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Square Enix today released a long-awaited port of Final Fantasy VII for iOS devices. Originally released in 1997, Final Fantasy VII was the first game in the Final Fantasy series created for PlayStation and it continues to be one of the most popular Final Fantasy games.

At E3, Square Enix promised to launch Final Fantasy VII before the end of the summer in 2015, so with tonight's release, the company is living up to its word. Square Enix has previously made the first six Final Fantasy games available on iOS devices, but Final Fantasy VII for iOS marks the first Final Fantasy port from a PlayStation game.

finalfantasy7.jpg

According to Square Enix, the iOS version of Final Fantasy VII is a port of the PC version, with no changes or additions to the storyline.
With its unshakeable monopoly over Mako energy production, the evil Shinra Electric Power Company holds tight to the reigns of wold power. One day, a Mako reactor serving the sprawling metropolis of Midgar is attacked and destroyed in a bombing raid by a revolutionary group calling themselves Avalanche. Cloud Strife, a former member of Shinra's elite "Soldier" unit takes part in the raid as a mercenary hired by Avalanche and sets events in motion that will draw him and his friends into an epic struggle for the fate of the planet itself...
The iOS port of the game includes a virtual on-screen controller that's "designed not to obscure the action." It offers virtual analog or fixed 4-way digital control pad options and the opacity of the on-screen controls is adjustable. Also new to the iOS version of the game is an option to turn off enemy encounters in area maps and a Max Stats command to "become all-powerful in the blink of an eye."

It's taken several years for Square Enix to bring Final Fantasy VII to the iOS App Store, largely due to space constraints. In 2013, Square Enix producer Takashi Tokita said that a release of Final Fantasy VII was years away because of space limitations. "It's that currently, space will be an issue," he said. "Phones won't be able to contain the space it takes. It's over a gigabyte. People are probably going to have to wait for a few years."

In February of 2015, Apple expanded the size limitation on apps from 2GB to 4GB, paving the way for apps like Final Fantasy VII. According to the App Store description of the game, it takes 1.66GB of storage space, but requires more than 4GB of free space to download.

Final Fantasy VII is compatible with the iPhone 5s or later, the third-generation iPad or later, and the iPad mini 2 or later, with Square Enix warning that the game may not perform well on earlier devices. iOS 8 or later is also required.

Final Fantasy VII can be downloaded from the App Store for $15.99. [Direct Link]

Article Link: Square Enix's 'Final Fantasy VII' Now Available for iOS
 
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$16 ! That's pretty expensive for a port that's already been ported to other new platforms last year... Not like it required huge loads of work and reverse-engineering to understand old code or anything...

Plus it's hard to believe it's 1.7 GB, since the original game had 3x 650MB CDs with a LOT of shared content. Unless they re-mastered the resolution of textures and cutscenes maybe ? And adapted the game to Retina Displays ?
 
I vaguely remember this game from my youth (never finished it). I remember it being dirty, but maybe that was just a small child's impression. :D

Might have to give it a go. I promised myself I wouldn't buy anymore Square Enix games be issue their support is terrible. (Lack of updates, incompatible with newer iOS version, etc). Still, they make some of the best games...
 
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Bring me the remaster announced at E3 and my $16.99 will be waiting.

I spent too much time maxing out materia and beating all of the weapons, et Cetra (get it?) to play it again as is.

Of course I won't expect it to be made available for iOS until 2033 for $59.99.
 
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I vaguely remember this game from my youth (never finished it). I remember it being dirty, but maybe that was just a small child's impression. :D

Might have to give it a go. I promised myself I wouldn't buy anymore Square Enix games be issue their support is terrible. (Lack of updates, incompatible with newer iOS version, etc). Still, they make some of the best games...

Think the closest thing that is dirty is Tifa's big "coconuts" but no nudity.
 
I bought it. Was hoping for MiFi support, even though I don't have a controller and likely wouldn't fork out $60 for one. Can't wait to play this game again! I think I played it in 2000 which was 15 years ago, so I don't remember anything about it other than I liked it.
 
Has anyone found a way to make the "pillarboxes" black instead of gradient blue? Changing the window colour in Config doesn't do it.
 
I wonder how many % I have to be in order to successfully summon Knights of the Round without my iPhone dying on me and I end up restarting at a save point. Oh crud... save points...
 
Ah! "SQUARE"-soft/enix company....the legendary game being port from another ported version from another ported version from another ported version from another ported version...till the game was released from 300 B.C. yaba daba doo!
 
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I installed the game into my iPad (I have the latest version and iOS is up to date) but there is no audio. Volume is up, in-game SFX is up and still nothing. I even re-installed the game and still, nothing.

I downloaded the game on my iPhone 6 Plus and there's sound.

Anyone have suggestions on what I should do?
 
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