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Nothing wrong with voicing an opinion. I am all for that. What I am against, is people using iOS apps on the M1 when there is no respective Mac app. In my opinion, that is wrong on many levels, unless Apple decides to officially support said action. Until and unless Apple makes such a statement, Apple users need to follow the legal agreement they agreed to.

If people wish to work towards getting Apple to change course, I am all for that as well, so long as it is done in a respectful and legal manner.
That seems backwards. Why would you be against people using an iOS app when there’s no substitute on Mac? I would genuinely understand if sideloading was restricted to iOS only apps so as not to undercut Mac OS app sales. But you’re saying it’s especially bad if there’s no Mac app ? I don’t follow that train of logic.
 
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As a developer myself, I am shocked how people treating Apps they "paid for".

When we "sell" our software, we sell the "right to use", we don't sell the "ownership" unless explicitly intended to.

In other words, we developers own the apps, not the user, and we will write the copyright documents inside the apps.

If we don't want to include "right to use" on a specific platform in a sale, the we should have the right to.

But I personally is NOT against the sideloading approach even as a developer: I will not encourage that, but I will not implement blocking mechanisms either (it is easy to detect M1 devices and make your app not run).

The reason behind Apple doing such might come from the complaints of major developers.
 
As a developer myself, I am shocked how people treating Apps they "paid for".

When we "sell" our software, we sell the "right to use", we don't sell the "ownership" unless explicitly intended to.

In other words, we developers own the apps, not the user, and we will write the copyright documents inside the apps.

If we don't want to include "right to use" on a specific platform in a sale, the we should have the right to.

But I personally is NOT against the sideloading approach even as a developer: I will not encourage that, but I will not implement blocking mechanisms either (it is easy to detect M1 devices and make your app not run).

The reason behind Apple doing such might come from the complaints of major developers.
The issue is that many developers see that license as one sided. If you are not providing updates, bug fixes, refreshes, and new content than you abandoned the software and with it your claim of ownership.
 
As a developer myself, I am shocked how people treating Apps they "paid for".

When we "sell" our software, we sell the "right to use", we don't sell the "ownership" unless explicitly intended to.

In other words, we developers own the apps, not the user, and we will write the copyright documents inside the apps.

If we don't want to include "right to use" on a specific platform in a sale, the we should have the right to.

But I personally is NOT against the sideloading approach even as a developer: I will not encourage that, but I will not implement blocking mechanisms either (it is easy to detect M1 devices and make your app not run).

The reason behind Apple doing such might come from the complaints of major developers.
i agree developers should have that right but I also believe Apple has the right to not offer that right if you catch what I’m saying lol. I don’t have a problem with developers opting out but it’s apples store and if you want to market your product through them you should have to make concessions and making an app work/accessible on all Apple devices is not a huge ask IMO.
 
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You paid for the app to work on iOS, not macOS.
Not trying to be an ******* I’m genuinely curious , is that really what the license says? Because I thought it was just license to use said app with OS being assumed considering the ecosystem it’s in.
 
I hate to say it, and there was a day when I'd deny it, but not any more.... this is a ploy by Apple to generate more revenue through the App Store. Guaranteed.
Lol you must have missed all the epic games/ xcloud debacle this past summer
 
That seems backwards. Why would you be against people using an iOS app when there’s no substitute on Mac? I would genuinely understand if sideloading was restricted to iOS only apps so as not to undercut Mac OS app sales. But you’re saying it’s especially bad if there’s no Mac app ? I don’t follow that train of logic.

You don't follow that train of logic because unfortunately there isn't one in regards to the topic of whether sideloading is acceptable or not. Unless I'm missing something, he starts by saying he doesn't believe it's acceptable but if Apple says it's fine then he's fine with it too. His opinion is based entirely on the legal rights of the company. I don't think that's a very healthy relationship between a customer and a business because it forfeits the customer's influence/power over the business (how markets are supposed to work lol).
 
If you are not providing updates, bug fixes, refreshes, and new content than you abandoned the software and with it your claim of ownership.
Updates also takes time, especially on Apple platform and it updates frequently and you app will not run if you don't update the code at some point. Which means, to continuously provide the update for an app will eventually cost the same amount of work as writing a new one.

Therefore IMO it is unfair to a developer to provide all updates for free. My strategy is, all users have free updates until next major version, and if the next major version is out less than one year of your purchase, you will receive a discount based on the time of purchase if you want to pay for the next major version. The old major version will not receive functional updates but I will update to make sure it will run unless something out of my control happened, like changing hardware platform (switch from x86 to arm for example). You can keep using your old version up until Apple introduces some major change that breaks it and is not easy to adapt.
 
Updates also takes time, especially on Apple platform and it updates frequently and you app will not run if you don't update the code at some point. Which means, to continuously provide the update for an app will eventually cost the same amount of work as writing a new one.

Therefore IMO it is unfair to a developer to provide all updates for free. My strategy is, all users have free updates until next major version, and if the next major version is out less than one year of your purchase, you will receive a discount based on the time of purchase if you want to pay for the next major version. The old major version will not receive functional updates but I will update to make sure it will run unless something out of my control happened, like changing hardware platform (switch from x86 to arm for example). You can keep using your old version up until Apple introduces some major change that breaks it and is not easy to adapt.
Here is where it gets tricky. I paid for an app and I expect it to work before I pay more. If you sell an app before it's done than that's on you as the developer to fix the app at no additional cost. If your app works perfectly and you want to charge for new features than sure, but I shouldn't have to pay again to make it do what the developer initially claimed it could do.
 
Here is where it gets tricky. I paid for an app and I expect it to work before I pay more. If you sell an app before it's done than that's on you as the developer to fix the app at no additional cost. If your app works perfectly and you want to charge for new features than sure, but I shouldn't have to pay again to make it do what the developer initially claimed it could do.
If it doesn't work, you get a refund, within the T&C criteria that you previously agreed to. This happens for things you buy at Walmart, too :)
 
So your strategy is to get mad enough on the internet that every developer, for every app, provides you indefinite updates? Forever.
No. Of course not. I will push for legislation that regulates those developers into a career better suited for them. Starting with reducing software IP to 2 years max and holding developers personally accountable for the sale of software that doesn't function as expected.
 
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I'm familiar with the process of working on huge software but it doesn't change my opinion as I automatically believe the consumer's rights should be optimized for before the company's.

I believe I should be able to install Windows on my Playstation 5 and use it like a PC, but here we are.

If a company has to deal with more tickets then that's simply the cost of business.

That particular cost of business would get passed onto all consumers in some way. That'll piss of more people than it serves.

Besides, it's not like Apple's gargantuan resource pool of cash and brains couldn't come up with a better review and support system for iOS apps so as to maintain user freedom whilst making it easier for companies to deal with irrelevant support tickets and reviews.

I rather have Apple's resources spent on things that actually matter for most users and not for the 1% of people who think sideloading iPad apps on M1 should be a consumer right.
 
I paid for an app and I expect it to work before I pay more.
When a new major version is out the old version will no longer available for purchase, so the app is always guaranteed to work at the time of purchase.

If it is not, contact Apple and they will have your money back.
 
If it doesn't work, you get a refund, within the T&C criteria that you previously agreed to. This happens for things you buy at Walmart, too :)
That's fine so long as it applies to any App I ever purchased and the developer provides the full refund without cutting into Apple's fair share. It should cost the developer money to sell a defective product. As a deterrent for launching incomplete software.
 
When a new major version is out the old version will no longer available for purchase, so the app is always guaranteed to work at the time of purchase.

If it is not, contact Apple and they will have your money back.
Apple updating the OS shouldn't absolve the developer from providing support. OS updates that break apps should allow me to refund the app, even if I purchased it 10 years ago. Or they could maintain support.
 
Apple updating the OS shouldn't absolve the developer from providing support. OS updates that break apps should allow me to refund the app, even if I purchased it 10 years ago. Or they could maintain support.
It's a real problem that probably has led to free (plus paid junk) apps dominating, but what's Apple going to do, margin call the devs who have long since ceased to exist?
 
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