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I'd disagree, Roomscale is what makes VR, without it I'd rather just play games looking at a TV. The immersion comes with feeling like you're there, you just cannot get that without Roomscale.


the games I play are "sitdown" games that don't require knowing where you are in relation to ... well anything. They're games that are generally focused around being in a cockpit, like racing games or flight simulators. Room Scale is completely and utterly pointless for these as you're not moving around inside a "room"
 
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Interesting price point but is that micro-USB I see? That should be illegal in new devices. We keep being held back from a full switch to modern connectors like USB-C and Lightning.

Said the same about the Beats headphones last year.
 
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I'm confused, where's the slot for the little picture carousel?

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this is frustrating right now. Thereis' either the mobile based headsets like this Occulus unit, or the phone based units.

or there's over the top expensive computer ones that come full roomscale.

what I want is an "in between". a headset capable of desktop gaming, but without the additional fluff of roomscale and controllers. The games I play are sit-down in chair games with their own controllers (Steering wheel / HOTAS. The low end phone based ones have way too much lag to use with RiftCat for these games. But the high end ones (Vive/Rift) are ridiculously expensive still

where are the $299 PC based units people!?

The Rift is 399, including controllers. Not much of a stretch from $299.
 
His wife says the design doesn't look technical enough...

oculus_gone.jpg


and the daughter already fell asleep...
 
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Interesting price point but is that micro-USB I see? That should be illegal in new devices. We keep being held back from a full switch to modern connectors like USB-C and Lightning.

Said the same about the Beats headphones last year.

Lightning is an Apple propriety connection - and no doubt Apple charge a license fee under MFI - which hikes up the manufacturing price - even considering IF Apple will allow a license for Oculus Go - which doesn't even attach to any Apple devices. Not an option.

What benefits of using usb-c is there, over micro-usb for this device? Very little. Its just used for charging.
 
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I've said it before: VR will remain a niche product as long as people have to wear those awkwardly bulky goggles.

Sure. But tech has a tendency to miniaturize. So this will be solved. Apple could easily make something smaller than this The real question is how long it takes for this to get beyond being of interest to gamers. Is a movie experience ever going to be viable?
 
I'm really glad Apple isn't wasting any money and goodwill by bringing to the market such a product in its current state.

When Apple under Steve Jobs bought Fingerworks, the company behind Multi-Touch, the technology was reportedly the size of a large desk. It did not hit a marketed product until they were able to shrink it down into the iPhone.

I'm OK with Zuck playing the pioneer here, but the reality is that because Facebook owns it, all their managers and VPs are going to see in this is as a vehicle to sell ads.
I have a thousand things I need or want from any product - but "more ads" was never one of them, I can assure that to anybody right now planing on selling such a thing.

The number of people thinking like this is likely to increase over time.
 
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I'm confused, where's the slot for the little picture carousel?

hqdefault.jpg

No slot needed. One of the benefits of todays modern devices is that images can be downloaded straight to the device. Also, with the straps, there’s no more having to use your hands to hold it against your face. The future truly is here.
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I'm really glad Apple isn't wasting any money and goodwill by bringing to the market such a product in its current state.

When Apple under Steve Jobs bought Fingerworks, the company behind Multi-Touch, the technology was reportedly the size of a large desk. It did not hit a marketed product until they were able to shrink it down into the iPhone.

I'm OK with Zuck playing the pioneer here, but the reality is that because Facebook owns it, all their managers and VPs are going to see in this is as a vehicle to sell ads.
I have a thousand things I need or want from any product - but "more ads" was never one of them, I can assure that to anybody right now planing on selling such a thing.

The number of people thinking like this is likely to increase over time.

I’m sure there will be ad-free apps on this thing as well. With Johnny Carmack at the helm, I’m sure we’ll see some really neat things on there as well.
 
I’m guessing this does not play pc type games at all? You can only choose from the available apps they have included?
I have the PC version, but I when I was checking out the Oculus store recently, I was surprised at the amount of games which is also available for Oculus Go/GearVR.
 
Lightning is an Apple propriety connection - and no doubt Apple charge a license fee under MFI - which hikes up the manufacturing price - even considering IF Apple will allow a license for Oculus Go - which doesn't even attach to any Apple devices. Not an option.

What benefits of using usb-c is there, over micro-usb for this device? Very little. Its just used for charging.
I added Lightning because for better or worse need to deal with Apple proprietary if you're using Apple devices, but it is at least a robust, compact, double-sided connector.

Micro-USB is extremely flimsy and single-sided. If you're not using something proprietary there's no excuse to stick with it. The ultimate benefit if you choose USB-C devices is that as time goes by, you start to not need to carry micro-USB cables around, and suddenly the cable that charges your computer also charges your camera and also charges your phone (Android) and your videogame console etc. Yes, this was the case with micro-USB as well except for computers, and it was "ok" while it lasted (again, not a good connector) but the higher USB-C capabilities promise to supercharge this reality, which will only happen when (and not if) manufacturers start to update their USB standards.

I don't buy micro-USB devices anymore, unless I have no other option, like, say, in console controllers. And then I assign to them a dedicated cable like they were proprietary. It's a sad state of affairs, but it will get better.

Any micro-USB device released now is just pure friction, because the same manufacturer will have switched to USB-C in 5/10 years tops. Maybe they are holding it out as a further bullet point for future iterations, maybe they are saving pennies on the dollar, maybe they are just slow to adapt, but neither case paints a good picture for the company.

$200 may seem little for a standalone VR headset, but it's too much for me to spend on a micro-USB charged device. I'll wait for a faster version 2 or 3 with USB-C, if I'm still interested by then and if the product didn't flop.
 
I just got it and I love it. Don’t care about the games or the experiences really. It has Netflix, Hulu, and a web browser for everything else like YouTube for now as the App Store gets bigger. It’s a portable theater for me, and for $199 it’s an impulse buy that I will keep.
 
So much negativity here.

I think VR is great. For the person wanting something "in between" the low-cost units and the very expensive units, that would be PSVR today. That will be tethered, like the expensive PC-based options, but it's going to be a good deal more powerful than these standalone units.

That said, I personally am excited about the future of standalone units, because being tethered is really annoying to me.
 
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The Oculus Go can be purchased today from the Oculus website or from Amazon for $199 for 32GB of storage. 64GB of storage is available for $249.

The launch of the Oculus Go comes just days after rumors suggesting Apple is working on its own high-powered virtual and augmented reality headset that would be untethered from a smartphone or a traditional computer.

Apple's device will reportedly include 8K displays and a custom Apple-designed processor that's more powerful than anything currently available. Apple is said to be aiming to launch its AR/VR product in 2020.

A price and storage option that Apple is unlikely to offer anytime soon which will make their VR headset limited (like the iPhone X) to those who value having the latest tech....
 
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I’d get this if I can watch movies and TV shows like they were projected onto a 60 ft screen or better yet, an even more immersive experience, like replicating a live concert experience.
 
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how's the video viewing experience? Does your eyes get fatigued from having the small and close up screens?
 
Now it makes sense why Apple announced their vaporware AR/VR available in 2020+ a few days ago.
 
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