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Apple tries to repeat what it did with the „right to repair“. Ok, you can repair it yourself, but you need a ton of equipment from us and we make everything so complex and complicated, so you do not want repair it all by yourself.

I‘m interested to see if Apple has success gain following this strategy, or if Mrs Vestager will bite deep and hard until shes hits the bone and Apple finally changes its mind.
 
Apple, please close down EU! Apple will easily get without EU rotten approach!
Who owns Apple? Tim, Phil? Neither of them, the stockholders own Apple. And the stockholders decide if they want to loose 25% or even more, if the stock collapses.

Apples market is shrinking. The chinese market? Honor and huawei are on par with Apple and miles ahead in terms of AI. So, loose EU and chinese market at the same time? No way ….
 
Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.
Apple having a locked down ecosystem is how Apple remains competitive against Android. It gives users the choice of something that operates like an appliance rather than a legacy computer model.
 
Yeah computers are too complicated. When I first turn on my iPhone it's... um, well, there's tons of setup screens, multiple pages of apps and widgets, a massive list of settings, all this login and sync stuff. Lots of hidden navigation drawers. Sigh, I miss the iPod. Now that was an appliance.
 
If Apple executives knew how app distribution on Macs worked, they’d be furious.

They know.

macOS has become more like iOS in the last 15 years locking it down slowly. Unfortunately, Apple doesn't have the power to force developers to use the Mac App Store.
 
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"Core Technology" There it is. Put up or shut up. Either STOP USING Apple's developers' work, or PAY FOR IT. 🤷‍♂️

iOS dev here who literally could never make a penny without standing on the shoulders of thousands of Apple iOS devs, who’ve put in uncountable years of effort into areas I basically have zero experience or expertise in. 👋

Most people claiming Apple's cut is unearned don’t know what “import Foundation” does at the top of literally every iOS code file in literally every AppStore app. (Hint: It's not necessary to get an app into the App Store!)

Ditto for:

import UIKit
import SwiftUI
import CryptoKit
Button()
let task = URLSession.shared.dataTask(with: session)
etc, etc, etc…

Literally 💯 of iOS apps use code written by Apple to do a staggering amount of their work.

ZERO apps roll their own custom code instead of using the mountain of frameworks and APIs that Apple has built and perfected (complete with expected features like free dark mode, rotation, language, compat across device, accessibility size, backgrounding, persistence, etc, etc, etc features).

ZERO apps do this because it would cost 10-20x as much to develop, and nobody would pay for the lesser experience.

Even the simplest app would take literal years more development, and STILL not achieve anything close to feature parity by dropping in Apple’s code with zero effort.

Oh, and when iOS updates with new features, or a new style? INSTANTLY that app needs massive work to retain feature parity with other apps that did zero work to match style or make use of many new features. (Sometimes a TEENY bit of work to make a huge new feature work if you want.)

Show me an app developer who doesn’t lean HEAVILY on Apple’s developers’ work, and I’ll show you somebody who gets to talk about the “outrageous” price Apple charges for their work. 🙄
A bit angry there mate
 
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So like.... Android.... MacOS, Windows.... last I checked, they all work like this.
I mean it's kind of like expected that if you want people using your platform and OS you provide tools, APIs, etc. App store greed isn't the only way to make money - and this is laughable. Apple, the company that has screwed developers for years with excessive fees under the guise of their control freak nature, er, review process, being why.

1) iOS is proof that you don't have to do it the same way as Windows, Android and macOS. People love using iOS. You use iOS! Millions of developers feel compelled to develop for iOS because of either access to customers or money.

2) Developer's are second class citizens in the Apple ecosystem. Users are more important and many of us want Apple to act as a shield against developers which we consider bad actors until proven otherwise.

3) We want Apple to be in the control. The group which should have no power is developers. If it's anything Apple should be critiqued for, it's not doing a good enough job to censure and control developers and their apps.
 
It works the other way also, app developers provide "free" labour to enhance the Apple platform. Maybe developers should also charge Apple a fee everytime they contribute something to the platform?

They are free to try. If Apple refuse, they should stop developing for Apple platforms.
 
It would be fine if Apple would ask some fee for using their libraries, with the alternative for developers being to implement everything by themselves. I’m sure this would foster a lot of nice open-source implementations. But that’s not what Apple is doing. IOS developers are not being offered any choice here.

You see, Apple depends on apps being written for their devices just as much as developers are relying on devices existing they can write apps for. But Apple is abusing this relationship in their favor
, and also to the detriment of their users.

1) No, they shouldn't. It's a locked down system and developers should have very little choice except not developing.

2) If Apple is as dependent, then app developers should have no problem forcing Apple using their power to do their bidding. Yes, it's a good thing Apple is abusing the developers and treating them as second class citizens. We don't want them to have power over iOS or its users. Developers shouldn't be treated as slaves, but close. They should participate in revenue sharing.

Everything you think is a negative with iOS, I think is great.
 
Paying the developer membership fee *and* getting chargd a Core Tech Fee means Apple is double billing developers.

Getting paid twice or several times isn't a problem. It's just good business.

It's normal business practise.
 
Could you imagine if all of the major developers (Epic, MS, Spotify, whomever else) started charging a 50¢/year Apple platform surcharge, complete with separate billing cycle and email notification? Apple would lose their mind. I'd pay (50¢ * a few apps) to see that!

I have no problem this companies charging their customers anyway they want as long as it's not in violation of any contracts they have and is clearly spelled out to the users before using their applications.
 
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People who say “if you don’t like how apple rips of people, just buy Android” would’ve been the same who before the French Revolution argued with “if you can’t afford bread just eat brioche”

We're not talking about users here, but developers. I don't mind if developers starve or eat too much cake.
 
"Core Technology" There it is. Put up or shut up. Either STOP USING Apple's developers' work, or PAY FOR IT. 🤷‍♂️

iOS dev here who literally could never make a penny without standing on the shoulders of thousands of Apple iOS devs, who’ve put in uncountable years of effort into areas I basically have zero experience or expertise in. 👋

Most people claiming Apple's cut is unearned don’t know what “import Foundation” does at the top of literally every iOS code file in literally every AppStore app. (Hint: It's not necessary to get an app into the App Store!)

Ditto for:

import UIKit
import SwiftUI
import CryptoKit
Button()
let task = URLSession.shared.dataTask(with: session)
etc, etc, etc…

Literally 💯 of iOS apps use code written by Apple to do a staggering amount of their work.

ZERO apps roll their own custom code instead of using the mountain of frameworks and APIs that Apple has built and perfected (complete with expected features like free dark mode, rotation, language, compat across device, accessibility size, backgrounding, persistence, etc, etc, etc features).

ZERO apps do this because it would cost 10-20x as much to develop, and nobody would pay for the lesser experience.

Even the simplest app would take literal years more development, and STILL not achieve anything close to feature parity by dropping in Apple’s code with zero effort.

Oh, and when iOS updates with new features, or a new style? INSTANTLY that app needs massive work to retain feature parity with other apps that did zero work to match style or make use of many new features. (Sometimes a TEENY bit of work to make a huge new feature work if you want.)

Show me an app developer who doesn’t lean HEAVILY on Apple’s developers’ work, and I’ll show you somebody who gets to talk about the “outrageous” price Apple charges for their work. 🙄
Another iOS dev here. I couldn’t agree more with you! And this is exactly what I was saying would happen. Frameworks aren’t developed by slaves for free! Yes, you’ve got to pay for it.
 
Within the last 16 months there has been a $1T swing between Apple and Microsoft’s market cap. Apple should be focused on bringing great, innovative products to market. This obsession with rent seeking in the App Store is gross. Charge every developer a fee for the tools, app hosting, dev support. Charge a small fee for those who want Apple to handle payment processing. Stop trying to run the App Store as a major revenue driver.

And the market cap has slowed because Apple isn't making as much money from its developers and users (combined).

Your proposal would make Apple make less money, not helping with its market value.
 
Why is the Mac open then?

Because it was developed and rolled out before it was feasible with application stores and no-one knew how lucrative it could be.

macOS has been getting more and more locked down and is getting more and more similar to iOS in several ways.
 
That's not my experience. Almost all my apps come from outside the Mac App Store and I have no issues. I'm not sure how I have no issues. Maybe you just have to force an app to open once in order to bypass restrictions?

Because most applications for the Mac has been notarised by Apple. Try installing non-notarised applications or KEXT or some very low level application which mocks with the system files. macOS will put up a lot of resistance because it's more locked down than any point in history.
 
I too also agreed once I read the new policies (as a developer) that it is unjust.

I hope Spotify, Epic, and everyone else causes the iPhone to not get sold in the EU, will be funny to see this disaster that Apple caused start 😂
I don’t think stopping sales in EU would hurt Apple too much. It’s 99.9% Android in EU anyway. If I was Apple I would just have Samsung sell Android phones with licensed Apple logo on it. Easy solution
 
Don't you have to pay a yearly fee to use Apple's work? Not sure where the "or pay for it" comes from since you literally can't build apps on iOS without paying to be in the developer program.

You only need to be a member of the Apple developer program if you want to distribute your app through the App Store.
You don't need to be a member to develop apps and install it on your devices.
 
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Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.

But we want locked down ecosystems. And we don't mind Apple making money.
 
Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.
For many users, a locked down ecosystem is the better product for them. That’s how Apple competes. By offering a product that is sufficiently differentiated from android.
 
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We're not talking about users here, but developers. I don't mind if developers starve or eat too much cake.
Developers get also ripped off. I’d say with the 50ct even more than consumers.

@kiv.atso doubt it.
“This graph shows the market share of mobile vendors in Europe from Jan 2023 - Jan 2024. Apple has 33.42%, Samsung has 31.36% and Xiaomi has 15.08%.”

If you consider the fact, that most Xiaomi and Samsung are < 300€ cheap, I’d say that iPhones will indeed have a non-insignificant impact on their revenue
 
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