so the wall is going up around the apple eco system, not really a bad thing and we all knew this was going to happen ... Apple in control of the user experience has been pretty successful thus far.
Anyone who is sideloading apps isn’t going to be confused by that.
Apple has every right. If you don't like it, create your own OS and apps so that you ca do whatever you want.
As an indy developer it seems Apple is allowing the people who write (own the rights to the) apps to decide, not Apple.Haha. That’s so Apple. That’s the way isn’t heading isn’t it? Apple will decide what you can and cannot run.
You paid for the legal right to use the iOS version. You haven't paid for the right to use the Mac version, because it doesn't exist at this point in time.Prompt 2 works just about perfect on the M1. Now I can't use it. I paid 14.99 for it. The developer has been silent on officially adding M1 support. I will 100% not buy this app again. It already works. These are the developers that need to be review bombed until they comply.
Exactly, it's the same iOS app that you already paid for. Just on a slightly different device. It's like: pay this for iPhone 5, pay something else for iPhone X size class, pay again for the iPad version, and yet again if you want to run it on an even bigger screen, like on a macbook.To be fair they aren’t getting full desktop functionality it’s still the iOS app right ?
If you've ever worked on an app for hundreds of thousands/millions of of customers, "simply refusing" in this context means spending 40 hours a week sifting through thousands of support tickets to refuse.
Not to mention it knocks down the overall stars for a particular software unnecessarily.
Here’s the problem with that, though: Not all iOS apps will work conceptually on the Mac. If an app uses ARKit, it’s useless on the Mac. If it needs data from the gyroscope, also useless. And then there are the numerous other apps that would technically function on the Mac, but the developer’s not willing to accept (or support) the compromised experience of a touch-first UI on a mouse-first device. Apple understands that iOS apps on the Mac…really aren’t the greatest right now — especially games — and they’re right not to force iOS developers to support the Mac. With time, it may become a requirement for those apps where it makes sense to support it.I hate this mentality. This is not a concept that should be 'up to the developer' to decide. Apple needs to put their foot down and say 'we took a cut on our revenue for you and in exchange your Apps will work on these devices or we will remove them from the store".
And then some customers will turn around and put a one-star review on the iOS App Store because they were using the app in an unsupported environment and something broke.This was an unofficial workaround for sideloading apps. There is nothing that says a developer needs to deal with tickets from M1 users as their app is not officially supported on M1. If I'm using a developer's software in a way they didn't intend they can simply refuse support/service like most other product vendors do rather than finding a way to prevent me from using it in that way in the first place. This only exists because it hurts either Apple's business or the business of one of their major app developers (netflix, etc.)
Sideloading doesn’t magically make the iOS version into a MacOS version. He’s still using the same application.You paid for the legal right to use the iOS version. You haven't paid for the right to use the Mac version, because it doesn't exist at this point in time.
The developer hasn't done anything wrong. You want to create a pile on the evil developer campaign, because you no longer can use the app in an unofficial manner.
Apple has every right to control how their platform is used. All you did was buy an Apple device. That doesn't give you the kind of legal rights you seem to think you are entitled to, just because you bought an Apple device.This response fits your profile picture perfectly, gotta love it. In a world where a few companies dominate the technology most of us are required to use every day, this is an unacceptable take. This is like saying "If you don't like it, leave" in response to Americans that take issue with certain aspects of their country.
Yes, he is but, he is using it on a platform that the developer did not create nor did Apple approve. As such, he has been using software on a platform he didn't pay for.Sideloading doesn’t magically make the iOS version into a MacOS version. He’s still using the same application.
If Apple was consistent I would be fine with that stance, even applaud it. They, however, pick and choose when they let developers have choice of how to run their apps which conveniently coincides with profit margins/big developer interests.As an indy developer it seems Apple is allowing the people who write (own the rights to the) apps to decide, not Apple.
Where did Apple state that this kind of usage is and would be further supported with the sale of the M1? To my knowledge, Apple has said no such thing. Some individuals found an OS loop hole and sought to exploit it for their own use and gains. And now, it seems some here are acting as if Apple has done something wrong for closing a loophole.Isn’t one of the big reasons in owning a M1 mac so you can enjoy iOS apps on it, love my M1 pro, but the lack of iOS apps is very disappointing. 🤦♂️
I think people are confusing iOS support and sideloading but I think the principle is still the same.Where did Apple state that this kind of usage is and would be further supported with the sale of the M1? To my knowledge, Apple has said no such thing. Some individuals found an OS loop hole and sought to exploit it for their own use and gains. And now, it seems some here are acting as if Apple has done something wrong for closing a loophole.
If people bought the M1 just so they could side load, those individuals are getting what they deserve, in my opinion. Either get rid of the M1 if some here want to side loads apps, or use the M1 and respective App Store as intended and supported in the legal agreement.
Apple has every right to control how their platform is used. All you did was buy an Apple device. That doesn't give you the kind of legal rights you seem to think you are entitled to, just because you bought an Apple device.
You agreed to the EULA terms an now you want to complain after the fact and want to be able to do whatever you want with Apple hardware and apps. Life doesn't work that way.
What you can do is stop using Apple devices and use Linux or some other OS, as well as finding apps where he developers don't care if they get ripped off.
If the dev opted out macOS support that app will not even show up in the Mac App Store, is this not enough?To me the logical solution is that all apps should work on all devices. If it doesn't it gets removed from the app store.
Those problems seem like they can be solved with time and money invested. Rebuilding the UX to support the platform requirement would take a lot of effort and is something we should expect the developers to put in.Here’s the problem with that, though: Not all iOS apps will work conceptually on the Mac. If an app uses ARKit, it’s useless on the Mac. If it needs data from the gyroscope, also useless. And then there are the numerous other apps that would technically function on the Mac, but the developer’s not willing to accept (or support) the compromised experience of a touch-first UI on a mouse-first device. Apple understands that iOS apps on the Mac…really aren’t the greatest right now — especially games — and they’re right not to force iOS developers to support the Mac. With time, it may become a requirement for those apps where it makes sense to support it.
It’s also important to note that many developers currently have no hardware on which to test their iOS apps running on a Mac using Apple silicon. Good luck troubleshooting on hardware that you don’t have if your users run into issues there. Absent that, and considering the compromised user experience, it’s safer in many cases to just opt out for now.
The issue is regarding user right to run in on the Mac - an argument made by a previous post. If users have a right to run software they purchased on any hardware than no its not.If the dev opted out macOS support that app will not even show up in the Mac App Store, is this not enough?
Nothing wrong with voicing an opinion. I am all for that. What I am against, is people using iOS apps on the M1 when there is no respective Mac app. In my opinion, that is wrong on many levels, unless Apple decides to officially support said action. Until and unless Apple makes such a statement, Apple users need to follow the legal agreement they agreed to.Me: "I don't like how X thing works today, I think it should be changed"
You: "X thing doesn't work that way today"
I know, that's why I'm voicing my opinion about wanting them to be changed. Again, it's like when people protest for some form of change and someone comes along to say "Life doesn't work that way," you're just making a statement that is equivalent to reading the time or telling me what color the sky is. We already know life doesn't work that way, so we want it changed. I've never really understood this way of thinking.
What is your personal opinion on what kind of freedoms users should be entitled to on their devices?
It's going to be difficult to get people to respect broken laws.Nothing wrong with voicing an opinion. I am all for that. What I am against, is people using iOS apps on the M1 when there is no respective Mac app. In my opinion, that is wrong on many levels, unless Apple decides to officially support said action. Until and unless Apple makes such a statement, Apple users need to follow the legal agreement they agreed to.
If people wish to work towards getting Apple to change course, I am all for that as well, so long as it is done in a respectful and legal manner.