Size of the Average iOS App Increased 16% in Six Months

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Oct 16, 2012.

  1. MacRumors macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    [​IMG]
    According to a study by ABI Research, the average size of an iOS app increased by 16% from March to September 2012; iOS games have grown even faster, jumping 42% over that same time period.

    The increase is thought to be partly the result of the iPad's new retina display, as well as a March increase in the over-the-air App Store download limit from 20MB to 50MB.

    Universal apps include all the resources needed for the iPad and iPhone, regardless of which device the app is downloaded onto. These factors, combined with the new high-resolution graphics needed for the new iPad Retina display have ballooned app sizes.
    Some have speculated that Apple could hold down the entry-level pricing on the iPad mini by offering an 8 GB model, but as universal apps with Retina iPad support push app download sizes ever higher, Apple is likely to maintain 16 GB as the floor for its tablet devices.

    Even the iPhone has trended toward larger capacities, with Apple adding a 64 GB option for the iPhone 4S and now offering only the free iPhone 4 as an 8 GB device. Though it doesn't support downloadable apps, the new iPod Nano is also only offered in an 16GB capacity, dropping the 8GB capacity that the prior Nano was offered in.

    Last month, Apple stopped selling any iPod Touch model in an 8GB capacity -- the smallest iPod touch nowadays is the 16GB 4th generation model, available for $199. The new 5th generation model starts at 32GB.

    Article Link: Size of the Average iOS App Increased 16% in Six Months
     
  2. iphone495 macrumors member

    Joined:
    Sep 13, 2012
    #2
    Not Surprised

    Obviously. The screen of the iPhone is getting bigger, so will the size of apps.
     
  3. Medic311, Oct 16, 2012
    Last edited: Oct 17, 2012

    Medic311 macrumors 68000

    Medic311

    Joined:
    Jul 30, 2011
    #3
    This is why an 8GB iPad Mini will be insufficient


    Keep in mind 8GB = ~6.3GB of actual storage


    1 solid game w/ app data = 1GB (Metal Storm as an example)
    Several photo albums and home videos = 1GB
    Music albums and Podcasts = 1GB
    1 downloaded iTunes HD movie = 2GB
    3 magazines in Newstand app = 1GB
    50 misc apps w/ app data = 1GB


    Realizing Medic311 was correct that 8GB wasn't sufficient...priceless (or hilarious)


    If the iPad Mini is designed for consuming written material (as the rumors are swirling about a focus on iBooks), 8GB will be extremely frustrating for many. Newstand chews through storage as Digital Magazines throw in enormous graphics and photos. Ever downloaded an issue of Wired? They are 450MB+ then throw in additional magazines like The Economist and Bloomberg which have audio components which soak up even more storage
     
  4. Avatarshark macrumors regular

    Joined:
    Sep 22, 2012
    Location:
    The Digital Frontier
    #4
    I am not surprised, its all graphics. Its pretty much like how the size of Windows gets getting bigger and bigger but not with any substantive addition.
     
  5. coolspot18 macrumors 65816

    Joined:
    Aug 16, 2010
    Location:
    Canada
    #5
    Does iOS do auto layout of windows?
     
  6. Chupa Chupa macrumors G5

    Chupa Chupa

    Joined:
    Jul 16, 2002
    #6
    Yup. I don't see how an 8GB iPad is going to be all that satisfying, but suppose Apple will do it for direct price comparison to Nexus 7 and Kindle Fire HD. I wonder if it will soon be killed off like the original and utterly useless 4GB iPhone was -- and that predates the App Store.
     
  7. jctevere macrumors 6502

    Joined:
    Feb 7, 2009
    #7
    Bigger and Better apps! That's why I got the 64GB model this time around. Hopefully we will see the standard memories for the phones double come next revision...
     
  8. TimUSCA macrumors 6502a

    TimUSCA

    Joined:
    Mar 17, 2006
    Location:
    Aiken, SC
    #8
    Unless you're a gigantic app hoarder, I doubt it will make much difference in the grand scheme of things. 8GB might not be enough for some people, but that will be due to media, not apps.

    Personally, 8GB is fine for me. I don't intend to use it for music, so it'll be enough for plenty of apps and a couple of movies.
     
  9. applegigs macrumors member

    applegigs

    Joined:
    Oct 19, 2011
    Location:
    Copenhagen, Denmark
    #9
    Big mistake

    The biggest mistake for purchasing Apple product was buying the New iPad 16GB. While I wasn't really sure if I am going to use it at all I went cheap and bought the 16GB.. over the next 3-4 weeks I soon realized that this was a big mistake the more I felt in love with the gadget. So I don't see how an 8 GB iPad mini would be enough.
     
  10. ChazUK macrumors 603

    ChazUK

    Joined:
    Feb 3, 2008
    Location:
    Essex (UK)
    #10
    This does slightly bug me on my iPad 2. Having assets in game for a screen that can't take advantage of it does seem wasteful.

    This review on Monopoly sums it up for me.

    https://itunes.apple.com/gb/app/monopoly-for-ipad/id405634168?mt=8

     
  11. TimAlia macrumors newbie

    Joined:
    Sep 3, 2007
  12. APlotdevice, Oct 16, 2012
    Last edited: Oct 16, 2012

    APlotdevice macrumors 68040

    APlotdevice

    Joined:
    Sep 3, 2011
    #12
    I wish it were possible to only download the graphical components relevant to your particular device.
     
  13. OTACORB macrumors 68000

    OTACORB

    Joined:
    Jun 21, 2009
    Location:
    Central, Louisiana
    #13
    Okay then Apple at 16gb for $249. I'll take it! :)
     
  14. iapplelove macrumors 601

    iapplelove

    Joined:
    Nov 22, 2011
    Location:
    East Coast USA
  15. ls1dreams macrumors 6502

    Joined:
    Aug 13, 2009
    #15
    Not shocking. We have to bundle images for both retina and iPhone 5 resolutions now.
     
  16. ChazUK macrumors 603

    ChazUK

    Joined:
    Feb 3, 2008
    Location:
    Essex (UK)
    #16
    Remember that an 8gb iPad would end up with just over 6gb usable for apps and mexia which isn't much at all. (I'm basing that on my iPhone 4 8gb)
     
  17. NOV macrumors 6502

    NOV

    Joined:
    Mar 27, 2004
    Location:
    The Netherlands
    #17
    One thing I noticed on my iPhone4 is that many apps are becoming slooower now that updates appear for iPhone5..
     
  18. bb426 macrumors 6502

    bb426

    Joined:
    Jun 7, 2011
    Location:
    California
    #18
    I hate to bash on these statistics (in order to educate those who do not know how this stuff works), but this is almost useless information to most of us.

    It's assumed that as we go along and technology improves, applications will become larger, especially graphic intensive ones. This in turn will require higher capacities for the devices that run these applications... something that has been happening on an almost exponential level for the past 40-50 years.

    It's a no brainer. Spend time and money on more useful research. :p
     
  19. Medic311 macrumors 68000

    Medic311

    Joined:
    Jul 30, 2011
    #19
    Keep in mind 8GB = ~6.3GB of actual storage


    1 solid game w/ app data = 1GB (Metal Storm as an example)
    Some pictures = 1GB
    Music albums and Podcasts = 1GB
    1 downloaded iTunes HD movie = 2GB
    3 magazines in Newstand = 1GB
    50 misc apps w/ app data = 1GB


    Realizing Medic311 was correct that 8GB wasn't sufficient...priceless (or hilarious)


    If the iPad Mini is designed for consuming written material (as the rumors are swirling about a focus on iBooks), 8GB will be extremely frustrating for many. Newstand chews through storage as Digital Magazines throw in enormous graphics and photos. Ever downloaded an issue of Wired? They are 400MB+ then throw in additional magazines like The Economist and Bloomberg which have audio components which soak up even more storage
     
  20. Rudy69 macrumors 6502a

    Rudy69

    Joined:
    Mar 30, 2009
    #20
    The problem is supporting all the different devices requires major duplication of all the assets. Adding retina iPad support to my game made it almost impossible to keep it under 50mb
     
  21. skeep5 macrumors 6502a

    skeep5

    Joined:
    Mar 16, 2006
    Location:
    AZ
    #21
    I'm really hoping the over the air limit gets taken away completely in a year or two once the 5S or whatever comes into play so every iPhone is on 4G and those of us developing large apps (with videos) don't have to have an asterisk * when we promote our product, i.e. ohh sorry you have to be on wifi to download! :(
     
  22. parapup macrumors 65816

    parapup

    Joined:
    Oct 31, 2006
    #22
    Soon there will be some analyst with shiny graphs claiming an "impressive" 16% growth in app download traffic after the release of iPhone 5.
     
  23. macsrcool1234 macrumors 65816

    Joined:
    Oct 7, 2010
    #23
    Part of this is the extremely stupid way Apple handles universal apps. Instead of bundling everything into one app package, there's no reason not to split things up depending on the device. Incredible waste of space having high resolution files (iPad3) for devices such as the iPhone/iPod.
     
  24. Krazy Bill macrumors 68030

    Krazy Bill

    Joined:
    Dec 21, 2011
  25. reallynotnick macrumors 6502a

    Joined:
    Oct 21, 2005
    #25
    I totally agree, it's nice to be able to buy a universal App but I shouldn't have to have all the excess data installed on my device for other devices. Apple either needs to find a way to deal with this or start to seriously start upping storage (preferably both). I filled up 16GB of my 32GB iPhone 5 in a month, while I am still pissed I was charged $100 for the extra storage I would have been more upset up if I had the 16GB version.
     

Share This Page

131 October 16, 2012