Ha... HJAHAHAHAHAH. AHAHAHAHAHAHGA.Competition in application stores lead to lower transaction costs - that benefits customers.
Not seeing that in the PC space at all.
Developers are setting their prices, not App stores...
Ha... HJAHAHAHAHAH. AHAHAHAHAHAHGA.Competition in application stores lead to lower transaction costs - that benefits customers.
Who owns Apple? Tim, Phil? Neither of them, the stockholders own Apple. And the stockholders decide if they want to loose 25% or even more, if the stock collapses.Apple, please close down EU! Apple will easily get without EU rotten approach!
Apple having a locked down ecosystem is how Apple remains competitive against Android. It gives users the choice of something that operates like an appliance rather than a legacy computer model.Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.
So, sell in some other country.
If Apple executives knew how app distribution on Macs worked, they’d be furious.
A bit angry there mate"Core Technology" There it is. Put up or shut up. Either STOP USING Apple's developers' work, or PAY FOR IT. 🤷♂️
iOS dev here who literally could never make a penny without standing on the shoulders of thousands of Apple iOS devs, who’ve put in uncountable years of effort into areas I basically have zero experience or expertise in. 👋
Most people claiming Apple's cut is unearned don’t know what “import Foundation” does at the top of literally every iOS code file in literally every AppStore app. (Hint: It's not necessary to get an app into the App Store!)
Ditto for:
import UIKit
import SwiftUI
import CryptoKit
Button()
let task = URLSession.shared.dataTask(with: session)
etc, etc, etc…
Literally 💯 of iOS apps use code written by Apple to do a staggering amount of their work.
ZERO apps roll their own custom code instead of using the mountain of frameworks and APIs that Apple has built and perfected (complete with expected features like free dark mode, rotation, language, compat across device, accessibility size, backgrounding, persistence, etc, etc, etc features).
ZERO apps do this because it would cost 10-20x as much to develop, and nobody would pay for the lesser experience.
Even the simplest app would take literal years more development, and STILL not achieve anything close to feature parity by dropping in Apple’s code with zero effort.
Oh, and when iOS updates with new features, or a new style? INSTANTLY that app needs massive work to retain feature parity with other apps that did zero work to match style or make use of many new features. (Sometimes a TEENY bit of work to make a huge new feature work if you want.)
Show me an app developer who doesn’t lean HEAVILY on Apple’s developers’ work, and I’ll show you somebody who gets to talk about the “outrageous” price Apple charges for their work. 🙄
So like.... Android.... MacOS, Windows.... last I checked, they all work like this.
I mean it's kind of like expected that if you want people using your platform and OS you provide tools, APIs, etc. App store greed isn't the only way to make money - and this is laughable. Apple, the company that has screwed developers for years with excessive fees under the guise of their control freak nature, er, review process, being why.
It works the other way also, app developers provide "free" labour to enhance the Apple platform. Maybe developers should also charge Apple a fee everytime they contribute something to the platform?
It would be fine if Apple would ask some fee for using their libraries, with the alternative for developers being to implement everything by themselves. I’m sure this would foster a lot of nice open-source implementations. But that’s not what Apple is doing. IOS developers are not being offered any choice here.
You see, Apple depends on apps being written for their devices just as much as developers are relying on devices existing they can write apps for. But Apple is abusing this relationship in their favor, and also to the detriment of their users.
Paying the developer membership fee *and* getting chargd a Core Tech Fee means Apple is double billing developers.
Could you imagine if all of the major developers (Epic, MS, Spotify, whomever else) started charging a 50¢/year Apple platform surcharge, complete with separate billing cycle and email notification? Apple would lose their mind. I'd pay (50¢ * a few apps) to see that!
People who say “if you don’t like how apple rips of people, just buy Android” would’ve been the same who before the French Revolution argued with “if you can’t afford bread just eat brioche”
Another iOS dev here. I couldn’t agree more with you! And this is exactly what I was saying would happen. Frameworks aren’t developed by slaves for free! Yes, you’ve got to pay for it."Core Technology" There it is. Put up or shut up. Either STOP USING Apple's developers' work, or PAY FOR IT. 🤷♂️
iOS dev here who literally could never make a penny without standing on the shoulders of thousands of Apple iOS devs, who’ve put in uncountable years of effort into areas I basically have zero experience or expertise in. 👋
Most people claiming Apple's cut is unearned don’t know what “import Foundation” does at the top of literally every iOS code file in literally every AppStore app. (Hint: It's not necessary to get an app into the App Store!)
Ditto for:
import UIKit
import SwiftUI
import CryptoKit
Button()
let task = URLSession.shared.dataTask(with: session)
etc, etc, etc…
Literally 💯 of iOS apps use code written by Apple to do a staggering amount of their work.
ZERO apps roll their own custom code instead of using the mountain of frameworks and APIs that Apple has built and perfected (complete with expected features like free dark mode, rotation, language, compat across device, accessibility size, backgrounding, persistence, etc, etc, etc features).
ZERO apps do this because it would cost 10-20x as much to develop, and nobody would pay for the lesser experience.
Even the simplest app would take literal years more development, and STILL not achieve anything close to feature parity by dropping in Apple’s code with zero effort.
Oh, and when iOS updates with new features, or a new style? INSTANTLY that app needs massive work to retain feature parity with other apps that did zero work to match style or make use of many new features. (Sometimes a TEENY bit of work to make a huge new feature work if you want.)
Show me an app developer who doesn’t lean HEAVILY on Apple’s developers’ work, and I’ll show you somebody who gets to talk about the “outrageous” price Apple charges for their work. 🙄
Within the last 16 months there has been a $1T swing between Apple and Microsoft’s market cap. Apple should be focused on bringing great, innovative products to market. This obsession with rent seeking in the App Store is gross. Charge every developer a fee for the tools, app hosting, dev support. Charge a small fee for those who want Apple to handle payment processing. Stop trying to run the App Store as a major revenue driver.
Why is the Mac open then?
That's not my experience. Almost all my apps come from outside the Mac App Store and I have no issues. I'm not sure how I have no issues. Maybe you just have to force an app to open once in order to bypass restrictions?
I don’t think stopping sales in EU would hurt Apple too much. It’s 99.9% Android in EU anyway. If I was Apple I would just have Samsung sell Android phones with licensed Apple logo on it. Easy solutionI too also agreed once I read the new policies (as a developer) that it is unjust.
I hope Spotify, Epic, and everyone else causes the iPhone to not get sold in the EU, will be funny to see this disaster that Apple caused start 😂
Don't you have to pay a yearly fee to use Apple's work? Not sure where the "or pay for it" comes from since you literally can't build apps on iOS without paying to be in the developer program.
So.
Don't.
Do.
It.
Your preferences will not be impacted by more choice and flexibility for others.
Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.
For many users, a locked down ecosystem is the better product for them. That’s how Apple competes. By offering a product that is sufficiently differentiated from android.Apple should compete by making better products all around and make money. Not by locking down its ecosystem. That's how it should make profits.
Developers get also ripped off. I’d say with the 50ct even more than consumers.We're not talking about users here, but developers. I don't mind if developers starve or eat too much cake.