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Well well well, this is server side meaning there definitely exist in the system another way to Sideload them, even if that means the creation of a new app that installs ipa files and skips that new verification
 
Well well well, this is server side meaning there definitely exist in the system another way to Sideload them, even if that means the creation of a new app that installs ipa files and skips that new verification
I think it verified them remotely before installing them to begin with. I'm just glad I got FF7 and FF9 installed prior to this being shut down.
 
Kind of dumb, the iPad and iPhone was marketed for people not tech-savvy and more to consume media...but why would they limit what the Mac can do? The Mac should be open to everything as it's for people to create. I'm not liking this rabbit hole Apple is taking us in.
 
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Anyone who is sideloading apps isn’t going to be confused by that.
Why do people keep insisting the average sideloader has any sort of clue? *YOU* may have clue. But the average sideloader googles for a solution he can use without understanding it, whines when he's expected to pay for iMazing, and then whines on Twitter about how bad the developer is for the sub-optimal UI.
 
You own the hardware. You do not own the software, you only license it.

Feel free to wipe your hardware and put whatever you like on it.

I write Apps for a living. To be able to make a living I need to make sure my software is keeping me and my family fed.
Years ago here, I was told that I should do everything for free. However, no one was ready to supply me housing or food or transportation for free. They had to live.
 
Why do people keep insisting the average sideloader has any sort of clue? *YOU* may have clue. But the average sideloader googles for a solution he can use without understanding it, whines when he's expected to pay for iMazing, and then whines on Twitter about how bad the developer is for the sub-optimal UI.
That's like the average user who wants to use the beta test version and 10 minutes after things break, wants to go back to the safe version.
 
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I see another 30% cut coming in the near future if developers want their apps to be compatible/enabled on the Mac OS platform.
 
Looking into it quickly, isn’t this just an SSH client? I truly don’t know more about it but is there some advantage to the iOS version that makes running it on macOS more desirable than just another SSH client?
That’s all it is but I have used it heavily the last couple years and it has all my lab gear and things configured and saved. I was shocked it worked sideloading but it was a relief to have all my sessions set up and not go hunting for an alternative to manually recreate everything. I may still try to compile Putty if it’s possible to dump my sessions from one of my windows systems to it. I really don’t have a problem spending money with developers and paying 14.99 for a decent ssh client was a no brainer it’s the time and effort of switching and adapting to something else when I already know it works. I’m still hoping I can push the developer to just flip the flag for the AppStore. I looked at alternatives but anything decent is subscription based. SSH is SSH too many devs adding unnessasary bells and whistles to justify $100 a year so I can save SSH sessions and use it across devices.

Been using terminal hoping I’m not backed into buying into something new that may or may not last. Prompt hasn’t had many updates (not needed). Hoping they just taking their time doing a QA. However, they have been dropping other apps so I could totally see them just putting out something new.

If anyone knows the magic SSH app that’s cross device and maybe has an import feature let me know. I’ll gladly drop some cash if it’s not a subscription.
 
How else are you going to buy the exact same App twice? Complete BS if you ask me. Well the only logical response is to bombard Apple/Developers to allow them. Make enough noise they have to do something.
Bombard the developers. Developers have the choice to allow the license to be available on both iOS and macs, by some chose not to. This is probably an answer to their complaints to Apple to prevent people skipping purchasing the mac version of their apps.
 
Link me to the Mac version of Prompt 2. As far as I can see, Panic doesn't make a Mac version. If you purchased the iOS version, you didn't purchase the ARM (or Mac) version.

I understand fully that you are trying to manipulate the facts to fit into your sage and dislike of not being able to use a app on the M12 that you didn't pay to use on the M1 Mac.
It isn't up to the developer to decide how I use the software they wrote software any more than it's up to Craftsman how I use the wrench they built or Ford how I use their truck they assembled.
 
It isn't up to the developer to decide how I use the software they wrote software any more than it's up to Craftsman how I use the wrench they built or Ford how I use their truck they assembled.
A more accurate comparison is the same way you are licensed to use a automobile within certain limits (laws) your licensed to use MacOS within certain restrictions.
 
Haha. That’s so Apple. That’s the way isn’t heading isn’t it? Apple will decide what you can and cannot run.
Wrong. This is Apple enforcing the developer's decision regarding where you can run their app. Which is great because now I don't have to worry about supporting and/or trouble shooting a feature that I can't fully test since I don't have an M1 Mac.
 
To me the logical solution is that all apps should work on all devices. If it doesn't it gets removed from the app store. That allows for the security and simplicity provided by the app store while also offering users choice.

This would be hard for developers but it should be because developing apps is work.
No. The logical solution is to allow developers to decide what kind of product they want to build and which devices it makes sense to support.

For instance, a location based app that makes heavy use of the GPS and compass is not going to be able to work as designed on a Mac which does not have such hardware.

Development can be challenging, and that's all fine and good, but why do you want to make it more difficult than it needs to be?
 
stop it. this sets a dangerous precedent that they can remotely control what we have on our machines and it is completely unacceptable. stop trying to cloud this insane level of control with sarcasm and blind brand loyalty

since when has Apple listened to message boards on MacRumors? it would take a butterfly switch catastrophe (or so I've been told) for Apple to change their minds about anything.

regardless, even if they did, I rather have a variety of operating systems to choose from. if I wanted the ultimate customization and do-whatever-i-want, I'd go for a PC. if i wanted the ultimate curated experience where a company has end to end control of the entire user flow, I'd go to Apple. why would I want Apple to turn into Microsoft when I can just go to Microsoft? what, because Apple makes marginally better hardware?

i want to experience what a company with "insane level of control" has to offer. and so far, it seems to be damn working well with AirPods, AirPlay, AirDrop, Apple Watch, etc...if it doesn't work, I'd go to Microsoft.

asking macOS to be more like Windows is what is insane.
 
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It's amazing to me how people bend over backwards to defend anti-user decisions like this; immediately deferring to some nonsense about piracy, developer choice, and Apple's preferences rather than thinking about what's best for the end user. Worse yet, there haven't been any comments in this thread so far regarding the privacy implications of Apple being able to do this. The fact that there's some software bundled into macOS that enables Apple to hit a server side switch and suddenly users cannot install certain software is extremely disconcerting.

The bottom line is that a user should be able to install any software they want and use their mac in any way they want without a connection to Apple being necessary. Apple should not be a centralized authority that decides what we can and cannot do with our computers given how essential computers have become in 21st century life.
Exactly. And back in the day, using a machine as the user saw fit was the expectation. Apple is forcing devs to sell through their store. It is all about $. But more chilling is the potential to cut the legs off someone they disagree with. Imagine Parler develops an app.... oh wait, that already happened.
 
This idea of it being ‘illegal’ or similar is complete and utter nonsense. You have paid for the app, and as such you should be able to use it on a platform of your choice, especially given the experience is identical to the IOS version.

Secondly anyone going to the effort of side loading an app, is in effect jumping through hoops to make it work. No one doing this is going to expect support if the app doesn’t run properly.

I’ve used perpetual licenses on software for years, on modern OS it was never designed or intended for. It had its quirks but often it was abandoned or similar, and I made it work. This is no different. On my own iPhone I refuse to update many apps because they add or remove features, this choice should be down to me and me alone what version and how I use the software I’ve paid for.
 
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No. The logical solution is to allow developers to decide what kind of product they want to build and which devices it makes sense to support.

For instance, a location based app that makes heavy use of the GPS and compass is not going to be able to work as designed on a Mac which does not have such hardware.

Development can be challenging, and that's all fine and good, but why do you want to make it more difficult than it needs to be?

I have no issue with letting developers want to build apps the way they want, so long as the concede some of these undeserved ‘rights’ they were somehow granted. Telling me what devices I can install software on, adding DRM that breaks the app if the servers are shut off, not fixing bugs, and using IP rules to block other apps from adding features.
 
This will probably be hacked in short order. And then people will be more likely to just load .ipa they don't own.

If these companies choose to not allow their apps to run on Macs, then they need to make a solution for the Mac. Isn't it easier than ever to do this? And they better hurry because more people working from home are going to be using Macs and especially now that Apple Silicon is lightyears ahead.
 
And this mentality is the issue. It shouldn't just be be an Apple thing. We need to cut into the heart of this anticonsumer concept of the developers deciding on the terms. If you want to profit via direct sales, licensing, or ads from software development than you need to follow the rules.

That's why developers need to be held accountable. Not companies. Individuals.

The risk reward ratio is way out of wack.
They're not the ones breaking the code, though. Apple is. And sometimes the company doesn't even exist anymore by the time that happens. If Apple held devs to that kind of standard, those devs would've gone to Google or Microsoft's platforms instead. And if all of them did that, there'd be fewer devs. There's no free lunch.
 
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It's not the best experience, but it beats having no app at all.
Call me crazy, but if I ship a Mac app, I want it to be a good Mac app, not a Mac app that inspires users to deliver the glowing praise: “eh, it’s fine.” There are myriad reasons why many iOS apps aren’t currently available on macOS and why some never will be. Same story for why Catalyst apps didn’t suddenly flood the Mac App Store upon release: It’s just not “there” yet for so many use cases.

If the developer doesn’t want to accept the compromises to the experience they want to deliver, or if they’re unwilling (or unable) to support it, that’s their prerogative. Maybe you just love using software that the developer doesn’t care about, though?
 
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