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Really? I don't know what the numbers are right now regarding this, but I can tell you that in the gaming community, Nintendo is far from being taken seriously. Period.

Well, Nintendo has the most dedicated gaming consoles being sold on the market for the last few years, therefore they have the largest 'gaming community'.

You mean the hardcore gamers which isn't what we were talking about at all.

Also you are talking about non-quantifiable perceptions which nobody agrees on.

I am more in the hardcore group myself and am an Xbox 360 gamer (and to a less extent PS3) so it's not like I'm arguing MY opinion here. Facts is facts.
 
Really? I don't know what the numbers are right now regarding this, but I can tell you that in the gaming community, Nintendo is far from being taken seriously. Period.

Nintendo is only not being taken seriously by people think that making the most realistic to kill something is better then looking for new ways to play and imagine games. Also most of those pople still have thier wii's for the VC and first party games.
 
Lucky only in that their competitors are idiots

... Apple got lucky in this space too, they didn't cater to gamers at all. Apple at least designs good hardware and software though.

Many runaway successes in technology and consumer electronics are the result of luck. In the form of idiotically incompetent competitors. It happens again and again, and it's getting easier to spot. And sometimes the successful product is actually inferior.

Example 1: Sony vs. Betamax. It's the classic example: Sony didn't license Betamax, but Toshiba, Matsushita, et al did license VHS and flooded the market with an inferior product. Sony couldn't compete effectively and Betamax disappeared from the consumer space. The VHS crowd were lucky that Sony didn't wise up sooner.

Example 2: Apple didn't license Mac OS in the early 1990s, so only Apple made Macs. Microsoft was finally able to copy Mac OS well enough to have a hit on their hands after years of trying. Windows 95 took off, Mac OS suffered, Apple almost died. Microsoft was lucky that Apple didn't license Mac OS in, say, 1993.

Example 3: The MP3 player market was booming ten years ago. There were dozens of companies competing with mediocre hardware and software. Apple waded into the mess first with iTunes, then soon after with iPod, and the combination of iTunes + iPod destroyed the competition. Apple was lucky nobody saw that bigger hard drives weren't enough.

Example 4: Palm was the darling of Silicon Valley in 1995 after releasing the first successful PDA, the Palm Pilot. Competitors came and went, but couldn't unseat Palm from the throne. But Palm did every single thing possible, short of burning down their headquarters building, to thwart their own success. They sold off Palm OS, lost their founders to Handspring, bought Palm OS back again, wasted time and money on a pre-netbook-era netbook called Foleo, and refused to improve their hardware or software more than incrementally for what, 10 years? They eventually just fell behind the curve and let Windows Mobile and later Apple take the lead. Everyone but Palm was lucky that Palm was so incompetently managed.

Example 5: Microsoft first announced their "tablet PC" initiative at Comdex in 2001. The first tablet PCs were rolled out in 2002 with Bill Gates personally hyping them as the next big thing. And only a few were sold, into niche markets. Apple watched this massive failure, realized that an entirely new interface was required, developed a new OS for years, released the simplified version of this OS on iPhone first, then finally released the full-blown version on iPad in 2010. iPhone and iPad became instant smash hits. Apple was lucky Microsoft didn't secretly create a new OS that was actually tablet-friendly first. (And also didn't develop an iTunes competitor and App Store competitor in those 9 years.)

OK, that's enough...
 
Really? I don't know what the numbers are right now regarding this, but I can tell you that in the gaming community, Nintendo is far from being taken seriously. Period.

Yeah that might be the case, but it still outsold PS3 & Xbox 360.. My sister has a Wii, I've played some games on it.. and I have to say its a lot of fun, and much better experience then the usual controller, infact wether you know this or not, PS3 and Xbox are basically copying Wii, and soon releasing motion sensing just like the wii :p ..so meh Wii FTW, the only downside is graphics..
 
The psp go has been a commercial disaster.

Sony uses the excuse 'it was testing the water' and that 'consumers still prefer physical media'....

They miss the point, or at least twist truth to whitewash the reasons for it's failures.

Consumers did not want to pay more $ for digital media than the same game on physical media. Consumers do not want heavy DRM. $30-40 for a game you could not sample, could not trade in and $10 cheaper for the physical copy from online retailers. That's why the PSP go failed.

If Sony had released PSP go titles all at 50% discount over physical version I'm sure the Go would have been a resounding success.

Oh and the fact that the console was comparitively exapnsive to other hardware did hot help it either.

Attacking Apples pricing is a good idea, but they need to do a lot more. A heck of a lot more.


Oh and €9.99 for Hot Shots golf? Rather spend $3.99 on Lets Golf 2 which plays & looks almost identical.
 
Yay... Buzz, some golf game and a war game compared to an iPhone game that doesn't even exist... isn't that verging on false advertising?

How is it false advertising? They showed PSP games that do exist. They made a blanket statement that games on a touchscreen phone aren't big boy games, which is true. PSP games as a whole are bigger, better looking, better controling, more complex, have better production values.
 
I'd have to diagree with you. You have the nintendo Fanboys who are gonna purchase day oen then its going to have that wii effect after its shown on TV.

Even if it doesn't beat the iphone in games i think that it will have better quality games. Also i know people don't like to carry mutiple devices but i know people who wouldn't mind carrying mutiple devices as they have one for certian tasks.

Still i've alwys wanted apple and nintendo to work together on a device.

Nintendo= Apple of the gaming industry.

I don't know why you disagree. People are not going to stop buying iPhones or playing games on them because of the 3DS. It's not a binary situation; one does not have to fail for the other to succeed.
 
And the iphone does? The PSP does actually have a number of decent games, when it first came out there were a lot of good games, GTA: Vice City Stories is the best portable game Ive ever played and would even make a great home console game.

The PSP just doesnt have many NEW games coming out that are any good, but it does have its past library going for it, which is more than Apple can say as they have yet to get a single good game.

You will notice that all the supporters for gaming on the iphone only talk about convenience, how many people are actually talking about the GAMES themselves? The PSP and DS will always have the iphone beat in the game quality category, which is what gamers care about.

I'm not a supporter. I think iPhone gaming sucks. But I also own a PSP that I can't justify picking up anymore and think it says a lot when the best game on it (Vice City Stories) is 4 years old

The PSP Library sucks.
 
The psp go has been a commercial disaster.

Sony uses the excuse 'it was testing the water' and that 'consumers still prefer physical media'....

They miss the point, or at least twist truth to whitewash the reasons for it's failures.

Consumers did not want to pay more $ for digital media than the same game on physical media. Consumers do not want heavy DRM. $30-40 for a game you could not sample, could not trade in and $10 cheaper for the physical copy from online retailers. That's why the PSP go failed.

If Sony had released PSP go titles all at 50% discount over physical version I'm sure the Go would have been a resounding success.

Oh and the fact that the console was comparitively exapnsive to other hardware did hot help it either.

Attacking Apples pricing is a good idea, but they need to do a lot more. A heck of a lot more.

All they had to do was add a second analog stick and gamers would've been happy. Instead they took the same PSP and made the housing uglier
 
Many runaway successes in technology and consumer electronics are the result of luck. In the form of idiotically incompetent competitors. It happens again and again, and it's getting easier to spot. And sometimes the successful product is actually inferior.

Example 1: Sony vs. Betamax. It's the classic example: Sony didn't license Betamax, but Toshiba, Matsushita, et al did license VHS and flooded the market with an inferior product. Sony couldn't compete effectively and Betamax disappeared from the consumer space. The VHS crowd were lucky that Sony didn't wise up sooner.

Example 2: Apple didn't license Mac OS in the early 1990s, so only Apple made Macs. Microsoft was finally able to copy Mac OS well enough to have a hit on their hands after years of trying. Windows 95 took off, Mac OS suffered, Apple almost died. Microsoft was lucky that Apple didn't license Mac OS in, say, 1993.

Example 3: The MP3 player market was booming ten years ago. There were dozens of companies competing with mediocre hardware and software. Apple waded into the mess first with iTunes, then soon after with iPod, and the combination of iTunes + iPod destroyed the competition. Apple was lucky nobody saw that bigger hard drives weren't enough.

Example 4: Palm was the darling of Silicon Valley in 1995 after releasing the first successful PDA, the Palm Pilot. Competitors came and went, but couldn't unseat Palm from the throne. But Palm did every single thing possible, short of burning down their headquarters building, to thwart their own success. They sold off Palm OS, lost their founders to Handspring, bought Palm OS back again, wasted time and money on a pre-netbook-era netbook called Foleo, and refused to improve their hardware or software more than incrementally for what, 10 years? They eventually just fell behind the curve and let Windows Mobile and later Apple take the lead. Everyone but Palm was lucky that Palm was so incompetently managed.

Example 5: Microsoft first announced their "tablet PC" initiative at Comdex in 2001. The first tablet PCs were rolled out in 2002 with Bill Gates personally hyping them as the next big thing. And only a few were sold, into niche markets. Apple watched this massive failure, realized that an entirely new interface was required, developed a new OS for years, released the simplified version of this OS on iPhone first, then finally released the full-blown version on iPad in 2010. iPhone and iPad became instant smash hits. Apple was lucky Microsoft didn't secretly create a new OS that was actually tablet-friendly first. (And also didn't develop an iTunes competitor and App Store competitor in those 9 years.)

OK, that's enough...

Don't disagree with anything you said but not exactly seeing the point. Apple wasn't really even trying to be a competitor in the game space.

Apple did get 'lucky' and their 'competition' is incompetent. However, iPhone was never intended as a gaming device. I was talking to a friend who worked at Apple back in 2007 before the app store even launched and he told me Steve hated games. I said 'well, give it a year or so and you will be seeing iPhone commercials featuring games and this thing will take off as a gaming device.' He didn't agree with me but I have been proven right.

Remember, originally Apple wasn't even going to let people develop apps for the iPhone at all. They were pretty much forced into it. It's the developers who drove iPhone as a game platform, along with the adopters. Now Apple is all for it of course, but I don't think the situation really fits in with those comparisons unless I'm missing the point.
 
You want to know what is a real tragedy in gaming?

If you want to play all four levels of the original donkey kong, you have to get your hands on the original coin operated game. Why is every version of this game to come out since so butchered?

Speaking of classic games, I've discovered they can still be fun but you have to play without hitting the continue button. The continue option was Ok when it meant dropping a quarter. But when its free the games become boring.

Have a competition with these games. Three lives and that's it. Compete against each other or yourself.
 
Would be nice if Sony ported more of their old RPG games over to the iP4. FF 1&2 was a start but I would love to play more of their RPG games on my iP4. I bought a DSi XL just to play RPG games.
 
You want to know what is a real tragedy in gaming?

If you want to play all four levels of the original donkey kong, you have to get your hands on the original coin operated game. Why is every version of this game to come out since so butchered?

Try playing the original ROM on MAME on your Mac or PC. :)
(assuming you own the board of course ***cough***)
 
Wasn't there just news leaked last week that Sony is thinking of developing an Android 3.0-based gaming device? I think I read it on engadget or something. That news plus the timing of this ad seems really ironic.

Either way, the fact that they released this ad shows that they're starting to view the iPhone as a competitor, and to be honest, I never thought of a PSP and an iPhone in direct competition until just now.

Then I also just realized that I made the decision to craigslist my PSP just days after I bought my ip4.

The PSP is a great device, and for now has significantly better games. But the convenience of having entertaining, albeit not as "deep", games on my iPhone and always having that device on my person basically made my PSP obselete to me.

So I guess there is competition between the two for the casual gaming market.
 
Meh

Owning a PSP makes you twice as likely to live with grandmom, and half as likely to have a "girl" to text.
 
I'm not a supporter. I think iPhone gaming sucks. But I also own a PSP that I can't justify picking up anymore and think it says a lot when the best game on it (Vice City Stories) is 4 years old

The PSP Library sucks.

It sucks but the suckiness is nowhere near as bad as the iphone's library. I dont play my PSP anymore either but I did get many hours out of it compared to the minutes of hell trying to play iphone games. Most of my time on the PSP was spent playing PS1 games, a huge thing going for the PSP is that a "jailbroken" PSP can play all PS1 games, there are a lot of extremely good PS1 games out there which greatly expands the PSP's library.
 
I had a few problems with several of the responses in this thread, so I thought I thought I'd make a few points.
The PSP is over 5 years old. It took iPhone four iterations to become a serious contender in the portable gaming market, and it still lacks in some very important areas like draw distance, fill rate, and poor textures. The PSP had accomplished portable gaming before anyone knew what an iPhone was, and it has only gotten better by leaps and bounds without a fundamental change in the PSPs internals.
While having many different media options on your iPhone is great, it isn't detrimental to the success of a dedicated gaming platform. As technology grows, there is obviously a great market in utilizing as many media functions in one device as possible, but as evident by the DS, there is still a market for dedicated portable gaming devices. The main gripe with the devices is their size, but this again goes back to the point that they are more than half a decade old. It is evident that portable devices will be more portable than ever in the next generation with the release of the PSP Go and iPhone 4. Lets not forget that the PSP was the one of the smallest, best connected, media devices at its release. And while everything wasn't perfect, it sold better than any other Nintendo competitor since the beginning of portable gaming.
Lastly, there are plenty of games that received low-average review scores that are still incrementally more in depth and fulfilling than many of the highest rated iPhone games. In fact, PSP has the highest percentage of good/excellent games in its total library than any other portable handheld. the PSPs game library is a perfect example of quality over quantity. From Burnout and Twisted Metal, to Resistance, Dissidea, Little Big Planet and Crisis Core, to SOCOM, God of War, and Metal Gear Solid series, the PSP has made a mark in portable gaming history, and I imagine the next iteration will most definitely achieve (and quite possibly exceed) the same reputation.
FPSs have come a long way since the release of the original PSP, and I think these games alone (with dual analog sticks) will lift the PSP2 well beyond the iPhone gaming market.
 
Really? I don't know what the numbers are right now regarding this, but I can tell you that in the gaming community, Nintendo is far from being taken seriously. Period.

Maybe you should go back and have a look at the numbers. There have been more than 130 million DS units sold worldwide since launch. That is significantly more than the total number of iPhones, iPads, and iPod touches combined. The only system I know of that has sold more than the DS is the PS2, and the DS is awfully close to surpassing that system as well.

With the Wii and DS, Nintendo is being taken seriously. Very seriously. It does not mean that your gaming community is taking them seriously (for example a more hardcore gaming audience) but Nintendo is still a major player in the gaming market.
 
What's with all this mocking of late! Adobe, Apple, Microsoft and now Sony, it's all a bit tedious. I'd rather have advertisers tell me why their product is the best - not to slander others.

But anyways.

The PSP has Loco Roco, Metal Slug Anthology, 3 (2 "proper" ones) GTAs, Dissidia, Disgaea, Jeanne D'Arc, Gran Tourismo, the best Worms game going. And not mention Metal Gear freakin Solid: Peace Walker! Has anyone played that game? It's truly outstanding. It is literally the best handheld game ever made; the game is addictive on many levels, the gameplay is varied, the amount of (initial, not counting extra, free DLC) content is overwhelming, the voice acting and music is on par with the most expensive console games. It is the highest quality handheld game you'll ever play.

Also Persona 3: Portable and (3x) Monster Hunter Freedom games. Games with 500 hours gameplay each.

Up until a couple of years ago I didn't even give the PSP a look in and now my library is bigger than my DS (my previous/current love). Those saying it hasn't got a good library - you are actually insane. I don't mean that jokingly. It's akin to emailing Bugatti and telling them they make slow cars or telling god that oxygen is lacklustre and overvalued.

As a self-proclaimed connoisseur of gaming I just don't see the value of gaming on the iPhone/iPod. The DS and PSP have huge and highly rated libraries.

The PSP is far from perfect though. Sony are stumbling around with the PSN, overcharging for games, delayed releases, still many highly rated UMD games not available for download. For example - MGS: PW is £31 on PSN. Amazon sell it for £15.
 
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