I hope Unity will be spared from all of this... or there's going to be an implosion over at the Unity HQ... and a lot of angry game developers...
Unity should be fine. It creates an XCode project, which is then compiled into native code.
I hope Unity will be spared from all of this... or there's going to be an implosion over at the Unity HQ... and a lot of angry game developers...
You seem to think this affects only Adobe, which shows how little you know. =/
And Slepak said it best, "Crappy apps come from crappy developers" and not crappy tools.
And it certainly looks like that is what Apple is trying to prevent. What's the value to Apple in giving up their leadership position more easily?
If you cant sing you arent going to be successful as a singer...... unless you use autotune.... but you'll suck live and you'll depend on too many layers of technology to work together so you can have some semblance to a person that has the natural skillset of singing. You want to be a singer but it's too hard.
if you cant program then you arent going to be a successful programmer...... unless you have a shortcut/ go between to help you along.... but you'll suck in translation and you'll depend on too many layers of programming script to work together with the platform you are trying to synergize with and have some semblance of a program that was made in the native language of the platform. you want to be a programmer but it's too hard.
see what i did there?
Skilled developers use the right tool for the job. There is only so much you can do with Adobe's bloated model of packaging.
But those new T&C rules say it has to be ORIGINALLY written in Objective-C, C or C++. I would hope something like Unity is exempt too, it doesn't seem to be the kind of thing they're after here, but technically it could fall victim. Only time will tell.Unity should be fine. It creates an XCode project, which is then compiled into native code.
And it certainly looks like that is what Apple is trying to prevent. What's the value to Apple in giving up their leadership position more easily?
just let it go adobe.... you're too bloated to keep moving forward.
It's fascinating the venom towards Adobe, no one ever really thought about them negative or positive, up until Steve told us they were bad. Now they're lazy and incompetent because Steve told us that they are.
Crappy Tools allow crappy developers to create crappy apps. The current set of tools weed out the developers too weak to learn how to use them.
Unity should be fine. It creates an XCode project, which is then compiled into native code.
But those new T&C rules say it has to be ORIGINALLY written in Objective-C, C or C++. I would hope something like Unity is exempt too, it doesn't seem to be the kind of thing they're after here, but technically it could fall victim. Only time will tell.
There's nothing stopping you from using third-party engines/libraries, provided they are coded in native C/C++/Obj-C and don't use undocumented APIs.
In other words, libraries created specifically for the iPhone are OK. Libraries that have been shoehorned onto there using some sort of compatibility layer aren't.
I think it's an interesting info
http://www.roughlydrafted.com/2010/02/20/an-adobe-flash-developer-on-why-the-ipad-cant-use-flash/
Everyone fears The Ignorant Boss
For developers, this is the person who knows nothing about programming yet insists that you use X tool and write it in Y language. Now, suddenly, it is as if the formerly independent iPhone developers all have such a boss, and the worst part is that they cant even communicate with this one. He lives several thousand miles away in Cupertino and isnt even aware of their existence or anything related to their project.
Long long time ago Iphone development environment was considered to be better than others because it was easy to use and allowed fast learning curve.
Now Iphone development environment is good because it's so difficult to use it weeds out weak developers.
How times change...
Well you have to understand the mind set of the apple fanboys.
They attend the church of Apple and their god is Steve Jobs.
Anything SJ says is the word of god. If he said go jump off a cliff they would do it with out question.
No developer wants to invest significant time into an application that has been rendered useless by Apple making a sudden change to the developer agreement.
It truly is like a church. And I'm not making fun or anything, just the way it seems.
No need to wait. Just read what Steve said about it here. Unity is banned.
MorphingDragon said:Apple has one of the crappiest software development tools in the industry. Nobody ever use them unless they have to. And now you are suggesting to make the tools even more difficult to use (to weed out all the developers once and for all).
That is a matter of opinion, an IDE is an IDE and can be changed si its a moot point.
I personally hate Eclipse and prefer XCode over it. I like netbeans most of all.![]()
huh? i dont see anywhere that Steve says Unity is banned. He doesnt even respond to the part where Unity is mentioned. Unity is a game engine. The most popular game engine on the appstore. Apple wants a game center. They need games to keep gamers happy. Unity is NOT FLASH and shouldn't be lumped in with that POS.
I totally agree with Steve Jobs on this. There is no such thing as "code once, run anywhere". Thats exactly why Java (sun) failed on Desktop side. The java GUI (not javascript) doesn't do any good job on any platform. Thats the reason Linux (or any other operating system) gained any momentum either.
Who wants to wait for Adobe to provide a fix for a platform totally designed by Apple. Those developers should just spend their time to code on Linux and leave the apple platform.