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Apple recently made the decision to reject Valve's Steam Link app after initially approving it, leading to many unhappy Steam customers who had been looking forward to the feature.

Apple has been silent on the issue despite several requests for comment, but today, Apple marketing chief Phil Schiller explained the reason behind the rejection to a MacStories reader and other Apple customers on Reddit who emailed to ask Apple to reconsider. In the email, Schiller says the Valve app violates a number of guidelines and that Apple is working with the Valve team to rectify the issue.
We care deeply about bringing great games to all of our users on the App Store. We would love for Valve's games and services to be on iOS and AppleTV. Unfortunately, the review team found that Valve's Steam iOS app, as currently submitted, violates a number of guidelines around user generated content, in-app purchases, content codes, etc.

We've discussed these issues with Valve and will continue to work with them to help bring the Steam experience to iOS and AppleTV in a way that complies with the store's guidelines. We put great effort into creating an App Store that provides the very best experience for everyone.

We have clear guidelines that all developers must follow in order to ensure the App Store is a safe place for all users and a fair opportunity for all developers.
The Steam Link app is designed to allow Steam users to play their Steam games on an iPhone, iPad, or Apple TV using either a 5GHz WiFi network or a wired Ethernet connection to a host PC or Mac. As our sister site TouchArcade said in a review of the app, it allows for "real" PC-like game experiences on Apple devices.

"I could see a very real situation where many people just straight up stop buying things from the App Store and exclusively purchase Steam games through Valve instead," wrote TouchArcade editor-in-chief Eli Hodapp.

As MacStories points out, we don't know the specifics of the guidelines the Steam Link app violates, but Apple has strict rules for features like filters for objectionable content, in-app purchases, loot boxes, and more. Steam Link, as a remote access app, does allow customers to purchase Steam games without standard in-app purchase methods, which is likely to be one of Apple's main qualms.

Valve first announced the Steam Link app on May 9 after initial approval from Apple, but Apple later said the preliminary approval had been a mistake and told Valve the app was not eligible for release due to "business conflicts." Valve's statement:
On Monday, May 7th, Apple approved the Steam Link app for release. On Weds, May 9th, Valve released news of the app. The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team.

Valve appealed, explaining the Steam Link app simply functions as a LAN-based remote desktop similar to numerous remote desktop applications already available on the App Store. Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release. The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future.
Valve has not commented on what features might need to be tweaked or removed to earn Apple's approval, and it is not clear when we might see a modified version of the Steam Link app available for sale if Valve is able or willing to make the necessary changes to the Steam Link experience.

Article Link: Apple's Phil Schiller Explains Why Valve's Steam Link App Was Rejected
 
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Appleaker

macrumors 68020
Jun 13, 2016
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I’m glad Apple responded to this and are working to bring the app to iOS/tvOS.

The ridiculous comments from, it would seem, Apple fanboys, or at least non gamers, about customers buying from Steam exclusively are quite deluded and unrealistic. Really they're just a desperate attempt to defend Apples decision here when in fact, that wasn’t the reasoning at all. Which would make sense, because that reasoning is invalid as it would never happen.
 
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christarp

macrumors 6502
Oct 29, 2013
478
768
Your quote is a bit messed up.

experience to iOS and AppleTV in a way that complies with the store's guidelines. omplies with the store's guidelines.
 

tipoo

macrumors 6502a
Jan 5, 2017
559
717
Yeah, not sure what this means.

If it's just about the store within a store aspect and they can remove that and get along, fine. If it's to block access to better streamed games with the worry of cutting into ho-hum app store game revenue, then Apple looks bad here.
 

Cankoda

macrumors regular
Feb 21, 2011
152
251
Canada
Apple need Steam but Steam don't need Apple. Tread carefully Apple.

No Apple does not need steam, nor does steam need Apple. This is just a way to improve both ecosystems and make things better for consumers. Sure it would be awesome to play a computer game on a phone, but it’s still something that requires a high speed internet connection, which can be very rare when you’re not at home making games installed on a phone still the more reasonable choice when away from home. It will definitely be a cool feature, but in no way is a dealbreaker if it doesn’t happen.
 

zorinlynx

macrumors G3
May 31, 2007
8,133
17,434
Florida, USA
What exactly is the point of this app anyway? From what I'm reading, it lets you stream Steam games from a PC over the local WiFi network. What exactly is the benefit here? If you're already home, might as well play the games directly on the PC with less lag and smoother gameplay?

I'm annoyed that an app was approved and then denied afterwards; that's a bait and switch and Apple basically caused Valve to waste their time. However I'm trying to understand the actual point of this app.
 

pgwalsh

macrumors 68000
Jun 21, 2002
1,639
218
New Zealand
We care deeply about bringing great games to all of our users on the App Store. We would love for Valve's games and services to be on iOS and AppleTV. Unfortunately, the review team found that Valve's Steam iOS app, as currently submitted, violates a number of guidelines around user generated content, in-app purchases, content codes, etc.

We've discussed these issues with Valve and will continue to work with them to help bring the Steam experience to iOS and AppleTV in a way that complies with the store's guidelines. We put great effort into creating an App Store that provides the very best experience for everyone.

We have clear guidelines that all developers must follow in order to ensure the App Store is a safe place for all users and a fair opportunity for all developers.

Show me the money!!! - Sincerely Apple
 

cube

Suspended
May 10, 2004
17,011
4,972
What exactly is the point of this app anyway? From what I'm reading, it lets you stream Steam games from a PC over the local WiFi network. What exactly is the benefit here? If you're already home, might as well play the games directly on the PC with less lag and smoother gameplay?
You can stream a game while someone else is using the PC. I think it must have two GPUs (quite common with many CPUs).

Also, someone may want to play casually elsewhere in the home even if the PC is free.
 
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Westside guy

macrumors 603
Oct 15, 2003
6,333
4,152
The soggy side of the Pacific NW
Okay, Mr. Schiller - the problem is that none of the reasons you’ve listed sounds remotely like a “business conflict”, but that’s the explanation you gave Steam when you rejected the app.

I am sensing the presence of “spin” here. Of course that’s generally the case when Phil Schiller weighs in on a topic, I realize. It seems pretty clear Apple is worried about Steam absolutely dominating a market Apple hasn’t really managed to develop (Apple TV games) and quite possibly establishing a strong competitive presence on iOS devices as well.
 
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