on certain hardware (or in an emulator); and by then having it run on a "real" and open computer like a Mac all kinds of malware might have new attack vectors to exploit. Timing attacks and analysing memory usage and whatnot, that never was an issue in that shape and form on an iDevice.
 
Sometimes programmers build security based on how hard it would be for someone without certain technical expertise to run it on certain hardware (or in an emulator); and by then having it run on a "real" and open computer like a Mac all kinds of malware might have new attack vectors to exploit. Timing attacks and analysing memory usage and whatnot, that never was an issue in that shape and form on an iDevice.
Thanks for your input -- that makes sense.
 
1. We're not talking about ports. We're talking about running iOS apps on a Mac. An M1 Mac is needed if the developer wants to test their iOS app on a Mac. But, making an iOS app available for Mac is itself not a need.
2. Price, for a start. Most people could probably buy a new screw driver all day long if needed. A big purchase like a Mac might need to be budgeted for in advance.
3. The total package is defined by the developer. And technically, I don't think it's currently possible to leave a 0 star rating. You have to give at least 1 star. Unless Apple rewrites their review system to allow zero stars.
You know what I am saying your just being difficult now. All modern iOS apps need to run on M1 Macs. Failure to do so should get the app removed from the app store. Developers didn't have a say about iPhone apps running on iPad and this is no different. It should not be the developers call.

No, the analogy is: I already have a stereo that would work in my new car but you don't want me to install it because you can't afford new tools.

Buy an m1 if you want to be sure your app is perceived well, or don't and take a chance that the rating will drop.

Apk? Are you actually an Android user?
I'd like to blame autocorrect but I probably typed it wrong.
 
Is it just me or isn't it possible to sideload things 3? I have the Things 3.13.8.ipa and it install's just fine. But when I click it it won't open. No error just bounces 1 time in the app bar.
 
Lol 😂 you are ****ing retard,

just shut up if you have no idea what’s going on

clearly you are so wrong and you & some other weird people around here keep trying to create confusion and spreading false statements , no one here is talking about making a macOS app


As a refresher, Apple Silicon Macs with macOS Big Sur allow users to run iOS and iPad applications on their Mac, but developers can opt out of allowing their apps to be installed on the Mac.

so just STOP lying and trying to defend those ****ing *******s, shame on you
Actually, you sound like you don't know what's going on.

Nobody is arguing that it is difficult to check a box to make an iOS app available for Mac.

Checking a box does not modify the app to make it actually completely work on a Mac.

If the app does not completely work on a Mac, the developer better uncheck that box.

The developer reserves the right to determine which platforms they are willing and able to support.
 
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Actually, you sound like you don't know what's going on.

Nobody is arguing that it is difficult to check a box to make an iOS app available for Mac.

Checking a box does not modify the app to make it actually completely work on a Mac.

If the app does not completely work on a Mac, the developer better uncheck that box.

The developer reserves the right to determine which platforms they are willing and able to support.
before they even said in 2 years they will release now not even. And whom bought 12z mac mini and need to return uhmmph aaa .
 
You know what I am saying your just being difficult now. All modern iOS apps need to run on M1 Macs. Failure to do so should get the app removed from the app store. Developers didn't have a say about iPhone apps running on iPad and this is no different. It should not be the developers call.

No, the analogy is: I already have a stereo that would work in my new car but you don't want me to install it because you can't afford new tools.

Buy an m1 if you want to be sure your app is perceived well, or don't and take a chance that the rating will drop.
All modern iOS apps do not have to run on a Mac. The fact that many of them might run fine on a Mac is a happy coincidence. It just means those apps don't require certain hardware that is not available in a Mac. In that case, it's a no brainer to keep the box checked for the app to be available on the Mac. That is, it's a good idea. But it's not a requirement. And it should not be a requirement.

An iPad is more similar to an iPhone, so that's probably not an issue. A Mac is very different from an iPhone or iPad. It absolutely should be the developer's call to support or not support the Mac.

I know the analogy you intended. It doesn't work. If you'll read my post again, carefully, you'll see why.

How did you acquire such unreasonable ideas about how the App Store should work? You must have been burned bad at some point. If that's the case, I'm sorry that happened. But, that's no reason to punish everybody.
 
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