I totally agree, it's nice to be able to buy a universal App but I shouldn't have to have all the excess data installed on my device for other devices. Apple either needs to find a way to deal with this or start to seriously start upping storage (preferably both). I filled up 16GB of my 32GB iPhone 5 in a month, while I am still pissed I was charged $100 for the extra storage I would have been more upset up if I had the 16GB version.
The Apps should be universal but the device should only store the data relevant to it.
Universal iOS App = iOS code and ressources for all devices (computer, iTunes Store).
iPhone 5 downloads the App = iOS code and resources for iPhone 5 only.
The biggest mistake for purchasing Apple product was buying the New iPad 16GB. While I wasn't really sure if I am going to use it at all I went cheap and bought the 16GB.. over the next 3-4 weeks I soon realized that this was a big mistake the more I felt in love with the gadget. So I don't see how an 8 GB iPad mini would be enough.
The problem is supporting all the different devices requires major duplication of all the assets. Adding retina iPad support to my game made it almost impossible to keep it under 50mb
heck even 16GB seems really small (1st thing coworker and I talked about the following day after receiving new iPads), 32GB needs to be the minimum
...And the maps app decreased 100%.
The Apps should be universal but the device should only store the data relevant to it.
Universal iOS App = iOS code and ressources for all devices (computer, iTunes Store).
iPhone 5 downloads the App = iOS code and resources for iPhone 5 only.
This is why an 8GB iPad Mini will be insufficient
Unless you're a gigantic app hoarder, I doubt it will make much difference in the grand scheme of things. 8GB might not be enough for some people, but that will be due to media, not apps.
Personally, 8GB is fine for me. I don't intend to use it for music, so it'll be enough for plenty of apps and a couple of movies.
🙄 🙄And the bloatware saga continues.
The Apps should be universal but the device should only store the data relevant to it.
Universal iOS App = iOS code and ressources for all devices (computer, iTunes Store).
iPhone 5 downloads the App = iOS code and resources for iPhone 5 only.
Part of this is the extremely stupid way Apple handles universal apps. Instead of bundling everything into one app package, there's no reason not to split things up depending on the device. Incredible waste of space having high resolution files (iPad3) for devices such as the iPhone/iPod.
I gave the same iPad to my mom who is 70 years old and she already filled it! And she is not a photograph freak or anything, she does not know how to download applications. No clue what she did.
This does slightly bug me on my iPad 2. Having assets in game for a screen that can't take advantage of it does seem wasteful.
This review on Monopoly sums it up for me.
https://itunes.apple.com/gb/app/monopoly-for-ipad/id405634168?mt=8
It sounds like those developers need to use ImageOptim.This does slightly bug me on my iPad 2. Having assets in game for a screen that can't take advantage of it does seem wasteful.
This review on Monopoly sums it up for me.
https://itunes.apple.com/gb/app/monopoly-for-ipad/id405634168?mt=8
And in response to that review, given that the app isn't free, those will be the same people crying that they have to pay twice for the same app - one for iPad, one for the iPhone. That's why I prefer universal apps But I know you could argue that some people may be getting app to strictly use it one one device.