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Apple has grown so large its become its own worst enemy. More remiscent of Microsoft than of the Apple we know. They're now trying to protect their own turf rather than innovate and provide superior products.

Nobody is forcing you or anyone to buy and iphone or develop for the iphone. You are free to go develop for Android, Windows phone, Pre ...
 
Nice move!

Well, I guess my decision to spend countless hours over the past two years to actually learn ObjC and the whole Apple dev environment, and not ever resort to undocumented APIs or other non-recomended methods actually payed off... whodathunk it! :p
 
Adobe vs Apple

The more I think about it, the more I think Adobe actually has a BETTER case against Apple than Netscape against Microsoft in the latter half of the 1990's.

Remember, even though Microsoft bundled Internet Explorer from Windows 95 OEM Service Release 2 on, you could still install and run Netscape 3.x and 4.x versions and use that as your primary web browser. But that will still enough cause for the Department of Justice to go after Microsoft because the DoJ said the inclusion of Internet Explorer pretty more or less destroyed Netscape as a viable company.

Apple right now essentially says that if you want to write apps for iPhone OS 4.0, you MUST use Apple's own programming tools--hence the driving from San Francisco to Los Angeles with only a Toyota Corolla analogy I mentioned earlier. This is in direct violation of Section 3 of the Clayton Antitrust Act banning tying contracts and exclusive dealings--and if Apple says no to iPhone OS 4.0 apps created by Adobe Creative Suite 5 done in Objective-C code, Apple will be in MAJOR legal trouble--not only in the USA, but possibly with European Union antitrust authorities (who are even more aggressive in antitrust enforcement).

I don't think Apple will have any problem here. Adobe is free to develop on other phones. Nothing is saying that Apple must let Adobe on their platform.

Adobe is free to move flash over to the droid and show what it can really do and make money off the droids (I have nothing against the droid, I don't own a smart phone.). ALTHOUGH from what I have seen when it comes to flash on these phones and Flash needs lots of work.

Hugh
 
The common complaint you will get 32 bit Photoshop users stems from working on larger files with many layers. Has to do with that 4 GB ram limit per process thing.

Perhaps if you actually understood what 64 bit was about, you'd know this.

Sigh. If anything photoshop on windows doesn't need to be 64bit at the moment either, since nobody is working with files that large, yet. Not to mention, 32bit photoshop can work with those large files just fine, but much slower. So if a user needs to work with such a large file, he can do it on his mac, still. I'm pretty sure migrating to a whole different OS for 1.5 years is not worth it for waiting couple more minutes to apply a filter.
 
Nobody is forcing you or anyone to buy and iphone or develop for the iphone. You are free to go develop for Android, Windows phone, Pre ...
I didn't say they are. In fact, I'm planning on getting an HTC Incredible on Verizon. And I am developing for Android as well as iPhone. And have lately seen much more activity in the Android developer community than iPhone. In my area there used to be 3 separate active iPhone developer groups. They've all gone quiet. Now there's a new huge very active Android developer group.
 
Adobe already claims flash runs on 98% of the web browsers, why don't they leave the 2% alone, so that we all can be happy.. If adobe is to be believed, they want the full 100% control, not apple.
 
Why mobile application markets would not be such a market?

The 85% majority of all device owners in the mobile applications market have to buy non-Apple-OS apps (Symbian, RIM, Android, WebOS, PalmOS, Windows Mobile, etc.) because 85% of mobile app devices aren't Apple's. Can Apple help it if those other 85% of the market aren't interested in buying the non-OSX cruft apps available for their phones?

Apple is a minority player.

Maybe their competitors should try a lawsuit against Apple to make the iTunes App store even far more restrictive and limiting to give the vast majority of the market a more even playing field? If Nokia could force all iPhone apps to be written in assembly language using vi or even punched cards, maybe Nokia wouldn't be so far behind Apple in customer satisfaction?

And Apples phones constitute less than 3% of the total cell phone market. Apple can do nothing to prevent the companies that sell the other 97% of cell phones from making their devices more capable of downloading applications.
 
Apple is pretty clear to Abode that Flash won't be allowed on the iPhone, iPod Touch, iPad.

let's not pretend that apple is always forthcoming about what is and isn't allowed, because they are not.

Adobe attempt a "backdoor" implementation to get around this.

do you also label Unity3D as a backdoor attempt? how about Google Voice or Opera Mini browser apps?

If, as someone above commented, the Flash to iPhoneOS feature creates Obj-C code, then there really is no problem for Adobe. But let's be honest, it's not going to do that.

the Flash CS5 iPhone Packager creates a native .IPA binary. it doesn't matter what the underlying code used to access iPhone SDK native APIs is. this is how AIR functions, and it works very well.

There's a huge difference between using middleware (routines pre-built you call from your code) and using a "generator" type set-up, ala the proposed Adobe offering.

???

Apple letting us know up front that they know this and will not play with it is a GOOD thing: maybe some folks will not waste good $$$$ on CS5 if they are correctly informed of what will/will not work.

lol. yeah, they let us know WELL in advance. adobe has been knowingly working on the iPhone packager for more than a year. only a blind fool couldn't make the obvious association of apple's surprise media event and the scheduled release date of CS5.

there are lots of people who feel comfortable with the manipulation and control apple has over what they can and can not do, but rest assured that there is a world of both difference and numbers between creative professionals and apple fanboys.

those who were interested in adobe creative suite aren't going to suddenly change their mind just because Flash can no longer publish their ActionScript programs on the iPhone OS. the iPhone Packager for Flash CS5 was one of many new features. besides the industry staples Photoshop, Illustrator and Acrobat, Flash/AIR will still target desktop and mobile avenues.
 
One the other hand, they can not approve something that works just like Adobe's tool but ban Adobe.

Why not?

They wrote the rules. They enforce the rules (as evenly or unevenly as they want). And they make lots of exceptions to the rules (for instance for their own apps, and for Sports Illustrated's, etc.).

There's nothing in their own SDK agreement which says they have to be even close to fair about any of this.

And, in fact, that's why there's some chance that, although they might hit the rocket eject button on any CS5 generated app submissions, they might let Unity layered stuff from their favorite game developers go by lightly or unexamined (or maybe a small slap on the wrist, requiring devs to go back and change a just few dozen lines from C-hash to Objective C every submit cycle).
 
Apple has grown so large its become its own worst enemy. More remiscent of Microsoft than of the Apple we know. They're now trying to protect their own turf rather than innovate and provide superior products.

iPhone app store was originally meant to protect the carrier's network and keep out malware. Not Apple blatantly wields it to keep out competitors and competitive products. By not allowing consumers to get their applications anywhere else, they assure they get 30% of ever dollar spent on applications for the iPhone and iPad.

The iPad is a powerful computer. Apple has purposely neutered it and limited its function by again forcing consumers to obtains apps only from the appstore. Again Apple can lock out anything or anyone it doesn't like for any reason all while skimming 30% of every dollar spent on apps. What happened to the original altrustic reasons protecting us? No mention anymore. Apple has grown used to the power.

While many see the change in terms as an attack on Adobe, I also see it as an attack on Google's Android. Rather than win on innovation they want to do whatever they can to make it harder for developers to write applications for Android. Apple is forcing developers to commit to the Apple platform and disallow use of tools to cross platform mobile applications.

The level of control Apple over consumers and developers makes Microsoft and Adobe seem like good guys. Its amazing that the public attempts to defend Apple's actions.

This is typical of a maturing large company. At the top of its game. Little innovation left. Sue your competitors, create walls around your products. Force people to use your products or else.

I think its very sad.

More notes on my blog as well. There I also mention how being more open has proved a better success strategy even for Apple.

A good post.

Sadly, the exalted dunces here can't comprehend anything deeper than "Adobe is lazy" and "Flash crashes Macs." 1984, indeed.

You are right. This is not so much about Adobe, but about hurting Android.

Apple, which I used to love, is starting to make me sick.
 
Bias

Well, I guess my decision to spend countless hours over the past two years to actually learn ObjC and the whole Apple dev environment, and not ever resort to undocumented APIs or other non-recomended methods actually payed off... whodathunk it! :p

Yup. I'm wondering how many developers, who have already put in the hours, days, evenings, weekends and months to become competent (or better) at writing complete apps using C, Obj C, and Cocoa Touch APIs, are silently gloating at their former potential competition consisting of those who thought they could slide by without the same investment.

It's the Ant and the Grasshopper.
 
Oh just what we need, more explanation about not putting flash on the iphone/ipads.

Come on already and stop BSing.:mad::mad::mad::mad::mad::mad:
 
...that MANY of the top-selling, most popular games violate the new rules

Good point and I'm hoping that apple lawyers are already working on a way to allow for the "good" (unity) and prevent the "bad" (flash). But worst case apple will stick with the total ban.
 
Yup. I'm wondering how many developers, who have already put in the hours, days, evenings, weekends and months to become competent (or better) at writing complete apps using C, Obj C, and Cocoa Touch APIs, are silently gloating at their former potential competition consisting of those who thought they could slide by without the same investment.

...

Yeah, man.... 'Cause developing MUST be harder than it needs to be.... And less competition is good for the world.... And Cut&Paste runs down the battery....

You're smart, firewood, very smart.
 
This is typical of a maturing large company. At the top of its game. Little innovation left. Sue your competitors, create walls around your products. Force people to use your products or else.

Apple is playing the "closed system game" for it's mobile devices. If you don't like it, just don't join the game as a developer or consumer.

History repeats itself. See http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
A second, highly visible result of the crash was the institution of measures to control third-party development of software
 
Sigh. If anything photoshop on windows doesn't need to be 64bit at the moment either, since nobody is working with files that large, yet.

It seems you are speaking from your own limited experience.

Yup. I'm wondering how many developers, who have already put in the hours, days, evenings, weekends and months to become competent (or better) at writing complete apps using C, Obj C, and Cocoa Touch APIs, are silently gloating at their former potential competition consisting of those who thought they could slide by without the same investment.

I wonder how many developers who've done all that have have written a 3d (or 2d) engine with development tools that allows everyone (modelers, animators, coders) to get in there and do they work they all do best in a visual, collaborative environment for games?
 
...backdoor attempt? how about ... Opera Mini browser apps?

This particular restriction has nothing to do with the Opera Mini browser. IIRC, all of whatever layers and layers of APIs that Opera uses to render and run a browser page are run on Opera's own servers. Opera then streams the resulting chunks of page images back to the iPhone app, where there is no reason to run anything other than supported APIs to view the pre-rendered page.
 
It seems you are speaking from your own limited experience.

Maybe read the rest of the reply before you post, or maybe you have limited reading experience?

In case someone works with extremely large files, photoshop32 still works, just slower. So there's NOTHING you cannot do in photoshop32. Only some things you can do slower. Mostly opening/closing files.

Processor speed and Photoshop operations
Although the 64-bit version of Photoshop will speed up some operations, it won't speed all of them, nor will it speed the operation equally. Generally, operations will run approximately 8-12% faster. Overall, processor speed is not the main advantage of using the 64-bit version.

RAM use
The primary advantage of using the 64-bit version is to access amounts of RAM beyond what Photoshop can access when the 32-bit version is run. You can take advantage of more than 4 GB of RAM only when you are on 64-bit Windows, using 64-bit Photoshop. If you use files large enough to need more than 4 GB of RAM, and you have enough RAM, all the processing you perform on your large images can be done in RAM, instead of swapping out to the hard disk.

Taken directly from adobe website. There's no such thing as "photoshop32 cannot open large files or apply filters to them or whatever".

So mac not having photoshop64 for one generation is not a reason to switch to windows nor do I believe anyone actually did switch because of it.
 
You seem to think this affects only Adobe, which shows how little you know. =/

You seem to think anyone here cares and that shows how little you know.
I don't know what it is, but most of us want to see Adobe die and burn in hell, then move forward with the new  standard.

We simply don't care about the effect as long as Apple feeds our needs. We know that when Apple gets more market share, WE get more market share and we can scratch records on our iPads.

Flash, lolz... Who gives a damn about Flash, you? If you need it that bad, get a Handriod or whatever, but the fact of the matter is that, if Apple wants to kill Adobe, they're going to kill Adobe and there's nothing you can do about it. The real question is when the smoke clears, what side will you be on? I for one am sick and tired of the complications and wasted time installing and configuring 3rd party software to work correctly. In the nar future, I hope it will all be bundled into iLife.

food for thought
 
I wonder how many developers who've done all that have have written a 3d (or 2d) engine with development tools that allows everyone (modelers, animators, coders) to get in there and do they work they all do best in a visual, collaborative environment for games?

The last time I was anywhere near a market leading game development, I noted that the game design groups (artists, animators, etc.) were running a huge mix of software tools on not-so-small servers and render farms, whereas the game implementation group was coding so close to the metal that they found interesting caching issues in the brand new embedded CPU design on their development boards.

The tools (and hardware) used to design and develop the game had little to do with the tools used to actually implement the end product. They were each optimized for completely different purposes.

So maybe I'll grant that something like the the Flash authoring tools might be good at allowing a game artist/designer to mockup some prototypes, but it shouldn't be the delivery vehicle when targeting small battery and resource limited devices.
 
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