Or like I said in my very first post : people exaggerate the issue.
not as much as you think
Or like I said in my very first post : people exaggerate the issue.
Apple has grown so large its become its own worst enemy. More remiscent of Microsoft than of the Apple we know. They're now trying to protect their own turf rather than innovate and provide superior products.
The more I think about it, the more I think Adobe actually has a BETTER case against Apple than Netscape against Microsoft in the latter half of the 1990's.
Remember, even though Microsoft bundled Internet Explorer from Windows 95 OEM Service Release 2 on, you could still install and run Netscape 3.x and 4.x versions and use that as your primary web browser. But that will still enough cause for the Department of Justice to go after Microsoft because the DoJ said the inclusion of Internet Explorer pretty more or less destroyed Netscape as a viable company.
Apple right now essentially says that if you want to write apps for iPhone OS 4.0, you MUST use Apple's own programming tools--hence the driving from San Francisco to Los Angeles with only a Toyota Corolla analogy I mentioned earlier. This is in direct violation of Section 3 of the Clayton Antitrust Act banning tying contracts and exclusive dealings--and if Apple says no to iPhone OS 4.0 apps created by Adobe Creative Suite 5 done in Objective-C code, Apple will be in MAJOR legal trouble--not only in the USA, but possibly with European Union antitrust authorities (who are even more aggressive in antitrust enforcement).
The common complaint you will get 32 bit Photoshop users stems from working on larger files with many layers. Has to do with that 4 GB ram limit per process thing.
Perhaps if you actually understood what 64 bit was about, you'd know this.
I didn't say they are. In fact, I'm planning on getting an HTC Incredible on Verizon. And I am developing for Android as well as iPhone. And have lately seen much more activity in the Android developer community than iPhone. In my area there used to be 3 separate active iPhone developer groups. They've all gone quiet. Now there's a new huge very active Android developer group.Nobody is forcing you or anyone to buy and iphone or develop for the iphone. You are free to go develop for Android, Windows phone, Pre ...
Why mobile application markets would not be such a market?
Apple is pretty clear to Abode that Flash won't be allowed on the iPhone, iPod Touch, iPad.
Adobe attempt a "backdoor" implementation to get around this.
If, as someone above commented, the Flash to iPhoneOS feature creates Obj-C code, then there really is no problem for Adobe. But let's be honest, it's not going to do that.
There's a huge difference between using middleware (routines pre-built you call from your code) and using a "generator" type set-up, ala the proposed Adobe offering.
Apple letting us know up front that they know this and will not play with it is a GOOD thing: maybe some folks will not waste good $$$$ on CS5 if they are correctly informed of what will/will not work.
One the other hand, they can not approve something that works just like Adobe's tool but ban Adobe.
Apple has grown so large its become its own worst enemy. More remiscent of Microsoft than of the Apple we know. They're now trying to protect their own turf rather than innovate and provide superior products.
iPhone app store was originally meant to protect the carrier's network and keep out malware. Not Apple blatantly wields it to keep out competitors and competitive products. By not allowing consumers to get their applications anywhere else, they assure they get 30% of ever dollar spent on applications for the iPhone and iPad.
The iPad is a powerful computer. Apple has purposely neutered it and limited its function by again forcing consumers to obtains apps only from the appstore. Again Apple can lock out anything or anyone it doesn't like for any reason all while skimming 30% of every dollar spent on apps. What happened to the original altrustic reasons protecting us? No mention anymore. Apple has grown used to the power.
While many see the change in terms as an attack on Adobe, I also see it as an attack on Google's Android. Rather than win on innovation they want to do whatever they can to make it harder for developers to write applications for Android. Apple is forcing developers to commit to the Apple platform and disallow use of tools to cross platform mobile applications.
The level of control Apple over consumers and developers makes Microsoft and Adobe seem like good guys. Its amazing that the public attempts to defend Apple's actions.
This is typical of a maturing large company. At the top of its game. Little innovation left. Sue your competitors, create walls around your products. Force people to use your products or else.
I think its very sad.
More notes on my blog as well. There I also mention how being more open has proved a better success strategy even for Apple.
Well, I guess my decision to spend countless hours over the past two years to actually learn ObjC and the whole Apple dev environment, and not ever resort to undocumented APIs or other non-recomended methods actually payed off... whodathunk it!![]()
It's the Ant and the Grasshopper.
Oh just what we need, more explanation about not putting flash on the iphone/ipads.
Come on already and stop BSing.![]()
...that MANY of the top-selling, most popular games violate the new rules
Yup. I'm wondering how many developers, who have already put in the hours, days, evenings, weekends and months to become competent (or better) at writing complete apps using C, Obj C, and Cocoa Touch APIs, are silently gloating at their former potential competition consisting of those who thought they could slide by without the same investment.
...
This is typical of a maturing large company. At the top of its game. Little innovation left. Sue your competitors, create walls around your products. Force people to use your products or else.
A second, highly visible result of the crash was the institution of measures to control third-party development of software
Sigh. If anything photoshop on windows doesn't need to be 64bit at the moment either, since nobody is working with files that large, yet.
Yup. I'm wondering how many developers, who have already put in the hours, days, evenings, weekends and months to become competent (or better) at writing complete apps using C, Obj C, and Cocoa Touch APIs, are silently gloating at their former potential competition consisting of those who thought they could slide by without the same investment.
...backdoor attempt? how about ... Opera Mini browser apps?
And less competition is good for the world....
It seems you are speaking from your own limited experience.
You seem to think this affects only Adobe, which shows how little you know. =/
I wonder how many developers who've done all that have have written a 3d (or 2d) engine with development tools that allows everyone (modelers, animators, coders) to get in there and do they work they all do best in a visual, collaborative environment for games?