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It often seems like Apple is playing a long game with product designs.
This comment while applied to the mouse is actually apt for these goggles. Maintaining a presence in this space with a device looking for the killer app is what I expect apple to do. It might take 5-10 years for the killer app to appear but by then the technology will be really tight to take off. I can think of one industry where these goggles would be a total winner if the technology was advanced enough. Maybe a few years from now it will be.
 
Lol… The reality distortion field is so strong you don’t even need goggles ❤️
Well, I think I can see very clearly. I’d be more concerned if, as a tech enthusiast (which, I guess, the average MR poster should be), I cared more about USB-C on the iPhone than an Apple’s VR/AR headset.
 
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AR and VR both have enormous unleashed potential. Apple is in the best position to deliver in the space and unlock that potential.

That said, whether the "Apple Glass 1" is a nice-to-have or a life-changing-must-have does not matter if it costs $3000. There aren't audience in that price point to take the leap and try a product in a new category. If 1.0 will not capture sufficient audience, the app support will not be there and the future generations will have hard time building on that.

Maybe this beachfront is worth taking at 0% G/M, betting that the expanded ecosystem lock-in, decreasing manufacturing costs, and network effect will make it worthwhile. With that Apple may get to launch at ~ $1800. I fear that even that may be too much.
 
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I'm glad you two are not working for Apple. That pad is as useless as the belly up charging considering that you still can't use the mouse while charging 😺
It’s much more efficient than plugging the lightning to USB cable and dealing with a 10-year-old charging cable. It’s about aesthetics and design.
 
The thing I would say is that it's easy for companies to do a "Xerox" and not release thing they are working on because they only want hits for todays market. Xerox practically had all of modern computing sitting in their labs doing nothing until Jobs poached the ideas.

I think a product doesn't have to be a mass market product to be valid. It just has to be useful and help some people do good stuff. Then you can build on that.

`I'm reminded of Sony's RX-1 full frame cameras that were insanely expensive. But without them would Sony have ever done so well the Sony a73 series. Sometimes you just have to release something so you can at least learn and progress from it.
 
I will admit I don’t see the use for me based on what they’ve said this is for but Apple already knows the use case they’ve said it before I believe. To me it seems the head set is a stepping stone to AR glasses and AR glasses are to replace the iPhone isn’t that what Apple is rumored to believe? So why is this not trying to be that?

I personally don’t believe the iPhone will ever be replaced unless those glasses are also sunglasses, and even still. I think if Apple wants to sell this the need to focus on it being capable of being a content consumption device and have a focus on gaming because that’s where VR shines right now.
 
It's just click baits!
Apple isn't launching this product for the masses, kids or even the gamers, it's aimed at businesses for proper virtual meetings and content creators.
The other thing I've noticed is that, nobody has any proper knowledge (just guesses) as to what this product will be capable of or it's Price, because I guarantee, it won't be $3000.....let's wait and see I say.
 
If these new devices have a use for one’s business. Very inexpensive! In 1980’s we sold $27,000 (todays dollars) flatbed scanners to the graphic design departments. Could not make them fast enough. Never remember any household ordering one. Will see how this device develops.
 
Depends who these “Apple employees” are! May be because they have been working from home? And they know they have an inferior product in the making because of the whole telecommuting thing? Let me answer my own question - “They” are scared because they know that insanely great products can’t be built on zoom.
This has to be satire, surely.
 
This headset will be a hit eight years down the road, just like the Apple Watch development. Steve Jobs nor Tim Cook says to there products, well lets just wait till it’s fully developed physically and software wise to announce and launch a product. Apple brings out a product and develops with technology along the way. They lay the blueprint groundwork
 
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Ya know, stuff that matters a heck of a lot more than this rich person and annoying YouTube toy.

Hating the rich doesn’t mean you are more important than they are.

You are probably rich compared to 95% of the people living on Earth. Yet, you still expect Apple to work on stuff that matters a heck of a lot to you.

If Apple sells things you can’t afford, that means more money in their pockets, and more money they can spend developing things you might be able to afford.

Automobiles, air travel, computers — all of those things were out of the reach of most people, at one time.
 
This has been sending out red flags since day one. Headsets are already niche. The success of this product depends on it being a "game changer"--not just for Apple, but for the headset market as a whole. Other headsets haven't succeeded at becoming anything other than a gimmick. The "Metaverse" is a huge flop. What will make this different?



I'm hoping it does because recent rumors have indicated that Apple is diverting resources and manpower from other products and divisions to focus on this thing, and for someone completely uninterested in it, that sucks.
I think this is the reason Apple’s software quality has been consistently under average lately and that really annoys me. There’s no reason the company should be letting its other products wither. They have the resources so this is a management failure and that’s a big deal
 
Maintaining a presence in this space with a device looking for the killer app is what I expect apple to do. It might take 5-10 years for the killer app to appear but by then the technology will be really tight to take off. .
That's probably where the scepticism comes from. Usually apple takes a concept after it's already established by early adopters, defines the use case, polishes that concept and leaves the competition behind by investing more in R&D and by economy of scale. (Usually, after a few years, other big players will have copied that again and made it cheaper and more open and then apple starts to lose market share, but that's another story).

The early adopters are there, but nearly an order of magnitude cheaper, Nd there seems no "killer app" on the horizon except gaming, where apple traditionally hasn't excelled at. The M2s GPU is too weak to offer AAA gaming, they are not good with developers, and without a dedicated controller you're probably limited to something akin to "casual gaming with touch control" like on the iphone. Not something a lot of people will pay more than $1000 for - and even those who pay that much are quite niche.

Sure, the purported main competition, microsoft's holo-lens is just as expensive and quite a crappy product to start with, but contrary to apple, microsoft is also a b2b company, selling relative flexible platforms to industry and research, offering enterprise support and listening to customer's wishes.
 
I think the big issue here is that there isn't a real obvious next step for tech to take now. VR/AR is great in concept, but it doesn't bring the same level of increase in lifestyle that the iPhone did. We already have all the information at our finger tips wherever we go, this just overlays it with real world instead of looking at a screen we pull out of our pocket at any time. Phones were already an established market too, iPhone just took a huge leap in that established market.

I think the core of the issue here is that companies always need new ideas, but there are only so many uses for things, early advancements will be a much greater leap than later advancements because most of the benefit of new tech is had early on in it's development cycle. Computing as a whole is now to the point that for the vast majority of people, there is no need to advance anymore. I'm not saying there aren't avenues for further advancement, just that for the average person newer advancements don't bring as much new benefit to convince people to change with it. Personally, I don't want an AR headset at all. I'm getting to the point now where I want to disconnect more as the connected world has become too corporate with everything trying to shove ads in your face all the time to sell you ever more crap you don't need. This whole AR push feels more like the next step in that corporate progression more than something the average consumer would truly benefit from so my interest is pretty low due to that (in the AR market as a whole, not just Apple's potential offering).
My old blackberry did what the iPhone 1 did. Send emails, sms, check Facebook. I got into the iPhone later in the game. The iPhone was popular no doubt but it didn’t bring any new tech to the plate that didnt already exist.

I don’t know what the future of VR is well have to wait and see. Because others have tried before apple, doesn’t mean apple doesn’t have a chance of succeeding.
 
I really hope this succeeds. Or it paves the way to a product that will be considered a success. I like AR and the notion that you can add a layer of information on everything you see really intrigues me. My concerns relate to practicality, accessibility and price.
While unspectacular, this commerce portal really does highlight the potential.


Imagine something similar but with a photo realistic (whatever that means in 2023) environment that includes other people who are in person and virtually.

My imagination is running wild with applications for this, from health and fitness to medical and academia. Imagine hiding an Easter egg for your new business somewhere in a city for people to randomly find. Or a message for a loved one, anywhere you know they’ll be. That’s before we get into skins and customisation.


But the kicker is it has to be as easy as just holding up a phone or putting on a hat and sunglasses. You don’t get that with a $3k device by virtue of how expensive it is. It has to be really lightweight, unbelievably powerful and have a massive field of view. Not too much to ask then.
 
However, that said if it is real, and it will retail at 3,000 then its going to be a huge flop - unless its aimed at the "pro" market and there are highly specialised use cases that will appeal to engineers, surgeons, etc etc - but those are the markets that have 3,000 to spend on such devices.
The problem being that Apple ceded the engineering and graphics world to the PC, and the professional tools that would be needed to justify supergoggles are all on other platforms.
 
Apple might be falling victim to the sunk-cost fallacy. They've already invested years of R&D into this, and they don't want it to go to waste.

At the same time, this is all just speculation about an unreleased product. We have no idea how it will perform yet.

I think it will be to the upcoming AR glasses what the Lisa was to the Macintosh.
 
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If Apple had not completely given up the business market that there may have been some initial use cases.

But it would be foolish for any business to use any Apple products outside the iPhone. So I just don't see it.
 
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It’s not that I don’t like the product. It’s just I don’t think the world is ready yet. The biggest factor is the $3000 price point. It’s already starting off overly expensive. Niche market product!
And the fact that with Apple's current software quality problems and the rush to market it will be incredibly problem prone.
 
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