I’m either ignorant or forgetful, is Windows 10/11 installed on a partition on your Mac? On start I’ll assume there is a choice of OS.Starfield yes, cyberpunk 2077 yes but minimum settings, I will need a faster processor but it can run it.
Egpu is a sonnett 750
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What Apple needs to do is get back to using capabilities that were present with Intel macs with egpu levels for gaming. Starting with having their M-Macs change their architecture and not be so exclusive for gamers. This is why I use my 2018 Mac Minis and egpu and can play over 80% of the games on windows 10 bootcamp without using parallels.
Bootcamp on Intel Macs was the best thing Apple ever did for gaming on a Mac. 😐
Oh, I get an active Install button on Steam for Mac, even though the games don't have a Mac version and no WINE compatibility exists.Rise of the Tomb Raider is showing 500Bytes to install.. Doesn't actually install.
Oh, I get an active Install button on Steam for Mac, even though the games don't have a Mac version and no WINE compatibility exists.
It bugs me that Valve has taken away certain games on Mac just to make Steam Deck and SteamOS seem extremely popular. My Steam Deck works well enough, but I can still play certain 32-bit games thanks to Rosetta 2.
Well, my M1 MacBook Air is able to run 32-bit games. I can't tell you how many because I've removed several to make room.What? All games in Tomb Raider Trilogy has Mac versions on Steam and apparently work in Crossover too. Rosetta 2 doesn't suppport 32-bit games either. Very confusing post!
Well, my M1 MacBook Air is able to run 32-bit games. I can't tell you how many because I've removed several to make room.
What does Valve have to do with Tomb Raider Trilogy? I was thinking about Counter Strike and other Valve games.
Yeah, Shadow of the Tomb Raider installs just fine.. Rise doesn't.
Yeah that install size is super wrong.
Way off, Rise is 35GB on my PC...Yeah that install size is super wrong.
Oh, I get an active Install button on Steam for Mac, even though the games don't have a Mac version and no WINE compatibility exists.
It bugs me that Valve has taken away certain games on Mac just to make Steam Deck and SteamOS seem extremely popular. My Steam Deck works well enough, but I can still play certain 32-bit games thanks to Rosetta 2.
Oh my sweet summer child ... not sure who sold you this pack of lies, so let me gently set you straight:It bugs me that Valve has taken away certain games on Mac just to make Steam Deck and SteamOS seem extremely popular.
Yeah that install size is super wrong.
Agreed. Just not sure why it's doing that.Way off, Rise is 35GB on my PC...
Q-6
Windows on ARM still supports 32-bit x86 programs just fine. I've run 20+ year old stuff no problem.I think you are confusing x86 translation with 32-bit translation. While 64-bit x86 apps can run under Rosetta 2, 32-bit support was actually deprecated in Mac OS prior to the launch of Apple Silicon, as ARM64 can not translate 32-bit code. This is also why Windows on ARM has mixed reviews, as they had to drop the endless backwards compatibility of x86 Windows when making an ARM-based variant.
Windows on ARM still supports 32-bit x86 programs just fine. I've run 20+ year old stuff no problem.
ARM64 did drop 32-bit ARM code but that's irrelevant to macOS since there was never a 32-bit ARM version of that.
Microsoft DID drop ARM32 compatibility but honestly that was never very big since it was only ever for Windows Store apps (and I guess Office 2013?) on Windows RT which flopped. Oh, and all those apps had x86 versions included anyways. I'm sure if they wanted to do they could have probably worked around it somehow if it was worth the effort.
Windows RT has plenty of relation to the modern Windows 11 on ARM. Windows RT was a port of Windows 8 to ARM with the restriction that users could only install software from the Windows Store and only "Metro" apps, not win32 software without jailbreaking. Literally just a locked down Windows 8 install ported to ARM. Windows 10 on ARM dropped the requirement that software must come from the Windows Store and added an x86 compatibility layer as well as support for 64 bit ARM. Windows 11 added x64 compatibility. Until MS recently dropped ARM32 support I could and did run the ARM32 versions of apps I downloaded originally on my Surface RT on my Surface Pro X on earlier builds of Windows 11. So no, there's plenty of relation.WoA uses x86 - ARM translation that is similar to Rosetta 2 on paper, but has Microsoft's own quirks added. Furthermore, Windows RT (which was based on the terrible Windows 8) has no relation to the current ARM-based builds of Windows 11. Your claims of broad backwards compatibility aren't quite accurate, as there are numerous apps and games that will not run on ARM-based Windows.
Taking a brief look at the current compatibility list, it shows the following apps as not supported (i.e., will not run) on ARM-based versions of Windows:
AutoCAD
Fusion360
VirtualBox
Valorant
League of Legends
Adobe AfterEffects
Assassin's Creed III Remastered
Adobe Dreamweaver
The Adobe suite is weird, as some apps (Photoshop, Lightroom) run natively, while others (Premiere Pro, Acrobat Pro) are emulated, some are in beta (InDesign) and others will not run at all.