nope i have played both side by side and the ipad 2 version had lower frame rate and less detail and less effects because is has slower CPU and half the RAM![]()
Obviously you did not read the article I provided or looked at the side-by-side screenshots.
nope i have played both side by side and the ipad 2 version had lower frame rate and less detail and less effects because is has slower CPU and half the RAM![]()
It's not meant to be exciting, it's meant to work.. Well. And that's what it does. Go Android if you want some live wallpaper![]()
You failed to realize that if all iPads (1, 2, new) are allowed to upgrade to iOS 6 and Siri does come standard with iOS 6, then all iPad 2's and iPad 1's will be tapping into that server. Both of those devices don't have dictation currently.
As my post stated, if Apple substantially improves its servers before that kind of integration then it won't be a problem at all. However, it is a known fact that Siri's servers have performance issues (though there have been performance improvements since March).
Obviously you did not read the article I provided or looked at the side-by-side screenshots.![]()
clearly you dont understand that the ipad3 is more powerful than the ipad2 in all aspects..![]()
Sigh... dude. iDuel is right. Yes the A5X is a more powerful graphics chip than the A5 because it is quad core. but it also has to manage four times the pixels than the A5 does.
Heavy, graphics intensive games have proven that the new iPad is incapable of pushing the same effects at the higher resolution. I remember reading about one game (probably the one iDuel was referencing) that is working on an update which will give iPad 3 owners the option to choose between the full retina graphics, or all the special effects(but at iPad 2 level resolution). The iPad 3 isn't capable of doing both at the same time. That's all he's talking about.
I understand all that but what you two fail to accept is that the devs have not optimized their code for ipad3 hardware they simply ported it over and added more effects .. they have said once they have to to write code designed for ipad 3 it will make full use of its features which quick ports dont do.. but you can ignore that and think what ever makes you feel better about owning a blurry screened ipad2.
It seems that the A5X dual-core chip isn't powerful can't handle the high-resolution Retina display and the high-resolution graphical effects. In contrast the iPad 2 with it's lower resolution requires less power, so it can handle the graphics.
Gameloft has said: ‘we will be releasing an update for N.O.V.A. 3.. for players using the New iPad which will allow you to choose between the Retina resolution or Motion Blur & Particles effects. Release date for this update is TBC. Both options can unfortunately not run together.’
What does this mean for the future of mobile gaming? Will developers of 3D games need to release two versions? Gameloft says: ‘Moving forwards we will treat each graphically intensive title on a case-by-case basis as to whether it requires an option to toggle effects/retina resolution.’
I understand all that but what you two fail to accept is that the devs have not optimized their code for ipad3 hardware they simply ported it over and added more effects .. they have said once they have to to write code designed for ipad 3 it will make full use of its features which quick ports dont do.. but you can ignore that and think what ever makes you feel better about owning a blurry screened ipad2.
That last little bit really seems to really imply that this problem will continue going forward. But whatever makes you feel better about having your "better in every way" (except weight, thickness, heat, battery life, and charge time) iPad 3...
well at least it has a better camera...
NOVA 3: released May 9th, two months after the iPad 3 was announced.
Check out this article
From the Article
That last little bit really seems to really imply that this problem will continue going forward. But whatever makes you feel better about having your "better in every way" (except weight, thickness, heat, battery life, and charge time) iPad 3...
well at least it has a better camera...
Citation Needed. Point me in the right direction to the quote from "Developers" who state that code optimization is necessary which does not include simply updating the resolution.
All of your posts on this thread have been trying to justify your iPad 3 purchase, and it is pretty evident when you use phrases like "better in everyway","blurry screened ipad2", or when you go on to talk about camera upgrades which are irrelevant to the topic at hand.
The ipad2's screen looks crystal clear, maybe you need your eyes checked.
The CPU isn't faster (iPad 2 -> new iPad). The GPU is faster. To be honest Only doubling the cores of the GPU doesn't seem like a good fit for quadrupling the pixel density.the devs are trying to keep the ipad 2 market alive cause apple is still selling it lol they are pretending that it is still a contender so gullible folks like you will feel good about it
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I am a graphic designer and I had ipad1 which i used to display my portfolio and skipped ipad 2 cause i was spoiled but the iphone4 retina screen there was no way i was gonna settle for a 3gs quality screen on an ipad after that so for me the retina ipad 3 was the only choice for image quality and better performance in all apps due to faster CPU and more ram....
OKay im done...lol cause any person who says that the non retina screen of the ipad 2 is crystal clear in comparison to the ipad3s retina screen is irrational and not worth arguing with you have lost all credibility.. just like folks who thing the 3gs is as clear as the iphone4/4S.. so "you win"![]()
The CPU isn't faster (iPad 2 -> new iPad). The GPU is faster. To be honest Only doubling the cores of the GPU doesn't seem like a good fit for quadrupling the pixel density.
I don't have an iPad, just making observations. Where has it been shown that the A5X has double the throughput in CPU? Those glbenchmark results just show that the GPU is CPU starved in the A5X. A doubling of GPU power should equal a doubling of frame rate all other things being equal (note the frame rate isn't doubled).um yes the A5X is faster due to have double the data throughput of the ipad2 so yes the data moves over the cPU at the same speed but the ipad 3 moves twice as much data in the same time frame..
You ipad 2 owners need to understand and accept that the ipad3 had 4xs the pixel density in its screen and double the ram and processing power so devs have options ..they can render graphics and 4x the quality of ipad2 or double the quality of ipad 2 either was the ipad 3 is far more capable of a computing device than ipad 2 and since reading is a large part of what people use tablets for the 4x resolution advantage of ipad3 is a massive advantage.. just cause your eyes are accustomed to blurry pixelated ipad2 visuals does not mean its better or even acceptable once better tech is out.. ipad3 screen = reference quality ipad2 screen barely even viewable for more than an hour..
"In the off-screen tests, the A5X produced 15,412 frames at a rate of 138 FPS, compared to 10,143 frames at 90 FPS for the iPad 2. As you may expect, the A5X trounced the Tegra 3"
fact is that the CPU and 512 ram of the ipad2 could never power a retina screen or push the data needed to run those apps...
face it you device is now old and second best and it looks just like the ipad1..lol![]()
I don't have an iPad, just making observations. Where has it been shown that the A5X has double the throughput in CPU? Those glbenchmark results just show that the GPU is CPU starved in the A5X. A doubling of GPU power should equal a doubling of frame rate all other things being equal (note the frame rate isn't doubled).
When rendering at the native resolution (because the glbenchmark test has no way of doing that) you would see the difference.
I have asked for someone with a new iPad to run the benchmark in GLESView with OpenGL ES2.0 and using the Iron fist Boxing Kings (the one with multiple dudes face). So far no one has done so, for whatever reason that benchmark is more intensive than glbenchmark.
I don't have an iPad, just making observations. Where has it been shown that the A5X has double the throughput in CPU? Those glbenchmark results just show that the GPU is CPU starved in the A5X. A doubling of GPU power should equal a doubling of frame rate all other things being equal (note the frame rate isn't doubled).
When rendering at the native resolution (because the glbenchmark test has no way of doing that) you would see the difference.
I have asked for someone with a new iPad to run the benchmark in GLESView with OpenGL ES2.0 and using the Iron fist Boxing Kings (the one with multiple dudes face). So far no one has done so, for whatever reason that benchmark is more intensive than glbenchmark.
the devs are trying to keep the ipad 2 market alive cause apple is still selling it lol they are pretending that it is still a contender so gullible folks like you will feel good about it
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I am a graphic designer and I had ipad1 which i used to display my portfolio and skipped ipad 2 cause i was spoiled but the iphone4 retina screen there was no way i was gonna settle for a 3gs quality screen on an ipad after that so for me the retina ipad 3 was the only choice for image quality and better performance in all apps due to faster CPU and more ram....
OKay im done...lol cause any person who says that the non retina screen of the ipad 2 is crystal clear in comparison to the ipad3s retina screen is irrational and not worth arguing with you have lost all credibility.. just like folks who thing the 3gs is as clear as the iphone4/4S.. so "you win"![]()
138 fps isn't double 90 fps. At 720p the iPad 3 is CPU limited. At 1536p it becomes GPU limited (more so).umm it is doubled .. okay do this go hook and ipad3 retina screen up to an ipad 2 and see what happens... you will see the ipad 2 hardware cannot drive the retina screen. but the ipad3 could easily drive the crappy ipad2 screen that the point.. Apple anted us to have 4xs the resolution while keeping performance and battery life and they did it.. if you prefer the low rez ipad 2 then fine..
As long as you are doubling the actual processing power (going from say 750 shaders to 1500 shaders [ROPs, TMUs, etc]) it should double the FPS as long as you are not CPU limited, which is much easier to see at really high resolutions. The reason why you don't see that often in PCs is the manufacturer normally skimps in places other than shaders, but not in an exactly half kind of way. They also do things like use faster clocks and lower bandwidth memory on the cheaper parts.I don't know about ipads specifically but on video cards for PCs double the power does not equate to double the frame rate.
138 fps isn't double 90 fps. At 720p the iPad 3 is CPU limited. At 1536p it becomes GPU limited (more so).
As long as you are doubling the actual processing power (going from say 750 shaders to 1500 shaders [ROPs, TMUs, etc]) it should double the FPS as long as you are not CPU limited, which is much easier to see at really high resolutions. The reason why you don't see that often in PCs is the manufacturer normally skimps in places other than shaders, but not in an exactly half kind of way. They also do things like use faster clocks and lower bandwidth memory on the cheaper parts.
ipad2 cannot push a retina screen.. case closed
Never said it could. Was just pointing out that in some cases the new iPad is CPU limited (pretty much anytime it isn't running at native resolution).
I am not arguing against the fact that the iPad's GPU can handle the retina display. What I am arguing is the fact that the new iPad's hardware is not as optimized to run an application in the retina resolution AND perform advanced graphics effects. (reference: NOVA 3)
Be honest, what spec of GPU card for a PC would be required to push a modern FPS at 2048 x 1536 with full DOF, anti aliasing, particle, lighting, and smoke graphical effects?