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A locked ecosystem would be what Nintendo and Sony do for developing console games. You have to pay hundreds of thousands of dollars to be a certified developer at the beginning of your developer account.

Apple gives developer tools for free, when you are ready to distribute you pay a very attractive developer fee (99USDs,) you agree to their distribution and commercial rules for their platform, and they make your app reach people worldwide. You don't have to worry about anything else. There are many single individual developer cases where they have reached profitability with their app that couldn't have been achievable with older regular distribution models. There are so many app submissions that their own review system lets slip fraudulent apps from time to time. How is that locked down?

And clearly Apple has the better product since these huge companies cannot compete with them. They are billion+ dollar companies, and for some reason, they don't want to do their own thing... they want to depend on Apple's platform, and still, make Apple give them what they want for free just because. WTF?
No Apps no platform. See AVP? It is not a hit because there are no real meaningful apps for that. So, Apple will make it easy for developers to develop apps. Once the apps come and the platform becomes a hit, Apple will say that without it there is nothing for the developers. You know why Windows Phone failed? There was a platform but no developers. As long as fanbois and Apple does not understand this, they will pay the price.
 
So what is required to be provided free of charge? So what does it mean?
It means that the EU is requiring gatekeepers to provide equal access to certain types of information/functionality that wasn't necessarily available before AND that the gatekeepers can't charge anyone for this new access.

So all the EU is doing is saying that gatekeepers can't try to monetize the access that wasn't required before. It's not the EU saying gatekeepers aren't allowed to monetize their IP.
 
For many users, a locked down ecosystem is the better product for them. That’s how Apple competes. By offering a product that is sufficiently differentiated from android.
So once the DMA is completely implemented, Apple can no longer compete? Thank you for agreeing with me and a host of others. Mac is not locked down and hence could not compete with Windows. Once iOS is no longer locked down, I guess it will go the Mac way. That must be your fear?
 
There is no “one” forcing them. But market conditions do - there is no other smartphone OS suitable for distribution in developed markets
That’s not then an issue for the government to regulate apple because the competition is too lazy to develop their own operating system.
(since iOS is exclusive to Apple). Selling smartphones in EU markets without the ecosystem of iOS or Android apps isn’t viable.
That’s an issue for manufacturers wanting to be lazy!and spending as little r&d as possible.
That’s just devoid of any factual (counter)argument.
Like the post I quoted.
 
But we want locked down ecosystems. And we don't mind Apple making money.
They can be locked down, but they should not be anticompetitive. They should not self-preference themselves. If they had done these changes themselves, there was no need for a regulation at all.
 
They can be locked down, but they should not be anticompetitive. They should not self-preference themselves. If they had done these changes themselves, there was no need for a regulation at all.
Nope, the EU would have found some aspect to regulate. As it is, they are the owner of the App Store and except for large customers everyone gets treated the same and apple wasn’t anticompetitive. Sure there have been changes along the way. But the tell is given apple would have gone to usb-c at some point intone, the eu felt the need to regulate it.

Anticompetitive is thrown around here like it’s the truth. It’s not.
 
Apple having a locked down ecosystem is how Apple remains competitive against Android. It gives users the choice of something that operates like an appliance rather than a legacy computer model.
Users can still use it like an appliance if they still want to. The legislation just gives the discerning users the means to use it as a computing device that it really is. No need to pander to the lowest common denominator.
 
Anyone that believes Spotify and Epic are in it to “save consumers money” is truly delusional. How many times have we consumers watched as 2 company’s merge with the promise of lower prices and more efficient competition, only for the new company to layoff workers and raise prices. Spotify can’t lower per stream cost any lower or artist & labels would pull their music in an instant & and they certainly can't raise prices or users would bail. The only “growth” they have left is to cut Apple’s take to the bare min or 0.
Nobody is saying they are saving consumers and that is not their mandate. They are asking for a level playing field. Not a crime.
 
That’s not then an issue for the government to regulate apple because the competition is too lazy to develop their own operating system.
Yes it is. The competition isn’t lazy. Neither was Microsoft lazy with Windows Phone. You cannot establish a competing smartphone OS without the Android or iOS ecosystem of third-party apps today - even if you throw billions at it. No one will but it. Similar to how no one will pay for the third, fourth or fifth electricity or phone line running to a house.

Like the post I quoted.
I could go on all day, quoting all of your posts with…
That’s just plain ********.
And yes, my argument stands: when you’re in a duopoly with a competitor that largely mirrors your own product and monetisation strategy and there are barriers to switch (hundreds of dollars expense and setting up and getting to know a different OS), you have low incentive to innovate.
 
Users can still use it like an appliance if they still want to. The legislation just gives the discerning users the means to use it as a computing device that it really is. No need to pander to the lowest common denominator.
Why wouldn't pandering to legacy standards be the lowest common denominator? How is that more innovative?
 
How so? iOS isn't even the dominant platform. If you think Apple's terms are onerous, you can always develop for Android. Of course, there's no money to be made there...

This is how markets are supposed to work. If Apple charges developers too much, they leave for another platform, and Apple suffers, forcing them to change their rules. But that doesn't seem to be happening.

I'm all for the EU forcing everyone to standardize on USB-C over Lightning; USB-C has a great future, and Lightning was a poor-performance money-grab by Apple. But this is different: if you want to install apps using a third-party store, it's going to cost more. I can't even imagine the support headaches and cost Apple will have to endure to support third-party stores.

Apple is choosing to make the massive headache by their extra bs for blocking true side loading with extra layers so that cost and headache is on Apple.
 
"Core Technology" There it is. Put up or shut up. Either STOP USING Apple's developers' work, or PAY FOR IT.

iOS dev here who literally could never make a penny without standing on the shoulders of thousands of Apple iOS devs, who’ve put in uncountable years of effort into areas I basically have zero experience or expertise in.

Most people claiming Apple's cut is unearned don’t know what “import Foundation” does at the top of literally every iOS code file in literally every AppStore app. (Hint: It's not necessary to get an app into the App Store!)

Ditto for:

import UIKit
import SwiftUI
import CryptoKit
Button()
let task = URLSession.shared.dataTask(with: session)
etc, etc, etc…

Literally of iOS apps use code written by Apple to do a staggering amount of their work.

ZERO apps roll their own custom code instead of using the mountain of frameworks and APIs that Apple has built and perfected (complete with expected features like free dark mode, rotation, language, compat across device, accessibility size, backgrounding, persistence, etc, etc, etc features).

ZERO apps do this because it would cost 10-20x as much to develop, and nobody would pay for the lesser experience.

Even the simplest app would take literal years more development, and STILL not achieve anything close to feature parity by dropping in Apple’s code with zero effort.

Oh, and when iOS updates with new features, or a new style? INSTANTLY that app needs massive work to retain feature parity with other apps that did zero work to match style or make use of many new features. (Sometimes a TEENY bit of work to make a huge new feature work if you want.)

Show me an app developer who doesn’t lean HEAVILY on Apple’s developers’ work, and I’ll show you somebody who gets to talk about the “outrageous” price Apple charges for their work.

Ok if that how you believe uninstall everything from you iPhone that is not an Apple app. No other dev other than Apple and tell me how useful you iPhone is or if you would still use you iOS.
 
And yes, my argument stands: when you’re in a duopoly with a competitor that largely mirrors your own product and monetisation strategy and there are barriers to switch (hundreds of dollars expense and setting up and getting to know a different OS), you have low incentive to innovate.
iOS/Android on mobile. Windows/Mac on desktop. Xbox/Playstation/Switch on console. So console has the most competitors but it also has the same level of app control as iOS.
 
I don’t get it, it’s Apple’s hardware.. they don’t owe any of these companies anything.

If we’re going to go this route why aren’t we going after games consoles?

Why can’t I play Nintendo games off the PS5 store?

Why can’t I play Xbox games on my Smart Fridge?
Because they are not designated as gatekeepers. The day they meet the quantitative criteria for gatekeepers, they you can expect them to be subject to the same rules.

 
As it is, they are the owner of the App Store and except for large customers everyone gets treated the same and apple wasn’t anticompetitive.
It’s precisely those large customers that provide popular gaming apps/marketplaces and media content (audio streaming, video streaming and ebooks) that Apple competes with with their own services.

The streaming services and ebook stores in particular are platform-agnostic, so do not rely on iOS and their content hasn’t been developed for iOS, so these are clearly separate markets from mobile operating systems. For which Apple anticompetitively favours their own services.
 
iOS/Android on mobile. Windows/Mac on desktop. Xbox/Playstation/Switch on console
Exactl.
So console has the most competitors but it also has the same level of app control as iOS.
It does. One could well argue that those, too, should be regulated - but the EU has deemed that market not important enough (and since a console is stationary, PC gaming is a decent substitute for consumers).

But their business models (subsidised console prices) is different and their use much narrower (gaming).
 
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And yet AppleWatch is still being sold. Hmmm...

Oh wow, you've got a point. Apps kinda don't even matter, do they? Why even have an App Store? iOS 1.0 was so appliance-like compared to today. A locked-down, extremely limited OS with almost exclusively Apple-provided apps is a very attractive prospect. I'm starting to see your perspective now.
 
Well said.
I've been living off the app store for a decade now.
I paid 30% and I was happy but now I'm on 15% and delighted.
All tax and payment systems taken care off. I just collect at the end of the month.
Xcode is a delight to work with as is iOS. 15% is a bargain.
So, you will not list your app in any other app store that charges only 3%? Good to know. Can you please let us know which apps you develop?
 
How so? iOS isn't even the dominant platform. If you think Apple's terms are onerous, you can always develop for Android. Of course, there's no money to be made there...

This is how markets are supposed to work. If Apple charges developers too much, they leave for another platform, and Apple suffers, forcing them to change their rules. But that doesn't seem to be happening.

I'm all for the EU forcing everyone to standardize on USB-C over Lightning; USB-C has a great future, and Lightning was a poor-performance money-grab by Apple. But this is different: if you want to install apps using a third-party store, it's going to cost more. I can't even imagine the support headaches and cost Apple will have to endure to support third-party stores.

This is the standard policy in the US? Don't like option A? Well then use option B! And those are your only two options. And they collude to make sure there's no substantial differences.

Your solution is really to just either let Apple do whatever they want, or let Google do whatever they want, and let the market sort it out? That's not working. A duopoly is not much better than a monopoly.

It has been proven over the past decade that it is absolutely impossible for another player to break in to this market. There are no real options. The dominant players have to be made to follow some rules, because they cannot be trusted to make their own. Not if anyone actually cares about the users.
 
Oh wow, you've got a point. Apps kinda don't even matter, do they? Why even have an App Store? iOS 1.0 was so appliance-like compared to today. A locked-down, extremely limited OS with almost exclusively Apple-provided apps is a very attractive prospect. I'm starting to see your perspective now.
My perspective is that the hardware/OS platform comes first. App developers can look at what that platform consists of and assess whether or not they want to develop for it. A primary part of that assessment is going to be how popular it is with consumers and how much $$ those consumers spend on apps.
 
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