Does this have online storage/iCloud support?
No, only cloud support.
Gee, we sure needed another FF7 port.
WTF... The game supports the iPad 3 but not the 5/5C despite the fact that those phones have less pixels, much less screen resolution, a 4 inch screen (compared to 9.7 inch) and a better processor than the iPad 3. Yes they have a tri core processor compared to the iPad which has the same GPU but one core more but that's nothing really.
Just surprised that's all.
This is almost certainly not a port of the PlayStation version as the article suggest but rather a port of the PC version that is currently being ported to the PS4. I'm holding out for the Xbox One version of Final Fantasy VII Remake personally. I don't want to play through the original version again for 100+ hours.
They probably will... It's a pretty common business tactic. Sell it for a bit higher than you normally would, then offer a discount later on and people will grab it thinking they're saving.$15.99 is a bit steep for a game nearly 20 years old. I get that there was still work that had to be done to port it to iOS but I don't think it's worth that high of a price tag.
Hopefully there will be a sale in the very near future that lowers it below $10, a price I consider far more reasonable.
$16 ! That's pretty expensive for a port that's already been ported to other new platforms last year... Not like it required huge loads of work and reverse-engineering to understand old code or anything...
Plus it's hard to believe it's 1.7 GB, since the original game had 3x 650MB CDs with a LOT of shared content. Unless they re-mastered the resolution of textures and cutscenes maybe ? And adapted the game to Retina Displays ?
Also new to the iOS version of the game is an option to turn off enemy encounters in area maps and a Max Stats command to "become all-powerful in the blink of an eye."
It's a VERY high profile port. And they're like... Square Enix... there's no 'reverse engineering' their own code.
iOS port with HD graphics. PSX version wasn't HD. It's a high profile remake of one of the best games offered during that era.
I'll be buying it.
AFAIK on the PC/PS4 versions they changed the music from midi to pre-recorded audio streams (FFXIV and FFXIII use a kind of "cued audio loops" type of track where the entire track plays as normal, but certain points in the track can be seamlessly jumped to.) It's unlikely that they "remastered the textures" because that would require having HD textures from which to remaster from, and the original game didn't have "textured" models. They were all lit polygons. The bulk of the games size came from the duplication of map assets so you didn't have to swap cd's every time you switched from overworld to city view.$16 ! That's pretty expensive for a port that's already been ported to other new platforms last year... Not like it required huge loads of work and reverse-engineering to understand old code or anything...
Plus it's hard to believe it's 1.7 GB, since the original game had 3x 650MB CDs with a LOT of shared content. Unless they re-mastered the resolution of textures and cutscenes maybe ? And adapted the game to Retina Displays ?