Let them die then as the business model isn't sustainable.
That is a good idea not only for apps, but games as well.I really don't care. Charge monthly for your app. That way, people who really want to use it, will use it.
You missed the point. I have no issue with advertising but their ad revenue is grossly inflated from abusing user privacy. These companies have been making obscene amounts of money by charging a premium for access to user data that they shouldn't have in the first place. The weak security is Apple (and others) allowing them access to this data.While I disagree with their policies, classifying their revenue as “ill-gotten” is absurd. There is nothing illegal about relying on ad revenue as a business model, and nothing “weak” about their security (seems like you don’t know even what the word means).
Plenty of businesses relied primarily on ad revenue before the internet even existed, and even Apple relies on ad revenue for some of their offerings (e.g., Apple News).
I want to believe you, but the number of users on here who throw a fit every time a developer has to switch to a subscription model is insane.Digital advertising has been the Wild West in the last 20 years, with targeted advertising growing exponentially as privacy regulation trailed far behind. Now the laws are catching up and the ad traffickers are whining about their sweet revenue streams being threatened.
We've seen a proliferation of “free” advertising-supported products and services mainly because people were not aware of what information they were giving up in exchange. Now the veil is being lifted, and those who have been profiting from the capture and sale of people's data are the only ones crying foul.
Create products and services people are willing to pay for, and the problem will be solved.
Yes, I agree, but playing devil’s advocate for a bit, the freemium game companies and social media networks would (truthfully) tell you that subscription models would result in losing most of their users. It seems that the optimum monthly price for Facebook for most users would be so low that the credit card processing fees would eat all of the subscription fees. It seems that even most active Facebook users would only pay less than a dollar. In order to move away from ads, we’d probably need subscription bundles of multiple social networking firms, similar to what Apple Arcade does for games. But it’s not obvious who would set up the bundles, as the bundles would have to cross ownership lines, so companies would likely have to be part of bundles that include direct competitors.That is a good idea not only for apps, but games as well.
Those Freemium games are getting out of control.
People on here got mad when a dev started charging $3 a year for a package tracker and said they got no value out of it. $3 A YEAR.I really don't care. Charge monthly for your app. That way, people who really want to use it, will use it.
People will be upset they have to pay, but infuriated that they’ve been lied to into ever thinking the product/service was ever really free.
No one is banning advertising. Just tracking. Show me all the ads you want based on 1st party content. But no one deserves my 3rd party tracking.Yes, I agree, but playing devil’s advocate for a bit, the freemium game companies and social media networks would (truthfully) tell you that subscription models would result in losing most of their users. It seems that the optimum monthly price for Facebook for most users would be so low that the credit card processing fees would eat all of the subscription fees. It seems that even most active Facebook users would only pay less than a dollar. In order to move away from ads, we’d probably need subscription bundles of multiple social networking firms, similar to what Apple Arcade does for games. But it’s not obvious who would set up the bundles, as the bundles would have to cross ownership lines, so companies would likely have to be part of bundles that include direct competitors.
^^^^^^^^^^^^^^^^^I wonder if it's occurred to any of these fools that their revenue is ill-gotten in the first place. They took advantage of weak security and policies and now they think this is just normal. It's time to reset the baseline. No more free rides at the expense of privacy.
I suspect it will happen when it hits peoples wallets, like insurance premiums that suddenly go up based on "additional data".I have been rather surprised at how many people shrug at their lives being sold for easy profit by companies like FB. It happens so much, and the majority of people don't give a damn. Will the sheeple ever wake up? How bad does the data sellout have to get before people wake up and demand laws to protect their data.
Ads are not the problem though. It's the targeting of those ads. I'm fine with ads being used as a primary business model but as Facebook has already stated, generic ads have considerably less revenue.Yes, I agree, but playing devil’s advocate for a bit, the freemium game companies and social media networks would (truthfully) tell you that subscription models would result in losing most of their users. It seems that the optimum monthly price for Facebook for most users would be so low that the credit card processing fees would eat all of the subscription fees. It seems that even most active Facebook users would only pay less than a dollar. In order to move away from ads, we’d probably need subscription bundles of multiple social networking firms, similar to what Apple Arcade does for games. But it’s not obvious who would set up the bundles, as the bundles would have to cross ownership lines, so companies would likely have to be part of bundles that include direct competitors.
I suspect facebook is a liar/making misleading statements. You dont have to run generic ads, you have first party data which can customize the ad. Further non-3rd party tracked ads are cheaper because there is tracked ads. Eliminate tracked ads, the value of non-tracked ads goes up.Ads are not the problem though. It's the targeting of those ads. I'm fine with ads being used as a primary business model but as Facebook has already stated, generic ads have considerably less revenue.
While I disagree with their policies, classifying their revenue as “ill-gotten” is absurd. There is nothing illegal about relying on ad revenue as a business model, and nothing “weak” about their security (seems like you don’t know even what the word means).
Plenty of businesses relied primarily on ad revenue before the internet even existed, and even Apple relies on ad revenue for some of their offerings (e.g., Apple News).
The bigger problem is that there is no analog to the traditional free updates and paid upgrade for major release model of "purchased" software in the App Store. You have 3 choices: ad-supported (bad), subscription (annoying but better), or paid (with unlimited upgrades). The paid model eliminates the developer from ever have additional opportunity to generate revenue from the product post-sale, regardless of the improvements made to the app. Unless, of course they EOL the product and offer another "upgraded" product in its stead as a new paid app. I know there are some workarounds to that, but it is not easy (or east to explain to users).I want to believe you, but the number of users on here who throw a fit every time a developer has to switch to a subscription model is insane.
People will be upset they have to pay, but infuriated that they’ve been lied to into ever thinking the product/service was ever really free.
The bigger problem is that there is no analog to the traditional free updates and paid upgrade for major release model of "purchased" software in the App Store. You have 3 choices: ad-supported (bad), subscription (annoying but better), or paid (with unlimited upgrades). The paid model eliminates the developer from ever have additional opportunity to generate revenue from the product post-sale, regardless of the improvements made to the app. Unless, of course they EOL the product and offer another "upgraded" product in its stead as a new paid app. I know there are some workarounds to that, but it is not easy (or east to explain to users).
I guess there is a fourth, even worse model - paid or low cost app, with adds, and with IAP. Not that there are too many of those in the App Store (/s).