I think what I lot of people here are missing is that maybe Apple feels like to further this concept they need to get some version of it into the hands of people outside the company for apps to be developed and for people to explore what a product like this could be down the road. I have a feeling that's why they are willing to launch this in its infancy essentially. No one has to buy this, so I don't understand all the negative comments. I think they're trying to be more realistic at Apple these days because they know its near impossible to get lucky again and put out something as groundbreaking and world changing as the iPhone. The watch was proof of that, it came close and grew into itself, but it was not a massive game changer for most people. I don't think a lot of people there care about the headset needing to be mind blowing at first. Some probably do, I could especially see if you're working on these projects there that you might feel like its the wrong move to put it out there until its flaws are fixed. (cumbersome headset instead of glasses, battery pack, no killer apple made app, etc) Overall to me its pretty clear this will essentially be a developer focused device thats also conveniently trying to be aimed at the crowd with more disposable income who is buying other brands of high end VR headsets. My guess is they are hoping app store developers come in to make a bunch of games and experiences to match oculus etc. and then let it ride on that while they collect data, learn lessons on how people like to use these, and continue to develop the technology to eventually have something thats a lightweight pair of glasses that does all of this.